ARB prog parser: Get program limits from the context

Some debug code from the older stand-alone version of the assembler
was hanging around and needed to go.
This commit is contained in:
Ian Romanick 2009-07-29 20:51:38 -07:00
parent cbe4133109
commit 48183ca8b6
2 changed files with 6 additions and 48 deletions

View file

@ -5051,7 +5051,6 @@ GLboolean
_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
GLsizei len, struct asm_parser_state *state)
{
struct gl_program_constants limits;
struct asm_instruction *inst;
unsigned i;
GLubyte *strz;
@ -5077,29 +5076,9 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
state->st = _mesa_symbol_table_ctor();
/* All of these limits should come from ctx.
*/
limits.MaxInstructions = 128;
limits.MaxAluInstructions = 128;
limits.MaxTexInstructions = 128;
limits.MaxTexIndirections = 128;
limits.MaxAttribs = 16;
limits.MaxTemps = 128;
limits.MaxAddressRegs = 1;
limits.MaxParameters = 128;
limits.MaxLocalParams = 256;
limits.MaxEnvParams = 128;
limits.MaxNativeInstructions = 128;
limits.MaxNativeAluInstructions = 128;
limits.MaxNativeTexInstructions = 128;
limits.MaxNativeTexIndirections = 128;
limits.MaxNativeAttribs = 16;
limits.MaxNativeTemps = 128;
limits.MaxNativeAddressRegs = 1;
limits.MaxNativeParameters = 128;
limits.MaxUniformComponents = 0;
state->limits = & limits;
state->limits = (target == GL_VERTEX_PROGRAM_ARB)
? & ctx->Const.VertexProgram
: & ctx->Const.FragmentProgram;
state->MaxTextureImageUnits = 16;
state->MaxTextureCoordUnits = 8;

View file

@ -2182,7 +2182,6 @@ GLboolean
_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
GLsizei len, struct asm_parser_state *state)
{
struct gl_program_constants limits;
struct asm_instruction *inst;
unsigned i;
GLubyte *strz;
@ -2208,29 +2207,9 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
state->st = _mesa_symbol_table_ctor();
/* All of these limits should come from ctx.
*/
limits.MaxInstructions = 128;
limits.MaxAluInstructions = 128;
limits.MaxTexInstructions = 128;
limits.MaxTexIndirections = 128;
limits.MaxAttribs = 16;
limits.MaxTemps = 128;
limits.MaxAddressRegs = 1;
limits.MaxParameters = 128;
limits.MaxLocalParams = 256;
limits.MaxEnvParams = 128;
limits.MaxNativeInstructions = 128;
limits.MaxNativeAluInstructions = 128;
limits.MaxNativeTexInstructions = 128;
limits.MaxNativeTexIndirections = 128;
limits.MaxNativeAttribs = 16;
limits.MaxNativeTemps = 128;
limits.MaxNativeAddressRegs = 1;
limits.MaxNativeParameters = 128;
limits.MaxUniformComponents = 0;
state->limits = & limits;
state->limits = (target == GL_VERTEX_PROGRAM_ARB)
? & ctx->Const.VertexProgram
: & ctx->Const.FragmentProgram;
state->MaxTextureImageUnits = 16;
state->MaxTextureCoordUnits = 8;