nouveau: nv10: remove setting projection matrix when scaling viewport

This commit is contained in:
Patrice Mandin 2007-08-31 19:45:14 +02:00
parent b0a1e81887
commit 47768ce0e5

View file

@ -43,20 +43,17 @@ static void nv10ViewportScale(nouveauContextPtr nmesa)
GLfloat projection[16];
int i;
if (!ctx->DrawBuffer) {
return;
}
if (!ctx->DrawBuffer->_DepthBuffer) {
return;
}
switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
case 16:
max_depth *= 32767.0;
break;
case 24:
max_depth *= 16777215.0;
break;
if (ctx->DrawBuffer) {
if (ctx->DrawBuffer->_DepthBuffer) {
switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
case 16:
max_depth *= 32767.0;
break;
case 24:
max_depth *= 16777215.0;
break;
}
}
}
BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
@ -64,17 +61,6 @@ static void nv10ViewportScale(nouveauContextPtr nmesa)
OUT_RINGf (h - 2048.0);
OUT_RINGf (max_depth);
OUT_RINGf (0.0);
/* FIXME: should multiply by gl projection and modelview ? */
memset(projection, 0, sizeof(projection));
projection[0*4+0] = w;
projection[1*4+1] = -h;
projection[2*4+2] = max_depth;
projection[3*4+3] = 1.0;
BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
for (i=0; i<16; i++) {
OUT_RINGf (projection[i]);
}
}
static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
@ -786,11 +772,6 @@ static void nv10UpdateModelProjMatrix(nouveauContextPtr nmesa)
projection[i+12] = nmesa->model_proj.m[i+12];
}
for (i=0; i<16; i++) {
printf("%d\t%.3f\t%.3f\n", i,
nmesa->model_proj.m[i], projection[i]);
}
BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
OUT_RINGp(projection, 16);
}