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radv/gfx10: do not declare LDS for NGG if useless
Only needed for NGG without passthrough mode or for NGG streamout. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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1 changed files with 9 additions and 6 deletions
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@ -4084,16 +4084,19 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
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* Add an extra dword per vertex to ensure an odd stride, which
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* avoids bank conflicts for SoA accesses.
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*/
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declare_esgs_ring(&ctx);
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if (!args->options->key.vs_common_out.as_ngg_passthrough)
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declare_esgs_ring(&ctx);
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/* This is really only needed when streamout and / or vertex
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* compaction is enabled.
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*/
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LLVMTypeRef asi32 = LLVMArrayType(ctx.ac.i32, 8);
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ctx.gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx.ac.module,
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asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
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LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(asi32));
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LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
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if (args->shader_info->so.num_outputs) {
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LLVMTypeRef asi32 = LLVMArrayType(ctx.ac.i32, 8);
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ctx.gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx.ac.module,
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asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
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LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(asi32));
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LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
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}
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}
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for(int i = 0; i < shader_count; ++i) {
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