mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-06 15:20:17 +01:00
Porting NV_vertex_program tests to ARB_vertex_program
This commit is contained in:
parent
91b6a4aa90
commit
4814d79c99
4 changed files with 732 additions and 0 deletions
167
progs/tests/arbvptest1.c
Normal file
167
progs/tests/arbvptest1.c
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glut.h>
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
glVertexAttrib2fNV(0, -1, -1);
|
||||
glVertexAttrib2fNV(0, 1, -1);
|
||||
glVertexAttrib2fNV(0, 0, 1);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -15.0 );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void load_program(const char *prog, GLuint prognum)
|
||||
{
|
||||
int a;
|
||||
GLint errorpos, errno;
|
||||
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
strlen(prog), (const GLubyte *) prog);
|
||||
|
||||
assert(glIsProgramARB(prognum));
|
||||
errno = glGetError();
|
||||
printf("glGetError = %d\n", errno);
|
||||
if (errno != GL_NO_ERROR)
|
||||
{
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
|
||||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
|
||||
for (a=-10; a<10; a++)
|
||||
{
|
||||
if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
|
||||
printf("%c", prog[errorpos+a]);
|
||||
}
|
||||
printf("\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
GLuint prognum[4];
|
||||
|
||||
static const char *prog1 =
|
||||
"!!ARBvp1.0\n"
|
||||
"TEMP R0;\n"
|
||||
"MUL result.color.primary.xyz, R0, program.local[35]; \n"
|
||||
"END\n";
|
||||
static const char *prog2 =
|
||||
"!!ARBvp1.0\n"
|
||||
"#\n"
|
||||
"# c[0-3] = modelview projection (composite) matrix\n"
|
||||
"# c[32] = normalized light direction in object-space\n"
|
||||
"# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
|
||||
"# c[64].x = 0.0\n"
|
||||
"# c[64].z = 0.125, a scaling factor\n"
|
||||
"TEMP R0, R1;\n"
|
||||
"#\n"
|
||||
"# outputs diffuse illumination for color and perturbed position\n"
|
||||
"#\n"
|
||||
"DP3 R0, program.local[32], vertex.normal; # light direction DOT normal\n"
|
||||
"MUL result.color.primary.xyz, R0, program.local[35]; \n"
|
||||
"MAX R0, program.local[64].x, R0; \n"
|
||||
"MUL R0, R0, vertex.normal; \n"
|
||||
"MUL R0, R0, program.local[64].z; \n"
|
||||
"ADD R1, vertex.position, -R0; # perturb object space position\n"
|
||||
"DP4 result.position.x, state.matrix.mvp.row[0], R1; \n"
|
||||
"DP4 result.position.y, state.matrix.mvp.row[1], R1; \n"
|
||||
"DP4 result.position.z, state.matrix.mvp.row[2], R1; \n"
|
||||
"DP4 result.position.w, state.matrix.mvp.row[3], R1; \n"
|
||||
"END\n";
|
||||
static const char *prog3 =
|
||||
"!!ARBvp1.0\n"
|
||||
"TEMP R0, R1, R2, R3;\n"
|
||||
"DP4 result.position.x, state.matrix.mvp.row[0], vertex.position;\n"
|
||||
"DP4 result.position.y, state.matrix.mvp.row[1], vertex.position;\n"
|
||||
"DP4 result.position.z, state.matrix.mvp.row[2], vertex.position;\n"
|
||||
"DP4 result.position.w, state.matrix.mvp.row[3], vertex.position;\n"
|
||||
"DP3 R0.x, state.matrix.modelview.inverse.row[0], vertex.normal;\n"
|
||||
"DP3 R0.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n"
|
||||
"DP3 R0.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n"
|
||||
"DP3 R1.x, program.env[32], R0; # R1.x = Lpos DOT n'\n"
|
||||
"DP3 R1.y, program.env[33], R0; # R1.y = hHat DOT n'\n"
|
||||
"MOV R1.w, program.local[38].x; # R1.w = specular power\n"
|
||||
"LIT R2, R1; # Compute lighting values\n"
|
||||
"MAD R3, program.env[35].x, R2.y, program.env[35].y; # diffuse + emissive\n"
|
||||
"MAD result.color.primary.xyz, program.env[36], R2.z, R3; # + specular\n"
|
||||
"END\n";
|
||||
static const char *prog4 =
|
||||
"!!ARBvp1.0\n"
|
||||
"TEMP R2, R3\n"
|
||||
"DP4 R2, R3, program.local[A0.x];\n"
|
||||
#if 0
|
||||
"DP4 R2, R3, program.local[A0.x + 5];\n"
|
||||
"DP4 result.position, R3, program.local[A0.x - 4];\n"
|
||||
#else
|
||||
"END\n";
|
||||
#endif
|
||||
|
||||
glGenProgramsNV(4, prognum);
|
||||
|
||||
load_program(prog1, prognum[0]);
|
||||
load_program(prog2, prognum[1]);
|
||||
load_program(prog3, prognum[2]);
|
||||
|
||||
/*
|
||||
* XXX: Don't have relative offsets working yet
|
||||
load_program(prog4, prognum[3]);
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 250, 250 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
128
progs/tests/arbvptest3.c
Normal file
128
progs/tests/arbvptest3.c
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glut.h>
|
||||
|
||||
static float Zrot = 0.0;
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClearColor(0.3, 0.3, 0.3, 1);
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM_NV);
|
||||
|
||||
glLoadIdentity();
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glVertexAttrib3fARB(3, 1, 0.5, 0.25);
|
||||
glBegin(GL_TRIANGLES);
|
||||
#if 1
|
||||
glVertexAttrib3fARB(3, 1.0, 0.0, 0.0);
|
||||
glVertexAttrib2fARB(0, -0.5, -0.5);
|
||||
glVertexAttrib3fARB(3, 0.0, 1.0, 0.0);
|
||||
glVertexAttrib2fARB(0, 0.5, -0.5);
|
||||
glVertexAttrib3fARB(3, 0.0, 0.0, 1.0);
|
||||
glVertexAttrib2fARB(0, 0, 0.5);
|
||||
#else
|
||||
glVertex2f( -1, -1);
|
||||
glVertex2f( 1, -1);
|
||||
glVertex2f( 0, 1);
|
||||
#endif
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
/* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
|
||||
glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
/*glTranslatef( 0.0, 0.0, -15.0 );*/
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'z':
|
||||
Zrot -= 5.0;
|
||||
break;
|
||||
case 'Z':
|
||||
Zrot += 5.0;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
GLint errno;
|
||||
GLuint prognum;
|
||||
|
||||
static const char *prog1 =
|
||||
"!!ARBvp1.0\n"
|
||||
"MOV result.color, vertex.color;\n"
|
||||
|
||||
"DP4 result.position.x, vertex.position, state.matrix.modelview.row[0];\n"
|
||||
"DP4 result.position.y, vertex.position, state.matrix.modelview.row[1];\n"
|
||||
"DP4 result.position.z, vertex.position, state.matrix.modelview.row[2];\n"
|
||||
"DP4 result.position.w, vertex.position, state.matrix.modelview.row[3];\n"
|
||||
"END\n";
|
||||
|
||||
glGenProgramsARB(1, &prognum);
|
||||
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
strlen(prog1), (const GLubyte *) prog1);
|
||||
|
||||
assert(glIsProgramARB(prognum));
|
||||
errno = glGetError();
|
||||
printf("glGetError = %d\n", errno);
|
||||
if (errno != GL_NO_ERROR)
|
||||
{
|
||||
GLint errorpos;
|
||||
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
|
||||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 250, 250 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
191
progs/tests/arbvptorus.c
Normal file
191
progs/tests/arbvptorus.c
Normal file
|
|
@ -0,0 +1,191 @@
|
|||
/*
|
||||
* A lit, rotating torus via vertex program
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glut.h>
|
||||
|
||||
static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
Xrot += .3;
|
||||
Yrot += .4;
|
||||
Zrot += .2;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
glutSolidTorus(0.75, 2.0, 10, 20);
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -12.0 );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case ' ':
|
||||
Xrot = Yrot = Zrot = 0;
|
||||
break;
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'z':
|
||||
Zrot -= 5.0;
|
||||
break;
|
||||
case 'Z':
|
||||
Zrot += 5.0;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
Yrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Yrot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
GLint errno;
|
||||
GLuint prognum;
|
||||
|
||||
/* borrowed from an nvidia demo:
|
||||
* c[0..3] = modelview matrix
|
||||
* c[4..7] = inverse modelview matrix
|
||||
* c[32] = light pos
|
||||
* c[35] = diffuse color
|
||||
*/
|
||||
static const char prog[] =
|
||||
"!!ARBvp1.0\n"
|
||||
"TEMP R0, R1; \n"
|
||||
"#Simple transform and diffuse lighting\n"
|
||||
"# object x MVP -> clip\n"
|
||||
"DP4 result.position.x, state.matrix.mvp.row[0], vertex.position ;\n"
|
||||
"DP4 result.position.y, state.matrix.mvp.row[1], vertex.position ;\n"
|
||||
"DP4 result.position.z, state.matrix.mvp.row[2], vertex.position ;\n"
|
||||
"DP4 result.position.w, state.matrix.mvp.row[3], vertex.position ;\n"
|
||||
|
||||
"# normal x MV-1T -> lighting normal\n"
|
||||
"DP3 R1.x, state.matrix.modelview.inverse.row[0], vertex.normal ;\n"
|
||||
"DP3 R1.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n"
|
||||
"DP3 R1.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n"
|
||||
|
||||
"DP3 R0, program.local[32], R1; # L.N\n"
|
||||
#if 0
|
||||
"MUL result.color.xyz, R0, program.local[35] ; # col = L.N * diffuse\n"
|
||||
#else
|
||||
"MUL result.color.primary.xyz, R0, program.local[35] ; # col = L.N * diffuse\n"
|
||||
#endif
|
||||
"MOV result.texcoord, vertex.texcoord;\n"
|
||||
"END";
|
||||
|
||||
if (!glutExtensionSupported("GL_ARB_vertex_program")) {
|
||||
printf("Sorry, this program requires GL_ARB_vertex_program");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
glGenProgramsARB(1, &prognum);
|
||||
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
strlen(prog), (const GLubyte *) prog);
|
||||
|
||||
assert(glIsProgramARB(prognum));
|
||||
errno = glGetError();
|
||||
printf("glGetError = %d\n", errno);
|
||||
if (errno != GL_NO_ERROR)
|
||||
{
|
||||
GLint errorpos;
|
||||
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
|
||||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
}
|
||||
|
||||
/* Light position */
|
||||
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
|
||||
/* Diffuse material color */
|
||||
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM_ARB);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearColor(0.3, 0.3, 0.3, 1);
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 250, 250 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutDisplayFunc( Display );
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
246
progs/tests/arbvpwarpmesh.c
Normal file
246
progs/tests/arbvpwarpmesh.c
Normal file
|
|
@ -0,0 +1,246 @@
|
|||
/*
|
||||
* Warp a triangle mesh with a vertex program.
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glut.h>
|
||||
|
||||
static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
static GLfloat Phi = 0.0;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
Phi += 0.01;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void DrawMesh( int rows, int cols )
|
||||
{
|
||||
static const GLfloat colorA[3] = { 0, 1, 0 };
|
||||
static const GLfloat colorB[3] = { 0, 0, 1 };
|
||||
const float dx = 2.0 / (cols - 1);
|
||||
const float dy = 2.0 / (rows - 1);
|
||||
float x, y;
|
||||
int i, j;
|
||||
|
||||
#if 1
|
||||
#define COLOR3FV(c) glVertexAttrib3fvARB(3, c)
|
||||
#define VERTEX2F(x, y) glVertexAttrib2fARB(0, x, y)
|
||||
#else
|
||||
#define COLOR3FV(c) glColor3fv(c)
|
||||
#define VERTEX2F(x, y) glVertex2f(x, y)
|
||||
#endif
|
||||
|
||||
y = -1.0;
|
||||
for (i = 0; i < rows - 1; i++) {
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
x = -1.0;
|
||||
for (j = 0; j < cols; j++) {
|
||||
if ((i + j) & 1)
|
||||
COLOR3FV(colorA);
|
||||
else
|
||||
COLOR3FV(colorB);
|
||||
VERTEX2F(x, y);
|
||||
VERTEX2F(x, y + dy);
|
||||
x += dx;
|
||||
}
|
||||
glEnd();
|
||||
y += dy;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
|
||||
/* Position the gravity source */
|
||||
{
|
||||
GLfloat x, y, z, r = 0.5;
|
||||
x = r * cos(Phi);
|
||||
y = r * sin(Phi);
|
||||
z = 1.0;
|
||||
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 30, x, y, z, 1);
|
||||
glDisable(GL_VERTEX_PROGRAM_ARB);
|
||||
glBegin(GL_POINTS);
|
||||
glColor3f(1,1,1);
|
||||
glVertex3f(x, y, z);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM_ARB);
|
||||
DrawMesh(8, 8);
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
float ar = (float) width / (float) height;
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -12.0 );
|
||||
glScalef(2, 2, 2);
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'p':
|
||||
Phi += 0.2;
|
||||
break;
|
||||
case 'z':
|
||||
Zrot -= 5.0;
|
||||
break;
|
||||
case 'Z':
|
||||
Zrot += 5.0;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
Yrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Yrot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
GLuint prognum;
|
||||
GLint errno;
|
||||
|
||||
/*
|
||||
* c[0..3] = modelview matrix
|
||||
* c[4..7] = inverse modelview matrix
|
||||
* c[30] = gravity source location
|
||||
* c[31] = gravity source strength
|
||||
* c[32] = light pos
|
||||
* c[35] = diffuse color
|
||||
*/
|
||||
static const char prog[] =
|
||||
"!!ARBvp1.0\n"
|
||||
"TEMP R1, R2, R3; "
|
||||
|
||||
"# Compute distance from vertex to gravity source\n"
|
||||
"ADD R1, program.local[30], -vertex.position; # vector from vertex to gravity\n"
|
||||
"DP3 R2, R1, R1; # dot product\n"
|
||||
"RSQ R2, R2.x; # square root = distance\n"
|
||||
"MUL R2, R2, program.local[31].xxxx; # scale by the gravity factor\n"
|
||||
|
||||
"# Displace vertex by gravity factor along R1 vector\n"
|
||||
"MAD R3, R1, R2, vertex.position;\n"
|
||||
|
||||
"# Continue with typical modelview/projection\n"
|
||||
"DP4 result.position.x, state.matrix.mvp.row[0], R3 ; # object x MVP -> clip\n"
|
||||
"DP4 result.position.y, state.matrix.mvp.row[1], R3 ;\n"
|
||||
"DP4 result.position.z, state.matrix.mvp.row[2], R3 ;\n"
|
||||
"DP4 result.position.w, state.matrix.mvp.row[3], R3 ;\n"
|
||||
|
||||
"MOV result.color, vertex.color;\n # copy input color to output color\n"
|
||||
|
||||
"END";
|
||||
|
||||
if (!glutExtensionSupported("GL_ARB_vertex_program")) {
|
||||
printf("Sorry, this program requires GL_ARB_vertex_program\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glGenProgramsARB(1, &prognum);
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
strlen(prog), (const GLubyte *)prog);
|
||||
errno = glGetError();
|
||||
printf("glGetError = %d\n", errno);
|
||||
|
||||
if (errno != GL_NO_ERROR)
|
||||
{
|
||||
GLint errorpos;
|
||||
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
|
||||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
}
|
||||
|
||||
/* Light position */
|
||||
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
|
||||
/* Diffuse material color */
|
||||
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
|
||||
|
||||
/* Gravity strength */
|
||||
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 31, .5, 0, 0, 0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearColor(0.3, 0.3, 0.3, 1);
|
||||
glShadeModel(GL_FLAT);
|
||||
glPointSize(3);
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 250, 250 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutDisplayFunc( Display );
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue