mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE

Issues found by Bob Ellison.
This commit is contained in:
Brian Paul 2008-07-16 10:23:28 -06:00
parent 7f32834df3
commit 479a807e01
2 changed files with 30 additions and 42 deletions

View file

@ -749,6 +749,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
break;
case GL_POLYGON_OFFSET_POINT:
params[0] = ctx->Polygon.OffsetPoint;
break;
case GL_POLYGON_OFFSET_LINE:
params[0] = ctx->Polygon.OffsetLine;
break;
case GL_POLYGON_OFFSET_FILL:
params[0] = ctx->Polygon.OffsetFill;
break;
case GL_POLYGON_SMOOTH:
params[0] = ctx->Polygon.SmoothFlag;
break;
@ -891,18 +900,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
params[0] = FLOAT_TO_BOOLEAN(color[0]);
params[1] = FLOAT_TO_BOOLEAN(color[1]);
params[2] = FLOAT_TO_BOOLEAN(color[2]);
params[3] = FLOAT_TO_BOOLEAN(color[3]);
}
break;
case GL_TEXTURE_ENV_MODE:
params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
break;
case GL_TEXTURE_GEN_S:
params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
break;
@ -2596,6 +2593,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = ctx->Polygon.OffsetUnits ;
break;
case GL_POLYGON_OFFSET_POINT:
params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint);
break;
case GL_POLYGON_OFFSET_LINE:
params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine);
break;
case GL_POLYGON_OFFSET_FILL:
params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill);
break;
case GL_POLYGON_SMOOTH:
params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
break;
@ -2738,18 +2744,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
params[0] = color[0];
params[1] = color[1];
params[2] = color[2];
params[3] = color[3];
}
break;
case GL_TEXTURE_ENV_MODE:
params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;
@ -4443,6 +4437,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = IROUND(ctx->Polygon.OffsetUnits );
break;
case GL_POLYGON_OFFSET_POINT:
params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint);
break;
case GL_POLYGON_OFFSET_LINE:
params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine);
break;
case GL_POLYGON_OFFSET_FILL:
params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill);
break;
case GL_POLYGON_SMOOTH:
params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
break;
@ -4585,18 +4588,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
params[0] = FLOAT_TO_INT(color[0]);
params[1] = FLOAT_TO_INT(color[1]);
params[2] = FLOAT_TO_INT(color[2]);
params[3] = FLOAT_TO_INT(color[3]);
}
break;
case GL_TEXTURE_ENV_MODE:
params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;

View file

@ -372,6 +372,9 @@ StateVars = [
( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ),
( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ),
( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
@ -437,12 +440,6 @@ StateVars = [
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_ENV_COLOR", GLfloatN,
["color[0]", "color[1]", "color[2]", "color[3]"],
"const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
None ),
( "GL_TEXTURE_ENV_MODE", GLenum,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
( "GL_TEXTURE_GEN_S", GLboolean,
["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
( "GL_TEXTURE_GEN_T", GLboolean,