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mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE
Issues found by Bob Ellison.
This commit is contained in:
parent
7f32834df3
commit
479a807e01
2 changed files with 30 additions and 42 deletions
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@ -749,6 +749,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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case GL_POLYGON_OFFSET_UNITS:
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params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
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break;
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case GL_POLYGON_OFFSET_POINT:
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params[0] = ctx->Polygon.OffsetPoint;
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break;
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case GL_POLYGON_OFFSET_LINE:
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params[0] = ctx->Polygon.OffsetLine;
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break;
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case GL_POLYGON_OFFSET_FILL:
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params[0] = ctx->Polygon.OffsetFill;
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break;
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case GL_POLYGON_SMOOTH:
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params[0] = ctx->Polygon.SmoothFlag;
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break;
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@ -891,18 +900,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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CHECK_EXT1(MESA_texture_array, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
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break;
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case GL_TEXTURE_ENV_COLOR:
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{
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const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
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params[0] = FLOAT_TO_BOOLEAN(color[0]);
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params[1] = FLOAT_TO_BOOLEAN(color[1]);
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params[2] = FLOAT_TO_BOOLEAN(color[2]);
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params[3] = FLOAT_TO_BOOLEAN(color[3]);
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}
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break;
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case GL_TEXTURE_ENV_MODE:
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params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
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break;
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case GL_TEXTURE_GEN_S:
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params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
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break;
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@ -2596,6 +2593,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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case GL_POLYGON_OFFSET_UNITS:
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params[0] = ctx->Polygon.OffsetUnits ;
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break;
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case GL_POLYGON_OFFSET_POINT:
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params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint);
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break;
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case GL_POLYGON_OFFSET_LINE:
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params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine);
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break;
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case GL_POLYGON_OFFSET_FILL:
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params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill);
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break;
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case GL_POLYGON_SMOOTH:
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params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
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break;
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@ -2738,18 +2744,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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CHECK_EXT1(MESA_texture_array, "GetFloatv");
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params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
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break;
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case GL_TEXTURE_ENV_COLOR:
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{
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const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
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params[0] = color[0];
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params[1] = color[1];
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params[2] = color[2];
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params[3] = color[3];
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}
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break;
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case GL_TEXTURE_ENV_MODE:
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params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
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break;
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case GL_TEXTURE_GEN_S:
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params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
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break;
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@ -4443,6 +4437,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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case GL_POLYGON_OFFSET_UNITS:
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params[0] = IROUND(ctx->Polygon.OffsetUnits );
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break;
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case GL_POLYGON_OFFSET_POINT:
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params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint);
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break;
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case GL_POLYGON_OFFSET_LINE:
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params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine);
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break;
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case GL_POLYGON_OFFSET_FILL:
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params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill);
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break;
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case GL_POLYGON_SMOOTH:
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params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
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break;
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@ -4585,18 +4588,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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CHECK_EXT1(MESA_texture_array, "GetIntegerv");
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params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
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break;
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case GL_TEXTURE_ENV_COLOR:
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{
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const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
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params[0] = FLOAT_TO_INT(color[0]);
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params[1] = FLOAT_TO_INT(color[1]);
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params[2] = FLOAT_TO_INT(color[2]);
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params[3] = FLOAT_TO_INT(color[3]);
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}
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break;
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case GL_TEXTURE_ENV_MODE:
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params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
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break;
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case GL_TEXTURE_GEN_S:
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params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
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break;
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@ -372,6 +372,9 @@ StateVars = [
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( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
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( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
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( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
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( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ),
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( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ),
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( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
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( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
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( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
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( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
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@ -437,12 +440,6 @@ StateVars = [
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["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ),
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( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
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["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ),
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( "GL_TEXTURE_ENV_COLOR", GLfloatN,
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["color[0]", "color[1]", "color[2]", "color[3]"],
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"const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
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None ),
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( "GL_TEXTURE_ENV_MODE", GLenum,
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["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
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( "GL_TEXTURE_GEN_S", GLboolean,
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["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
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( "GL_TEXTURE_GEN_T", GLboolean,
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