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Remove dead #define.
Add case for triangles culled front and back -- not handled by the culling code inside swrast triangle routines.
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2 changed files with 18 additions and 4 deletions
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@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.25 2001/03/15 18:21:01 brianp Exp $ */
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/* $Id: mtypes.h,v 1.26 2001/03/17 17:43:04 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1363,7 +1363,6 @@ struct gl_extensions {
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#define _DD_NEW_POINT_SMOOTH _NEW_POINT
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#define _DD_NEW_POINT_SIZE _NEW_POINT
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#define _DD_NEW_POINT_ATTEN _NEW_POINT
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#define _DD_NEW_LIGHTING_CULL _NEW_LIGHT
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#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
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#define _DD_NEW_Z_NEVER _NEW_DEPTH
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#define _DD_NEW_STENCIL _NEW_STENCIL
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@ -1,4 +1,4 @@
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/* $Id: s_triangle.c,v 1.18 2001/03/12 00:48:42 gareth Exp $ */
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/* $Id: s_triangle.c,v 1.19 2001/03/17 17:43:05 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -2218,7 +2218,13 @@ static void occlusion_zless_triangle( GLcontext *ctx,
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#include "s_tritemp.h"
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}
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static void nodraw_triangle( GLcontext *ctx,
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const SWvertex *v0,
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const SWvertex *v1,
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const SWvertex *v2 )
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{
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(void) (ctx && v0 && v1 && v2);
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}
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void _swrast_add_spec_terms_triangle( GLcontext *ctx,
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const SWvertex *v0,
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@ -2264,6 +2270,15 @@ _swrast_choose_triangle( GLcontext *ctx )
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const GLboolean rgbmode = ctx->Visual.rgbMode;
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if (ctx->Polygon.CullFlag &&
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ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
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dputs("nodraw_triangle");
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swrast->Triangle = nodraw_triangle;
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return;
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}
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if (ctx->RenderMode==GL_RENDER) {
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if (ctx->Polygon.SmoothFlag) {
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