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ARB prog parser: Get program limits from the context
Some debug code from the older stand-alone version of the assembler was hanging around and needed to go.
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cbe4133109
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48183ca8b6
2 changed files with 6 additions and 48 deletions
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@ -5051,7 +5051,6 @@ GLboolean
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_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
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GLsizei len, struct asm_parser_state *state)
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{
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struct gl_program_constants limits;
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struct asm_instruction *inst;
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unsigned i;
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GLubyte *strz;
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@ -5077,29 +5076,9 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
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state->st = _mesa_symbol_table_ctor();
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/* All of these limits should come from ctx.
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*/
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limits.MaxInstructions = 128;
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limits.MaxAluInstructions = 128;
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limits.MaxTexInstructions = 128;
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limits.MaxTexIndirections = 128;
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limits.MaxAttribs = 16;
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limits.MaxTemps = 128;
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limits.MaxAddressRegs = 1;
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limits.MaxParameters = 128;
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limits.MaxLocalParams = 256;
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limits.MaxEnvParams = 128;
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limits.MaxNativeInstructions = 128;
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limits.MaxNativeAluInstructions = 128;
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limits.MaxNativeTexInstructions = 128;
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limits.MaxNativeTexIndirections = 128;
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limits.MaxNativeAttribs = 16;
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limits.MaxNativeTemps = 128;
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limits.MaxNativeAddressRegs = 1;
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limits.MaxNativeParameters = 128;
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limits.MaxUniformComponents = 0;
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state->limits = & limits;
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state->limits = (target == GL_VERTEX_PROGRAM_ARB)
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? & ctx->Const.VertexProgram
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: & ctx->Const.FragmentProgram;
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state->MaxTextureImageUnits = 16;
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state->MaxTextureCoordUnits = 8;
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@ -2182,7 +2182,6 @@ GLboolean
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_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
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GLsizei len, struct asm_parser_state *state)
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{
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struct gl_program_constants limits;
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struct asm_instruction *inst;
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unsigned i;
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GLubyte *strz;
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@ -2208,29 +2207,9 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
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state->st = _mesa_symbol_table_ctor();
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/* All of these limits should come from ctx.
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*/
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limits.MaxInstructions = 128;
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limits.MaxAluInstructions = 128;
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limits.MaxTexInstructions = 128;
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limits.MaxTexIndirections = 128;
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limits.MaxAttribs = 16;
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limits.MaxTemps = 128;
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limits.MaxAddressRegs = 1;
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limits.MaxParameters = 128;
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limits.MaxLocalParams = 256;
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limits.MaxEnvParams = 128;
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limits.MaxNativeInstructions = 128;
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limits.MaxNativeAluInstructions = 128;
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limits.MaxNativeTexInstructions = 128;
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limits.MaxNativeTexIndirections = 128;
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limits.MaxNativeAttribs = 16;
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limits.MaxNativeTemps = 128;
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limits.MaxNativeAddressRegs = 1;
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limits.MaxNativeParameters = 128;
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limits.MaxUniformComponents = 0;
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state->limits = & limits;
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state->limits = (target == GL_VERTEX_PROGRAM_ARB)
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? & ctx->Const.VertexProgram
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: & ctx->Const.FragmentProgram;
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state->MaxTextureImageUnits = 16;
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state->MaxTextureCoordUnits = 8;
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