i965/blorp: Implement destination clipping and scissoring

This patch implements clipping and scissoring of the destination rect
for blits that use the blorp engine (e.g. MSAA blits).
This commit is contained in:
Paul Berry 2012-05-14 10:19:08 -07:00
parent 6a15790632
commit 47b64c9290

View file

@ -50,6 +50,63 @@ fixup_mirroring(bool &mirror, GLint &coord0, GLint &coord1)
}
/**
* Adjust {src,dst}_x{0,1} to account for clipping and scissoring of
* destination coordinates.
*
* Return true if there is still blitting to do, false if all pixels got
* rejected by the clip and/or scissor.
*
* For clarity, the nomenclature of this function assumes we are clipping and
* scissoring the X coordinate; the exact same logic applies for Y
* coordinates.
*/
static inline bool
clip_or_scissor(bool mirror, GLint &src_x0, GLint &src_x1, GLint &dst_x0,
GLint &dst_x1, GLint fb_xmin, GLint fb_xmax)
{
/* If we are going to scissor everything away, stop. */
if (!(fb_xmin < fb_xmax &&
dst_x0 < fb_xmax &&
fb_xmin < dst_x1 &&
dst_x0 < dst_x1)) {
return false;
}
/* Clip the destination rectangle, and keep track of how many pixels we
* clipped off of the left and right sides of it.
*/
GLint pixels_clipped_left = 0;
GLint pixels_clipped_right = 0;
if (dst_x0 < fb_xmin) {
pixels_clipped_left = fb_xmin - dst_x0;
dst_x0 = fb_xmin;
}
if (fb_xmax < dst_x1) {
pixels_clipped_right = dst_x1 - fb_xmax;
dst_x1 = fb_xmax;
}
/* If we are mirrored, then before applying pixels_clipped_{left,right} to
* the source coordinates, we need to flip them to account for the
* mirroring.
*/
if (mirror) {
GLint tmp = pixels_clipped_left;
pixels_clipped_left = pixels_clipped_right;
pixels_clipped_right = tmp;
}
/* Adjust the source rectangle to remove the pixels corresponding to those
* that were clipped/scissored out of the destination rectangle.
*/
src_x0 += pixels_clipped_left;
src_x1 -= pixels_clipped_right;
return true;
}
static bool
try_blorp_blit(struct intel_context *intel,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
@ -154,14 +211,19 @@ try_blorp_blit(struct intel_context *intel,
if (width != dstX1 - dstX0) return false;
if (height != dstY1 - dstY0) return false;
/* Make sure width and height don't need to be clipped or scissored.
* TODO: support clipping and scissoring.
/* If the destination rectangle needs to be clipped or scissored, do so.
*/
if (!(clip_or_scissor(mirror_x, srcX0, srcX1, dstX0, dstX1,
draw_fb->_Xmin, draw_fb->_Xmax) &&
clip_or_scissor(mirror_y, srcY0, srcY1, dstY0, dstY1,
draw_fb->_Ymin, draw_fb->_Ymax))) {
/* Everything got clipped/scissored away, so the blit was successful. */
return true;
}
/* TODO: Clipping the source rectangle is not yet implemented. */
if (srcX0 < 0 || (GLuint) srcX1 > read_fb->Width) return false;
if (srcY0 < 0 || (GLuint) srcY1 > read_fb->Height) return false;
if (dstX0 < 0 || (GLuint) dstX1 > draw_fb->Width) return false;
if (dstY0 < 0 || (GLuint) dstY1 > draw_fb->Height) return false;
if (ctx->Scissor.Enabled) return false;
/* Get ready to blit. This includes depth resolving the src and dst
* buffers if necessary.