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miniglx: fixup use of create windows x and y coordinates
This makes miniglx take not of the x and y from XCreateWindow
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401629c721
commit
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1 changed files with 3 additions and 3 deletions
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@ -1528,8 +1528,8 @@ XCreateWindow( Display *dpy, Window parent, int x, int y,
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}
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/* init other per-window fields */
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win->x = 0;
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win->y = 0;
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win->x = x;
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win->y = y;
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win->w = width;
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win->h = height;
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win->visual = visual; /* ptr assignment */
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@ -1537,7 +1537,7 @@ XCreateWindow( Display *dpy, Window parent, int x, int y,
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win->bytesPerPixel = dpy->driverContext.cpp;
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win->rowStride = dpy->driverContext.shared.virtualWidth * win->bytesPerPixel;
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win->size = win->rowStride * height;
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win->frontStart = dpy->driverContext.FBAddress;
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win->frontStart = dpy->driverContext.FBAddress + (win->rowStride * win->x) + (win->y * win->bytesPerPixel);
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win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride;
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/* This is incorrect: the hardware driver could put the backbuffer
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