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util: create parents of disk cache directory if needed
Currently the shader cache is broken when running under flatpak-spawn because the shader cache's parent directory will not exist. For example, the shader cache directory might be: /home/mcatanzaro/.var/app/org.gnome.Epiphany.Devel/cache If /home/mcatanzaro/.var/app/org.gnome.Epiphany.Devel/ does not already exist, we fail. Let's create the directories recursively, as if by 'mkdir -p', rather than just fail. Fixes #8294 Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25925>
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2 changed files with 47 additions and 4 deletions
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@ -27,6 +27,7 @@
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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@ -134,6 +135,45 @@ mkdir_if_needed(const char *path)
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return -1;
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}
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/* Create a directory named 'path' if it does not already exist,
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* including parent directories if required.
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*
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* Returns: 0 if path already exists as a directory or if created.
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* -1 in all other cases.
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*/
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static int
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mkdir_with_parents_if_needed(const char *path)
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{
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char *p;
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const char *end;
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if (path[0] == '\0')
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return -1;
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p = strdup(path);
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end = p + strlen(p) + 1; /* end points to the \0 terminator */
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for (char *q = p; q != end; q++) {
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if (*q == '/' || q == end - 1) {
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if (q == p) {
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/* Skip the first / of an absolute path. */
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continue;
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}
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*q = '\0';
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if (mkdir_if_needed(p) == -1) {
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free(p);
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return -1;
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}
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*q = '/';
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}
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}
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free(p);
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return 0;
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}
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/* Concatenate an existing path and a new name to form a new path. If the new
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* path does not exist as a directory, create it then return the resulting
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* name of the new path (ralloc'ed off of 'ctx').
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@ -861,7 +901,7 @@ disk_cache_generate_cache_dir(void *mem_ctx, const char *gpu_name,
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}
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if (path) {
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if (mkdir_if_needed(path) == -1)
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if (mkdir_with_parents_if_needed(path) == -1)
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return NULL;
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path = concatenate_and_mkdir(mem_ctx, path, cache_dir_name);
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@ -226,18 +226,21 @@ test_disk_cache_create(void *mem_ctx, const char *cache_dir_name,
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setenv("MESA_SHADER_CACHE_DIR", CACHE_TEST_TMP "/mesa-shader-cache-dir", 1);
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cache = disk_cache_create("test", driver_id, 0);
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EXPECT_FALSE(cache_exists(cache))
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EXPECT_TRUE(cache_exists(cache))
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<< "disk_cache_create with MESA_SHADER_CACHE_DIR set with a non-existing parent directory";
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disk_cache_destroy(cache);
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rmrf_local(CACHE_TEST_TMP);
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EXPECT_EQ(err, 0) << "Removing " CACHE_TEST_TMP;
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err = mkdir(CACHE_TEST_TMP, 0755);
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if (err != 0) {
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fprintf(stderr, "Error creating %s: %s\n", CACHE_TEST_TMP, strerror(errno));
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GTEST_FAIL();
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}
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disk_cache_destroy(cache);
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cache = disk_cache_create("test", driver_id, 0);
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EXPECT_TRUE(cache_exists(cache)) << "disk_cache_create with MESA_SHADER_CACHE_DIR set";
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EXPECT_TRUE(cache_exists(cache)) << "disk_cache_create with MESA_SHADER_CACHE_DIR set with existing parent directory";
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path = ralloc_asprintf(
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mem_ctx, "%s%s", CACHE_TEST_TMP "/mesa-shader-cache-dir/", cache_dir_name);
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