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Fix a minor bug in glXEnumFunction::PrintUsingTable. Add some comments.
Add the (currently unused) utility funciton glXFunction::opcode_real_value.
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1 changed files with 17 additions and 1 deletions
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@ -162,7 +162,7 @@ class glXEnumFunction:
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masked_enums = {}
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masked_count = {}
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for i in range(0, mask):
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for i in range(0, mask + 1):
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masked_enums[i] = "0";
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masked_count[i] = 0;
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@ -381,6 +381,15 @@ class glXFunction(gl_XML.glFunction):
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return "%u%s" % (size, size_string)
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def opcode_real_value(self):
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if self.glx_vendorpriv != 0:
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if self.needs_reply():
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return 17
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else:
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return 16
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else:
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return self.opcode_value()
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def opcode_value(self):
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if self.glx_rop != 0:
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return self.glx_rop
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@ -691,6 +700,13 @@ generic_%u_byte( GLint rop, const void * ptr )
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def printRenderFunction(self, f):
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# There is a class of GL functions that take a single pointer
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# as a parameter. This pointer points to a fixed-size chunk
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# of data, and the protocol for this functions is very
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# regular. Since they are so regular and there are so many
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# of them, special case them with generic functions. On
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# x86, this save about 26KB in the libGL.so binary.
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if f.variable_length_parameter() == None and len(f.fn_parameters) == 1:
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p = f.fn_parameters[0]
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if p.is_pointer:
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