mesa: add bounds checking for uniform array access

No piglit regressions and now passes glsl-uniform-out-of-bounds-2.

validate_uniform_parameters now checks that the array index is
valid.  This means if an index is out of bounds, glGetUniform* now
fails with GL_INVALID_OPERATION, as it should.
_mesa_uniform and _mesa_uniform_matrix also call
validate_uniform_parameters so the bounds checks there became
redundant and were removed.

The test in glGetUniformLocation is modified to check array bounds
so it now returns GL_INVALID_INDEX (-1) if you ask for the location
of a non-existent array element, as it should.

Signed-off-by: Frank Henigman <fjhenigman@google.com>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
This commit is contained in:
Frank Henigman 2012-12-14 15:52:17 -05:00 committed by Stéphane Marchesin
parent 74f0731953
commit 46e3aeb077

View file

@ -241,11 +241,14 @@ validate_uniform_parameters(struct gl_context *ctx,
return false;
}
/* This case should be impossible. The implication is that a call like
* glGetUniformLocation(prog, "foo[8]") was successful but "foo" is not an
* array.
/* If the uniform is an array, check that array_index is in bounds.
* If not an array, check that array_index is zero.
* array_index is unsigned so no need to check for less than zero.
*/
if (*array_index != 0 && shProg->UniformStorage[*loc].array_elements == 0) {
unsigned limit = shProg->UniformStorage[*loc].array_elements;
if (limit == 0)
limit = 1;
if (*array_index >= limit) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
caller, location);
return false;
@ -732,9 +735,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
* will have already generated an error.
*/
if (uni->array_elements != 0) {
if (offset >= uni->array_elements)
return;
count = MIN2(count, (int) (uni->array_elements - offset));
}
@ -889,9 +889,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
* will have already generated an error.
*/
if (uni->array_elements != 0) {
if (offset >= uni->array_elements)
return;
count = MIN2(count, (int) (uni->array_elements - offset));
}
@ -1025,10 +1022,13 @@ _mesa_get_uniform_location(struct gl_context *ctx,
if (!found)
return GL_INVALID_INDEX;
/* Since array_elements is 0 for non-arrays, this causes look-ups of 'a[0]'
* to (correctly) fail if 'a' is not an array.
/* If the uniform is an array, fail if the index is out of bounds.
* (A negative index is caught above.) This also fails if the uniform
* is not an array, but the user is trying to index it, because
* array_elements is zero and offset >= 0.
*/
if (array_lookup && shProg->UniformStorage[location].array_elements == 0) {
if (array_lookup
&& offset >= shProg->UniformStorage[location].array_elements) {
return GL_INVALID_INDEX;
}