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radv: lower SHADER_RECORD_INDEX to non-uniform
This fixes an issue with RADV and NVIDIA-RTX/Donut-Samples with heap support in vkd3d-proton. Backport-to: 26.1 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40953>
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1 changed files with 5 additions and 1 deletions
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@ -799,8 +799,12 @@ radv_shader_spirv_to_nir(struct radv_device *device, struct radv_shader_stage *s
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NIR_PASS(progress, nir, nir_lower_flrp, lower_flrp, false /* always precise */);
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if (stage->key.descriptor_heap) {
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const vk_nir_lower_descriptor_heaps_options heap_options = {
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.lower_shader_record_index_to_non_uniform = true,
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};
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progress = false;
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NIR_PASS(progress, nir, vk_nir_lower_descriptor_heaps, stage->layout.mapping, NULL, &embedded_samplers);
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NIR_PASS(progress, nir, vk_nir_lower_descriptor_heaps, stage->layout.mapping, &heap_options, &embedded_samplers);
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if (progress) {
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NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_uniform | nir_var_image, NULL);
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NIR_PASS(_, nir, nir_opt_dce);
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