freedreno/a6xx: Program state for tessellation stages

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Kristian H. Kristensen 2019-10-22 20:03:07 -07:00
parent 03a30e7c3d
commit 47e2c19511
4 changed files with 162 additions and 34 deletions

View file

@ -1856,6 +1856,7 @@ to upconvert to 32b float internally?
<reg32 offset="0x8000" name="GRAS_UNKNOWN_8000"/>
<reg32 offset="0x8001" name="GRAS_UNKNOWN_8001"/>
<reg32 offset="0x8002" name="GRAS_UNKNOWN_8002"/>
<reg32 offset="0x8003" name="GRAS_UNKNOWN_8003"/>
<enum name="a6xx_layer_type">
@ -1936,6 +1937,8 @@ to upconvert to 32b float internally?
<bitfield name="GS_WRITES_LAYER" pos="0" type="boolean"/>
</reg32>
<reg32 offset="0x809d" name="GRAS_UNKNOWN_809D"/>
<reg32 offset="0x80a0" name="GRAS_UNKNOWN_80A0"/>
<reg32 offset="0x80a2" name="GRAS_RAS_MSAA_CNTL">
@ -2421,6 +2424,7 @@ to upconvert to 32b float internally?
<!-- always 0x00ffff00 ? */ -->
<reg32 offset="0x9101" name="VPC_UNKNOWN_9101"/>
<reg32 offset="0x9102" name="VPC_UNKNOWN_9102"/>
<reg32 offset="0x9103" name="VPC_UNKNOWN_9103"/>
<reg32 offset="0x9104" name="VPC_GS_SIV_CNTL"/>
@ -2428,6 +2432,7 @@ to upconvert to 32b float internally?
<bitfield name="LAYERLOC" low="0" high="7" type="uint"/>
</reg32>
<reg32 offset="0x9106" name="VPC_UNKNOWN_9106"/>
<reg32 offset="0x9107" name="VPC_UNKNOWN_9107"/>
<reg32 offset="0x9108" name="VPC_UNKNOWN_9108"/>

View file

@ -1338,7 +1338,6 @@ fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
WRITE(REG_A6XX_VPC_SO_OVERRIDE, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
WRITE(REG_A6XX_PC_UNKNOWN_9801, 0);
WRITE(REG_A6XX_PC_UNKNOWN_9806, 0);
WRITE(REG_A6XX_PC_UNKNOWN_9980, 0);

View file

@ -245,6 +245,22 @@ fd6_stage2shadersb(gl_shader_stage type)
}
}
static inline enum a6xx_tess_spacing
fd6_gl2spacing(enum gl_tess_spacing spacing)
{
switch (spacing) {
case TESS_SPACING_EQUAL:
return TESS_EQUAL;
case TESS_SPACING_FRACTIONAL_ODD:
return TESS_FRACTIONAL_ODD;
case TESS_SPACING_FRACTIONAL_EVEN:
return TESS_FRACTIONAL_EVEN;
case TESS_SPACING_UNSPECIFIED:
default:
unreachable("spacing must be specified");
}
}
bool fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
enum pipe_shader_type type, struct fd_texture_stateobj *tex,
unsigned bcolor_offset,

View file

@ -277,6 +277,8 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
uint32_t smask_in_regid, smask_regid;
uint32_t vertex_regid, instance_regid, layer_regid, primitive_regid;
uint32_t hs_invocation_regid;
uint32_t tess_coord_x_regid, tess_coord_y_regid, hs_patch_regid, ds_patch_regid;
uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
uint32_t gs_header_regid;
enum a3xx_threadsize fssz;
@ -304,8 +306,25 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
if (hs) {
tess_coord_x_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_TESS_COORD);
tess_coord_y_regid = next_regid(tess_coord_x_regid, 1);
hs_patch_regid = ir3_find_sysval_regid(hs, SYSTEM_VALUE_PRIMITIVE_ID);
ds_patch_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_PRIMITIVE_ID);
hs_invocation_regid = ir3_find_sysval_regid(hs, SYSTEM_VALUE_TCS_HEADER_IR3);
pos_regid = ir3_find_output_regid(ds, VARYING_SLOT_POS);
psize_regid = ir3_find_output_regid(ds, VARYING_SLOT_PSIZ);
} else {
tess_coord_x_regid = regid(63, 0);
tess_coord_y_regid = regid(63, 0);
hs_patch_regid = regid(63, 0);
ds_patch_regid = regid(63, 0);
hs_invocation_regid = regid(63, 0);
}
if (gs) {
gs_header_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_GS_HEADER_IR3);
gs_header_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3);
primitive_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
pos_regid = ir3_find_output_regid(gs, VARYING_SLOT_POS);
psize_regid = ir3_find_output_regid(gs, VARYING_SLOT_PSIZ);
@ -399,14 +418,8 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
COND(vs->need_pixlod, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
struct ir3_shader_linkage l = {0};
if (gs)
ir3_link_shaders(&l, gs, fs);
else
ir3_link_shaders(&l, vs, fs);
const struct ir3_shader_variant *so_shader = fd6_last_shader(state);
if (so_shader->shader->stream_output.num_outputs > 0)
link_stream_out(&l, so_shader);
const struct ir3_shader_variant *last_shader = fd6_last_shader(state);
ir3_link_shaders(&l, last_shader, fs);
BITSET_DECLARE(varbs, 128) = {0};
uint32_t *varmask = (uint32_t *)varbs;
@ -421,6 +434,10 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_RING(ring, ~varmask[2]); /* VPC_VAR[2].DISABLE */
OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */
/* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */
if (last_shader->shader->stream_output.num_outputs > 0)
link_stream_out(&l, last_shader);
if (VALIDREG(layer_regid)) {
layer_loc = l.max_loc;
ir3_link_add(&l, layer_regid, 0x1, l.max_loc);
@ -436,13 +453,15 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
}
if (so_shader->shader->stream_output.num_outputs > 0) {
setup_stream_out(state, so_shader, &l);
if (last_shader->shader->stream_output.num_outputs > 0) {
setup_stream_out(state, last_shader, &l);
}
debug_assert(l.cnt < 32);
if (gs)
OUT_PKT4(ring, REG_A6XX_SP_GS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
else if (ds)
OUT_PKT4(ring, REG_A6XX_SP_DS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
else
OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
@ -462,6 +481,8 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
if (gs)
OUT_PKT4(ring, REG_A6XX_SP_GS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
else if (ds)
OUT_PKT4(ring, REG_A6XX_SP_DS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
else
OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
@ -477,9 +498,89 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
}
fd6_emit_shader(ring, vs);
ir3_emit_immediates(screen, vs, ring);
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
OUT_RING(ring, 0);
if (hs) {
OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_HS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A6XX_SP_HS_CTRL_REG0_FULLREGFOOTPRINT(hs->info.max_reg + 1) |
A6XX_SP_HS_CTRL_REG0_BRANCHSTACK(hs->branchstack) |
COND(hs->need_pixlod, A6XX_SP_HS_CTRL_REG0_PIXLODENABLE));
fd6_emit_shader(ring, hs);
ir3_emit_immediates(screen, hs, ring);
ir3_emit_link_map(screen, vs, hs, ring);
OUT_PKT4(ring, REG_A6XX_SP_DS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_DS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A6XX_SP_DS_CTRL_REG0_FULLREGFOOTPRINT(ds->info.max_reg + 1) |
A6XX_SP_DS_CTRL_REG0_BRANCHSTACK(ds->branchstack) |
COND(ds->need_pixlod, A6XX_SP_DS_CTRL_REG0_PIXLODENABLE));
fd6_emit_shader(ring, ds);
ir3_emit_immediates(screen, ds, ring);
ir3_emit_link_map(screen, hs, ds, ring);
shader_info *hs_info = &hs->shader->nir->info;
OUT_PKT4(ring, REG_A6XX_PC_TESS_NUM_VERTEX, 1);
OUT_RING(ring, hs_info->tess.tcs_vertices_out);
/* Total attribute slots in HS incoming patch. */
OUT_PKT4(ring, REG_A6XX_PC_UNKNOWN_9801, 1);
OUT_RING(ring, hs_info->tess.tcs_vertices_out * vs->shader->output_size / 4);
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
OUT_RING(ring, vs->shader->output_size);
shader_info *ds_info = &ds->shader->nir->info;
OUT_PKT4(ring, REG_A6XX_PC_TESS_CNTL, 1);
uint32_t output;
if (ds_info->tess.point_mode)
output = TESS_POINTS;
else if (ds_info->tess.primitive_mode == GL_ISOLINES)
output = TESS_LINES;
else if (ds_info->tess.ccw)
output = TESS_CCW_TRIS;
else
output = TESS_CW_TRIS;
OUT_RING(ring, A6XX_PC_TESS_CNTL_SPACING(fd6_gl2spacing(ds_info->tess.spacing)) |
A6XX_PC_TESS_CNTL_OUTPUT(output));
/* xxx: Misc tess unknowns: */
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9103, 1);
OUT_RING(ring, 0x00ffff00);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9106, 1);
OUT_RING(ring, 0x0000ffff);
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_809D, 1);
OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8002, 1);
OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_VPC_PACK, 1);
OUT_RING(ring, A6XX_VPC_PACK_POSITIONLOC(pos_loc) |
A6XX_VPC_PACK_PSIZELOC(255) |
A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
OUT_PKT4(ring, REG_A6XX_VPC_PACK_3, 1);
OUT_RING(ring, A6XX_VPC_PACK_3_POSITIONLOC(pos_loc) |
A6XX_VPC_PACK_3_PSIZELOC(psize_loc) |
A6XX_VPC_PACK_3_STRIDE_IN_VPC(l.max_loc));
OUT_PKT4(ring, REG_A6XX_SP_DS_PRIMITIVE_CNTL, 1);
OUT_RING(ring, A6XX_SP_DS_PRIMITIVE_CNTL_DSOUT(l.cnt));
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_4, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_4_STRIDE_IN_VPC(l.max_loc) |
CONDREG(psize_regid, 0x100));
} else {
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
OUT_RING(ring, 0);
}
OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
@ -495,6 +596,9 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_1_PSIZE));
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
OUT_RING(ring, 0x7); /* XXX */
OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
@ -595,7 +699,10 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
fd6_emit_shader(ring, gs);
ir3_emit_immediates(screen, gs, ring);
ir3_emit_link_map(screen, vs, gs, ring);
if (ds)
ir3_emit_link_map(screen, ds, gs, ring);
else
ir3_emit_link_map(screen, vs, gs, ring);
OUT_PKT4(ring, REG_A6XX_VPC_PACK_GS, 1);
OUT_RING(ring, A6XX_VPC_PACK_GS_POSITIONLOC(pos_loc) |
@ -646,19 +753,15 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9100, 1);
OUT_RING(ring, 0xff);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9101, 1);
OUT_RING(ring, 0xffff00);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9102, 1);
OUT_RING(ring, 0xffff00);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9107, 1);
OUT_RING(ring, 0);
const struct ir3_shader_variant *prev = state->ds ? state->ds : state->vs;
/* Size of per-primitive alloction in ldlw memory in vec4s. */
uint32_t vec4_size =
gs->shader->nir->info.gs.vertices_in *
DIV_ROUND_UP(vs->shader->output_size, 4);
DIV_ROUND_UP(prev->shader->output_size, 4);
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
@ -666,9 +769,21 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
OUT_RING(ring, 3);
OUT_RING(ring, prev->shader->output_size);
} else {
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
OUT_RING(ring, 0);
}
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9101, 1);
OUT_RING(ring, 0xffff00);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9107, 1);
OUT_RING(ring, 0);
if (!binning_pass) {
/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
for (j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count; ) {
@ -701,11 +816,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
A6XX_VFD_CONTROL_1_REGID4PRIMID(primitive_regid) |
0xfc000000);
OUT_RING(ring, A6XX_VFD_CONTROL_2_REGID_HSPATCHID(regid(63,0)) |
A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(regid(63,0)));
OUT_RING(ring, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(regid(63,0)) |
A6XX_VFD_CONTROL_3_REGID_TESSX(regid(63,0)) |
A6XX_VFD_CONTROL_3_REGID_TESSY(regid(63,0)) |
OUT_RING(ring, A6XX_VFD_CONTROL_2_REGID_HSPATCHID(hs_patch_regid) |
A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(hs_invocation_regid));
OUT_RING(ring, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(ds_patch_regid) |
A6XX_VFD_CONTROL_3_REGID_TESSX(tess_coord_x_regid) |
A6XX_VFD_CONTROL_3_REGID_TESSY(tess_coord_y_regid) |
0xfc);
OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
OUT_RING(ring, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gs_header_regid) |
@ -720,13 +835,6 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_PKT4(ring, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
OUT_RING(ring, COND(fragz, A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z));
ir3_emit_immediates(screen, vs, ring);
if (hs) {
ir3_emit_immediates(screen, hs, ring);
ir3_emit_immediates(screen, ds, ring);
}
if (!binning_pass)
ir3_emit_immediates(screen, fs, ring);
}