radv: Move DCC retile NIR shader to radv_meta_nir.c

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33494>
This commit is contained in:
Timur Kristóf 2025-02-11 13:45:19 +01:00 committed by Marge Bot
parent 113c8d0e77
commit 4837d1c457
3 changed files with 52 additions and 52 deletions

View file

@ -318,6 +318,8 @@ nir_shader *radv_meta_nir_build_clear_dcc_comp_to_single_shader(struct radv_devi
nir_shader *radv_meta_nir_build_copy_vrs_htile_shader(struct radv_device *device, struct radeon_surf *surf);
nir_shader *radv_meta_nir_build_dcc_retile_compute_shader(struct radv_device *dev, struct radeon_surf *surf);
uint32_t radv_fill_buffer(struct radv_cmd_buffer *cmd_buffer, const struct radv_image *image,
struct radeon_winsys_bo *bo, uint64_t va, uint64_t size, uint32_t value);

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@ -4,61 +4,10 @@
* SPDX-License-Identifier: MIT
*/
#define AC_SURFACE_INCLUDE_NIR
#include "ac_surface.h"
#include "radv_meta.h"
#include "vk_common_entrypoints.h"
static nir_shader *
build_dcc_retile_compute_shader(struct radv_device *dev, struct radeon_surf *surf)
{
const struct radv_physical_device *pdev = radv_device_physical(dev);
enum glsl_sampler_dim dim = GLSL_SAMPLER_DIM_BUF;
const struct glsl_type *buf_type = glsl_image_type(dim, false, GLSL_TYPE_UINT);
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "dcc_retile_compute");
b.shader->info.workgroup_size[0] = 8;
b.shader->info.workgroup_size[1] = 8;
nir_def *src_dcc_size = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 0), .range = 8);
nir_def *src_dcc_pitch = nir_channels(&b, src_dcc_size, 1);
nir_def *src_dcc_height = nir_channels(&b, src_dcc_size, 2);
nir_def *dst_dcc_size = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 8), .range = 8);
nir_def *dst_dcc_pitch = nir_channels(&b, dst_dcc_size, 1);
nir_def *dst_dcc_height = nir_channels(&b, dst_dcc_size, 2);
nir_variable *input_dcc = nir_variable_create(b.shader, nir_var_uniform, buf_type, "dcc_in");
input_dcc->data.descriptor_set = 0;
input_dcc->data.binding = 0;
nir_variable *output_dcc = nir_variable_create(b.shader, nir_var_uniform, buf_type, "dcc_out");
output_dcc->data.descriptor_set = 0;
output_dcc->data.binding = 1;
nir_def *input_dcc_ref = &nir_build_deref_var(&b, input_dcc)->def;
nir_def *output_dcc_ref = &nir_build_deref_var(&b, output_dcc)->def;
nir_def *coord = get_global_ids(&b, 2);
nir_def *zero = nir_imm_int(&b, 0);
coord =
nir_imul(&b, coord, nir_imm_ivec2(&b, surf->u.gfx9.color.dcc_block_width, surf->u.gfx9.color.dcc_block_height));
nir_def *src = ac_nir_dcc_addr_from_coord(&b, &pdev->info, surf->bpe, &surf->u.gfx9.color.dcc_equation,
src_dcc_pitch, src_dcc_height, zero, nir_channel(&b, coord, 0),
nir_channel(&b, coord, 1), zero, zero, zero);
nir_def *dst = ac_nir_dcc_addr_from_coord(&b, &pdev->info, surf->bpe, &surf->u.gfx9.color.display_dcc_equation,
dst_dcc_pitch, dst_dcc_height, zero, nir_channel(&b, coord, 0),
nir_channel(&b, coord, 1), zero, zero, zero);
nir_def *dcc_val = nir_image_deref_load(&b, 1, 32, input_dcc_ref, nir_vec4(&b, src, src, src, src),
nir_undef(&b, 1, 32), nir_imm_int(&b, 0), .image_dim = dim);
nir_image_deref_store(&b, output_dcc_ref, nir_vec4(&b, dst, dst, dst, dst), nir_undef(&b, 1, 32), dcc_val,
nir_imm_int(&b, 0), .image_dim = dim);
return b.shader;
}
static VkResult
get_pipeline_layout(struct radv_device *device, VkPipelineLayout *layout_out)
{
@ -131,7 +80,7 @@ get_pipeline(struct radv_device *device, struct radv_image *image, VkPipeline *p
return VK_SUCCESS;
}
nir_shader *cs = build_dcc_retile_compute_shader(device, &image->planes[0].surface);
nir_shader *cs = radv_meta_nir_build_dcc_retile_compute_shader(device, &image->planes[0].surface);
const VkPipelineShaderStageCreateInfo stage_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,

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@ -905,3 +905,52 @@ radv_meta_nir_build_copy_vrs_htile_shader(struct radv_device *device, struct rad
return b.shader;
}
nir_shader *
radv_meta_nir_build_dcc_retile_compute_shader(struct radv_device *dev, struct radeon_surf *surf)
{
const struct radv_physical_device *pdev = radv_device_physical(dev);
enum glsl_sampler_dim dim = GLSL_SAMPLER_DIM_BUF;
const struct glsl_type *buf_type = glsl_image_type(dim, false, GLSL_TYPE_UINT);
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "dcc_retile_compute");
b.shader->info.workgroup_size[0] = 8;
b.shader->info.workgroup_size[1] = 8;
nir_def *src_dcc_size = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 0), .range = 8);
nir_def *src_dcc_pitch = nir_channels(&b, src_dcc_size, 1);
nir_def *src_dcc_height = nir_channels(&b, src_dcc_size, 2);
nir_def *dst_dcc_size = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 8), .range = 8);
nir_def *dst_dcc_pitch = nir_channels(&b, dst_dcc_size, 1);
nir_def *dst_dcc_height = nir_channels(&b, dst_dcc_size, 2);
nir_variable *input_dcc = nir_variable_create(b.shader, nir_var_uniform, buf_type, "dcc_in");
input_dcc->data.descriptor_set = 0;
input_dcc->data.binding = 0;
nir_variable *output_dcc = nir_variable_create(b.shader, nir_var_uniform, buf_type, "dcc_out");
output_dcc->data.descriptor_set = 0;
output_dcc->data.binding = 1;
nir_def *input_dcc_ref = &nir_build_deref_var(&b, input_dcc)->def;
nir_def *output_dcc_ref = &nir_build_deref_var(&b, output_dcc)->def;
nir_def *coord = get_global_ids(&b, 2);
nir_def *zero = nir_imm_int(&b, 0);
coord =
nir_imul(&b, coord, nir_imm_ivec2(&b, surf->u.gfx9.color.dcc_block_width, surf->u.gfx9.color.dcc_block_height));
nir_def *src = ac_nir_dcc_addr_from_coord(&b, &pdev->info, surf->bpe, &surf->u.gfx9.color.dcc_equation,
src_dcc_pitch, src_dcc_height, zero, nir_channel(&b, coord, 0),
nir_channel(&b, coord, 1), zero, zero, zero);
nir_def *dst = ac_nir_dcc_addr_from_coord(&b, &pdev->info, surf->bpe, &surf->u.gfx9.color.display_dcc_equation,
dst_dcc_pitch, dst_dcc_height, zero, nir_channel(&b, coord, 0),
nir_channel(&b, coord, 1), zero, zero, zero);
nir_def *dcc_val = nir_image_deref_load(&b, 1, 32, input_dcc_ref, nir_vec4(&b, src, src, src, src),
nir_undef(&b, 1, 32), nir_imm_int(&b, 0), .image_dim = dim);
nir_image_deref_store(&b, output_dcc_ref, nir_vec4(&b, dst, dst, dst, dst), nir_undef(&b, 1, 32), dcc_val,
nir_imm_int(&b, 0), .image_dim = dim);
return b.shader;
}