mesa: remove remaining tabs in api_validate.c

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri 2016-06-17 15:12:38 +10:00
parent bdab572a86
commit 481e924951

View file

@ -54,7 +54,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
/* For OpenGL ES, only draw if we have vertex positions
*/
if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
return false;
return false;
break;
case API_OPENGL_CORE:
@ -346,10 +346,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
}
if (!pass) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(mode=%s vs transform feedback %s)",
name,
_mesa_lookup_prim_by_nr(mode),
_mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
"%s(mode=%s vs transform feedback %s)",
name,
_mesa_lookup_prim_by_nr(mode),
_mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
return GL_FALSE;
}
}
@ -431,8 +431,8 @@ validate_DrawElements_common(struct gl_context *ctx,
*/
GLboolean
_mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
FLUSH_CURRENT(ctx, 0);
@ -494,9 +494,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx,
*/
GLboolean
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices)
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices)
{
FLUSH_CURRENT(ctx, 0);
@ -580,7 +580,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
if (first < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawArraysInstanced(start=%d)", first);
"glDrawArraysInstanced(start=%d)", first);
return GL_FALSE;
}