Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when

texturing is not enabled, and without requiring the two colors be
added externally.

As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].

Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.

Moved the t_dd_ templates to a new directory.
This commit is contained in:
Keith Whitwell 2001-02-16 18:14:41 +00:00
parent 2448fc7dee
commit 46b0988c67
26 changed files with 2996 additions and 173 deletions

View file

@ -1,4 +1,4 @@
# $Id: Makefile.X11,v 1.44 2001/02/16 00:35:34 keithw Exp $
# $Id: Makefile.X11,v 1.45 2001/02/16 18:14:41 keithw Exp $
# Mesa 3-D graphics library
# Version: 3.5
@ -143,7 +143,6 @@ CORE_SOURCES = \
swrast/s_pb.c \
swrast/s_pixeltex.c \
swrast/s_points.c \
swrast/s_quads.c \
swrast/s_readpix.c \
swrast/s_scissor.c \
swrast/s_span.c \

View file

@ -0,0 +1,32 @@
static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[4] = src->ui[4];
dst->ui[5] = src->ui[5];
}
static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[4] = src->ui[4];
}
static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[3] = src->ui[3];
}

View file

@ -0,0 +1,980 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Author:
* Keith Whitwell <keithw@valinux.com>
*/
/* Template for render stages which build and emit vertices directly
* to fixed-size dma buffers. Useful for rendering strips and other
* native primitives where clipping and per-vertex tweaks such as
* those in t_dd_tritmp.h are not required.
*
* Produces code for both inline triangles and indexed triangles.
* Where various primitive types are unaccelerated by hardware, the
* code attempts to fallback to other primitive types (quadstrips to
* tristrips, lineloops to linestrips), or to indexed vertices.
* Ultimately, a FALLBACK() macro is invoked if there is no way to
* render the primitive natively.
*/
#if !defined(HAVE_TRI_STRIPS) || !defined(HAVE_TRIANGLES)
#error "must have at least tristrips and triangles to use render template"
#endif
#if !HAVE_ELTS
#define ALLOC_ELTS( nr )
#define EMIT_ELT( offset, elt )
#define INCR_ELTS( nr )
#endif
#ifndef EMIT_TWO_ELTS
#define EMIT_TWO_ELTS( offset, elt0, elt1 ) \
do { \
EMIT_ELT( offset, elt0 ); \
EMIT_ELT( offset+1, elt1 ); \
} while (0)
#endif
/**********************************************************************/
/* Render whole begin/end objects */
/**********************************************************************/
static GLboolean TAG(emit_elt_verts)( GLcontext *ctx,
GLuint start, GLuint count )
{
if (HAVE_ELTS) {
GLuint nr = count - start;
if ( nr >= GET_SUBSEQUENT_VB_MAX_VERTS() )
return GL_FALSE;
NEW_PRIMITIVE(); /* finish last prim */
EMIT_INDEXED_VERTS( ctx, start, count );
return GL_TRUE;
} else {
return GL_FALSE;
}
}
static void TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr )
{
GLushort *dest;
GLint i;
ELTS_VARS;
ALLOC_ELTS( nr );
for ( i = 0 ; i < nr ; i++, elts += 2 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
INCR_ELTS( 2 );
}
}
/***********************************************************************
* Render non-indexed primitives.
***********************************************************************/
static void TAG(render_points_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_POINTS) {
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
GLuint j, nr;
INIT( GL_POINTS );
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
EMIT_VERTS( ctx, j, nr );
currentsz = dmasz;
}
} else {
FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_lines_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_LINES) {
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
GLuint j, nr;
INIT( GL_LINES );
/* Emit whole number of lines in total and in each buffer:
*/
count -= (count-start) & 1;
currentsz -= currentsz & 1;
dmasz -= dmasz & 1;
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
EMIT_VERTS( ctx, j, nr );
currentsz = dmasz;
}
} else {
FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_line_strip_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_LINE_STRIPS) {
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
GLuint j, nr;
NEW_PRIMITIVE(); /* always a new primitive */
INIT( GL_LINE_STRIP );
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
EMIT_VERTS( ctx, j, nr );
currentsz = dmasz;
}
} else {
FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_line_loop_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_LINE_STRIPS) {
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
GLuint j, nr;
NEW_PRIMITIVE();
INIT( GL_LINE_STRIP );
if (flags & PRIM_BEGIN)
j = start;
else
j = start + 1;
/* Ensure last vertex won't wrap buffers:
*/
currentsz--;
dmasz--;
if (currentsz < 8)
currentsz = dmasz;
for ( ; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
EMIT_VERTS( ctx, j, nr );
currentsz = dmasz;
}
if (flags & PRIM_END)
EMIT_VERTS( ctx, start, 1 );
} else {
FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_triangles_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3;
int currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;
GLuint j, nr;
INIT(GL_TRIANGLES);
/* Emit whole number of tris in total. dmasz is already a multiple
* of 3.
*/
count -= (count-start)%3;
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
EMIT_VERTS( ctx, j, nr );
currentsz = dmasz;
}
}
static void TAG(render_tri_strip_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz;
INIT(GL_TRIANGLE_STRIP);
NEW_PRIMITIVE();
currentsz = GET_CURRENT_VB_MAX_VERTS();
if (currentsz < 8) {
FIRE_VERTICES( ctx );
currentsz = dmasz;
}
if (flags & PRIM_PARITY) {
if (HAVE_TRI_STRIP_1 && 0) {
} else {
EMIT_VERTS( ctx, start, 1 );
currentsz--;
}
}
/* From here on emit even numbers of tris when wrapping over buffers:
*/
dmasz -= (dmasz & 1);
currentsz -= (currentsz & 1);
for (j = start ; j < count - 2; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
EMIT_VERTS( ctx, j, nr );
currentsz = dmasz;
}
}
static void TAG(render_tri_fan_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_TRI_FAN) {
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
NEW_PRIMITIVE();
INIT(GL_TRIANGLE_FAN);
if (currentsz < 8) {
FIRE_VERTICES( ctx );
currentsz = dmasz;
}
for (j = start + 1 ; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j + 1 );
EMIT_VERTS( ctx, start, 1 );
EMIT_VERTS( ctx, j, nr - 1 );
currentsz = dmasz;
}
}
else {
/* Could write code to emit these as indexed vertices (for the
* g400, for instance).
*/
FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_poly_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_POLYGON) {
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
NEW_PRIMITIVE();
INIT(GL_POLYGON);
if (currentsz < 8) {
FIRE_VERTICES( ctx );
currentsz = dmasz;
}
for (j = start + 1 ; j < count - 1 ; j += nr - 1 ) {
nr = MIN2( currentsz, count - j + 1 );
EMIT_VERTS( ctx, start, 1 );
EMIT_VERTS( ctx, j, nr - 1 );
currentsz = dmasz;
}
}
else if (HAVE_TRIFAN && !(ctx->TriangleCaps & DD_FLATSHADE)) {
TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_quad_strip_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j, nr;
if (HAVE_QUAD_STRIPS && 0) {
/* TODO.
*/
} else if (ctx->_TriangleCaps & DD_FLATSHADE) {
if (emit_elt_verts( ctx, start, count )) {
int dmasz = SUBSEQUENT_VB_ELT_NR();
int currentsz;
GLuint j, nr;
/* Simulate flat-shaded quadstrips using indexed vertices:
*/
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLES );
currentsz = CURRENT_VB_ELT_NR_NEW_PRIMITIVE();
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 1;
count -= (count-start) & 1;
currentsz -= currentsz & 1;
if (currentsz < 12)
currentsz = dmasz;
currentsz = currentsz/6*2;
dmasz = dmasz/6*2;
for (j = start; j < count - 3; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
if (nr >= 4) {
GLint quads = (nr/2)-1;
GLint i;
ELTS_VARS;
NEW_PRIMITIVE();
ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
for ( i = 0 ; i < quads*2 ; i+=2 ) {
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
EMIT_TWO_ELTS( 2, (i+2), (i+1) );
EMIT_TWO_ELTS( 4, (i+3), (i+2) );
INCR_ELTS( 6 );
}
NEW_PRIMITIVE();
}
currentsz = dmasz;
}
RELEASE_ELT_VERTS();
}
else {
/* Vertices won't fit in a single buffer or elts not available,
* fallback.
*/
FALLBACK( ctx, start, count, flags );
}
}
else {
int dmasz = GET_SUBSEQUENT_VB_SIZE();
int currentsz = GET_CURRENT_VB_SIZE();
/* Emit smooth-shaded quadstrips as tristrips:
*/
NEW_PRIMITIVE();
INIT( GL_TRIANGLE_STRIP );
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 1;
currentsz -= currentsz & 1;
count -= (count-start) & 1;
if (currentsz < 8) {
FIRE_VERTICES( ctx );
currentsz = dmasz;
}
for (j = start; j < count - 3; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
EMIT_VERTS( ctx, j, nr );
currentsz = dmasz;
}
}
}
static void TAG(render_quads_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_QUADS && 0) {
} else if (emit_elt_verts( ctx, start, count )) {
/* Hardware doesn't have a quad primitive type -- try to
* simulate it using indexed vertices and the triangle
* primitive:
*/
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint j, nr;
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 3;
count -= (count-start) & 3;
currentsz -= currentsz & 3;
/* Adjust for rendering as triangles:
*/
currentsz = currentsz/6*4;
dmasz = dmasz/6*4;
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
if (nr >= 4) {
GLint quads = nr/4;
GLint i;
ELTS_VARS;
NEW_PRIMITIVE();
ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
for ( i = 0 ; i < quads*4 ; i+=4 ) {
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
EMIT_TWO_ELTS( 2, (i+3), (i+1) );
EMIT_TWO_ELTS( 4, (i+2), (i+3) );
INCR_ELTS( 6 );
}
NEW_PRIMITIVE();
}
currentsz = dmasz;
}
RELEASE_ELT_VERTS();
}
else {
/* Vertices won't fit in a single buffer, fallback.
*/
FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_noop)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
}
static void (*TAG(render_tab_verts))( GLcontext *, GLuint,
GLuint, GLuint)[GL_POLYGON+2] =
{
TAG(render_points_verts),
TAG(render_lines_verts),
TAG(render_line_loop_verts),
TAG(render_line_strip_verts),
TAG(render_triangles_verts),
TAG(render_tri_strip_verts),
TAG(render_tri_fan_verts),
TAG(render_quads_verts),
TAG(render_quad_strip_verts),
TAG(render_poly_verts),
TAG(render_noop),
};
/****************************************************************************
* Render elts using hardware indexed verts *
****************************************************************************/
#if (HAVE_ELTS)
static void TAG(render_points_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_POINTS) {
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
ELT_INIT( GL_POINTS );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
emit_elts( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
} else {
ELT_FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_lines_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_LINES) {
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
ELT_INIT( GL_LINES );
/* Emit whole number of lines in total and in each buffer:
*/
count -= (count-start) & 1;
currentsz -= currentsz & 1;
dmasz -= dmasz & 1;
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
emit_elts( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
} else {
ELT_FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_line_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_LINE_STRIPS) {
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
NEW_PRIMITIVE(); /* always a new primitive */
ELT_INIT( GL_LINE_STRIP );
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
emit_elts( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
} else {
/* TODO: Try to emit as indexed lines.
*/
ELT_FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_line_loop_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_LINE_STRIPS) {
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
NEW_PRIMITIVE();
ELT_INIT( GL_LINE_STRIP );
if (flags & PRIM_BEGIN)
j = start;
else
j = start + 1;
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
if (currentsz < 8) {
FIRE_VERTICES( ctx );
currentsz = dmasz;
}
/* Ensure last vertex doesn't wrap:
*/
currentsz--;
dmasz--;
for ( ; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
/* NEW_PRIMITIVE(); */
emit_elts( ctx, elts+j, nr );
currentsz = dmasz;
}
if (flags & PRIM_END)
emit_elts( ctx, elts+start, 1 );
NEW_PRIMITIVE();
} else {
/* TODO: Try to emit as indexed lines */
ELT_FALLBACK( ctx, start, count, flags );
}
}
/* For verts, we still eliminate the copy from main memory to dma
* buffers. For elts, this is probably no better (worse?) than the
* standard path.
*/
static void TAG(render_triangles_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3;
int currentsz;
GLuint j, nr;
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
/* Emit whole number of tris in total. dmasz is already a multiple
* of 3.
*/
count -= (count-start)%3;
currentsz -= currentsz%3;
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
emit_elts( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
}
static void TAG(render_tri_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j, nr;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLE_STRIP );
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
if (currentsz < 8) {
FIRE_VERTICES( ctx );
currentsz = dmasz;
}
if (flags & PRIM_PARITY) {
emit_elts( ctx, elts+start, 1 );
}
/* Keep the same winding over multiple buffers:
*/
dmasz -= (dmasz & 1);
currentsz -= (currentsz & 1);
for (j = start ; j < count - 2; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
emit_elts( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
}
static void TAG(render_tri_fan_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_TRI_FAN) {
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLE_FAN );
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
if (currentsz < 8) {
FIRE_VERTICES( ctx );
currentsz = dmasz;
}
for (j = start + 1 ; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j + 1 );
emit_elts( ctx, elts+start, 1 );
emit_elts( ctx, elts+j, nr - 1 );
NEW_PRIMITIVE();
currentsz = dmasz;
}
} else {
/* TODO: try to emit as indexed triangles */
ELT_FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_poly_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_POLYGON && 0) {
} else if (HAVE_TRI_FAN && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLE_FAN );
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
if (currentsz < 8) {
FIRE_VERTICES( ctx );
currentsz = dmasz;
}
for (j = start + 1 ; j < count - 1 ; j += nr - 1 ) {
nr = MIN2( currentsz, count - j + 1 );
emit_elts( ctx, elts+start, 1 );
emit_elts( ctx, elts+j, nr - 1 );
NEW_PRIMITIVE();
currentsz = dmasz;
}
} else {
ELT_FALLBACK( ctx, start, count, flags );
}
}
static void TAG(render_quad_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_QUAD_STRIPS && 0) {
} else {
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint j, nr;
NEW_PRIMITIVE();
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 1;
count -= (count-start) & 1;
currentsz -= currentsz & 1;
if (currentsz < 12)
currentsz = dmasz;
if (ctx->_TriangleCaps & DD_FLATSHADE) {
ELT_INIT( GL_TRIANGLES );
currentsz = currentsz/6*2;
dmasz = dmasz/6*2;
for (j = start; j < count - 3; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
if (nr >= 4)
{
GLint i;
GLint quads = (nr/2)-1;
ELTS_VARS;
NEW_PRIMITIVE();
ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
for ( i = 0 ; i < quads ; i++, elts += 2 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
EMIT_TWO_ELTS( 2, elts[2], elts[1] );
EMIT_TWO_ELTS( 4, elts[3], elts[2] );
INCR_ELTS( 6 );
}
NEW_PRIMITIVE();
}
currentsz = dmasz;
}
}
else {
ELT_INIT( GL_TRIANGLE_STRIP );
for (j = start; j < count - 3; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
emit_elts( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
}
}
}
static void TAG(render_quads_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (HAVE_QUADS && 0) {
} else {
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint j, nr;
ELT_INIT( GL_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 3;
count -= (count-start) & 3;
currentsz -= currentsz & 3;
/* Adjust for rendering as triangles:
*/
currentsz = currentsz/6*4;
dmasz = dmasz/6*4;
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count - 3; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
if (nr >= 4)
{
GLint quads = nr/4;
GLint i;
ELTS_VARS;
NEW_PRIMITIVE();
ALLOC_ELTS_NEW_PRIMITIVE( quads * 6 );
for ( i = 0 ; i < quads ; i++, elts += 4 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
EMIT_TWO_ELTS( 2, elts[3], elts[1] );
EMIT_TWO_ELTS( 4, elts[2], elts[3] );
INCR_ELTS( 6 );
}
}
NEW_PRIMITIVE();
currentsz = dmasz;
}
}
}
static void (*TAG(render_tab_verts))( GLcontext *, GLuint,
GLuint, GLuint)[GL_POLYGON+2] =
{
TAG(render_points_elts),
TAG(render_lines_elts),
TAG(render_line_loop_elts),
TAG(render_line_strip_elts),
TAG(render_triangles_elts),
TAG(render_tri_strip_elts),
TAG(render_tri_fan_elts),
TAG(render_quads_elts),
TAG(render_quad_strip_elts),
TAG(render_poly_elts),
TAG(render_noop),
};
#endif

View file

@ -0,0 +1,439 @@
/* $Id: t_dd_rendertmp.h,v 1.1 2001/02/16 18:14:42 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Author:
* Keith Whitwell <keithw@valinux.com>
*/
#ifndef POSTFIX
#define POSTFIX
#endif
#ifndef INIT
#define INIT(x)
#endif
#ifndef NEED_EDGEFLAG_SETUP
#define NEED_EDGEFLAG_SETUP 0
#define EDGEFLAG_GET(a) 0
#define EDGEFLAG_SET(a,b) (void)b
#endif
#ifndef RESET_STIPPLE
#define RESET_STIPPLE
#endif
#ifndef RESET_OCCLUSION
#define RESET_OCCLUSION
#endif
#ifndef TEST_PRIM_END
#define TEST_PRIM_END(flags) (flags & PRIM_END)
#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)
#define TEST_PRIM_PARITY(flags) (flags & PRIM_PARITY)
#endif
#ifndef ELT
#define ELT(x) x
#endif
#ifndef RENDER_TAB_QUALIFIER
#define RENDER_TAB_QUALIFIER static
#endif
static void TAG(render_points)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_POINTS);
RENDER_POINTS( start, count );
POSTFIX;
}
static void TAG(render_lines)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINES);
for (j=start+1; j<count; j+=2 ) {
RENDER_LINE( ELT(j-1), ELT(j) );
RESET_STIPPLE;
}
POSTFIX;
}
static void TAG(render_line_strip)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINE_STRIP);
for (j=start+1; j<count; j++ )
RENDER_LINE( ELT(j-1), ELT(j) );
if (TEST_PRIM_END(flags))
RESET_STIPPLE;
POSTFIX;
}
static void TAG(render_line_loop)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint i;
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINE_LOOP);
if (start+1 < count) {
if (TEST_PRIM_BEGIN(flags)) {
RENDER_LINE( ELT(start), ELT(start+1) );
}
for ( i = start+2 ; i < count ; i++) {
RENDER_LINE( ELT(i-1), ELT(i) );
}
if ( TEST_PRIM_END(flags)) {
RENDER_LINE( ELT(count-1), ELT(start) );
RESET_STIPPLE;
}
}
POSTFIX;
}
static void TAG(render_triangles)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
INIT(GL_TRIANGLES);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2; j<count; j+=3) {
/* Leave the edgeflags as supplied by the user.
*/
RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
RESET_STIPPLE;
}
} else {
for (j=start+2; j<count; j+=3) {
RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_tri_strip)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
GLuint parity = 0;
LOCAL_VARS;
if (TEST_PRIM_PARITY(flags))
parity = 1;
INIT(GL_TRIANGLE_STRIP);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2;j<count;j++,parity^=1) {
GLuint ej2 = ELT(j-2+parity);
GLuint ej1 = ELT(j-1-parity);
GLuint ej = ELT(j);
GLboolean ef2 = EDGEFLAG_GET( ej2 );
GLboolean ef1 = EDGEFLAG_GET( ej1 );
GLboolean ef = EDGEFLAG_GET( ej );
EDGEFLAG_SET( ej2, GL_TRUE );
EDGEFLAG_SET( ej1, GL_TRUE );
EDGEFLAG_SET( ej, GL_TRUE );
RENDER_TRI( ej2, ej1, ej );
EDGEFLAG_SET( ej2, ef2 );
EDGEFLAG_SET( ej1, ef1 );
EDGEFLAG_SET( ej, ef );
RESET_STIPPLE;
}
} else {
for (j=start+2; j<count ; j++, parity^=1) {
RENDER_TRI( ELT(j-2+parity), ELT(j-1-parity), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_tri_fan)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
INIT(GL_TRIANGLE_FAN);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2;j<count;j++) {
/* For trifans, all edges are boundary.
*/
GLuint ejs = ELT(start);
GLuint ej1 = ELT(j-1);
GLuint ej = ELT(j);
GLboolean efs = EDGEFLAG_GET( ejs );
GLboolean ef1 = EDGEFLAG_GET( ej1 );
GLboolean ef = EDGEFLAG_GET( ej );
EDGEFLAG_SET( ejs, GL_TRUE );
EDGEFLAG_SET( ej1, GL_TRUE );
EDGEFLAG_SET( ej, GL_TRUE );
RENDER_TRI( ejs, ej1, ej);
EDGEFLAG_SET( ejs, efs );
EDGEFLAG_SET( ej1, ef1 );
EDGEFLAG_SET( ej, ef );
RESET_STIPPLE;
}
} else {
for (j=start+2;j<count;j++) {
RENDER_TRI( ELT(start), ELT(j-1), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_poly)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j = start+2;
LOCAL_VARS;
(void) flags;
INIT(GL_POLYGON);
if (NEED_EDGEFLAG_SETUP) {
GLboolean efstart = EDGEFLAG_GET( ELT(start) );
GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );
/* If the primitive does not begin here, the first edge
* is non-boundary.
*/
if (!TEST_PRIM_BEGIN(flags))
EDGEFLAG_SET( ELT(start), GL_FALSE );
/* If the primitive does not end here, the final edge is
* non-boundary.
*/
if (!TEST_PRIM_END(flags))
EDGEFLAG_SET( ELT(count-1), GL_FALSE );
/* Draw the first triangles (possibly zero)
*/
if (j<count-1) {
GLboolean ef = EDGEFLAG_GET( ELT(j) );
EDGEFLAG_SET( ELT(j), GL_FALSE );
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
EDGEFLAG_SET( ELT(j), ef );
j++;
/* Don't render the first edge again:
*/
EDGEFLAG_SET( ELT(start), GL_FALSE );
for (;j<count-1;j++) {
GLboolean efj = EDGEFLAG_GET( ELT(j) );
EDGEFLAG_SET( ELT(j), GL_FALSE );
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
EDGEFLAG_SET( ELT(j), efj );
}
}
/* Draw the last or only triangle
*/
if (j < count)
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
/* Restore the first and last edgeflags:
*/
EDGEFLAG_SET( ELT(count-1), efcount );
EDGEFLAG_SET( ELT(start), efstart );
if (TEST_PRIM_END(flags)) {
RESET_STIPPLE;
}
}
else {
for (j=start+2;j<count;j++) {
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
}
}
POSTFIX;
}
static void TAG(render_quads)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
INIT(GL_QUADS);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+3; j<count; j+=4) {
/* Use user-specified edgeflags for quads.
*/
RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
RESET_STIPPLE;
}
} else {
for (j=start+3; j<count; j+=4) {
RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_quad_strip)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
INIT(GL_QUAD_STRIP);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+3;j<count;j+=2) {
/* All edges are boundary. Set edgeflags to 1, draw the
* quad, and restore them to the original values.
*/
GLboolean ef3 = EDGEFLAG_GET( ELT(j-3) );
GLboolean ef2 = EDGEFLAG_GET( ELT(j-2) );
GLboolean ef1 = EDGEFLAG_GET( ELT(j-1) );
GLboolean ef = EDGEFLAG_GET( ELT(j) );
EDGEFLAG_SET( ELT(j-3), GL_TRUE );
EDGEFLAG_SET( ELT(j-2), GL_TRUE );
EDGEFLAG_SET( ELT(j-1), GL_TRUE );
EDGEFLAG_SET( ELT(j), GL_TRUE );
RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
EDGEFLAG_SET( ELT(j-3), ef3 );
EDGEFLAG_SET( ELT(j-2), ef2 );
EDGEFLAG_SET( ELT(j-1), ef1 );
EDGEFLAG_SET( ELT(j), ef );
RESET_STIPPLE;
}
} else {
for (j=start+3;j<count;j+=2) {
RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_noop)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
(void)(ctx && start && count && flags);
}
RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
GLuint) =
{
TAG(render_points),
TAG(render_lines),
TAG(render_line_loop),
TAG(render_line_strip),
TAG(render_triangles),
TAG(render_tri_strip),
TAG(render_tri_fan),
TAG(render_quads),
TAG(render_quad_strip),
TAG(render_poly),
TAG(render_noop),
};
#ifndef PRESERVE_VB_DEFS
#undef RENDER_TRI
#undef RENDER_QUAD
#undef RENDER_LINE
#undef RENDER_POINTS
#undef LOCAL_VARS
#undef INIT
#undef POSTFIX
#undef RESET_STIPPLE
#undef DBG
#undef ELT
#undef RENDER_TAB_QUALIFIER
#endif
#ifndef PRESERVE_TAG
#undef TAG
#endif
#undef PRESERVE_VB_DEFS
#undef PRESERVE_TAG

View file

@ -0,0 +1,569 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Author:
* Keith Whitwell <keithw@valinux.com>
*/
/* Template for building functions to plug into the driver interface
* of t_vb_render.c:
* ctx->Driver.QuadFunc
* ctx->Driver.TriangleFunc
* ctx->Driver.LineFunc
* ctx->Driver.PointsFunc
*
* DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles,
* and restore vertices afterwards.
* DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore
* vertices after rendering.
* DO_FLAT: For hardware without native flatshading, copy provoking colors
* into the other vertices. Restore after rendering.
* DO_UNFILLED: Decompose triangles to lines and points where appropriate.
*
* HAVE_RGBA: Vertices have rgba values (otherwise index values).
*/
static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
VERTEX *v[3];
GLfloat offset;
GLfloat z[3];
GLenum mode = GL_FILL;
GLuint facing;
LOCAL_VARS(3);
v[0] = GET_VERTEX(e0);
v[1] = GET_VERTEX(e1);
v[2] = GET_VERTEX(e2);
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED)
{
GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]);
GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]);
GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]);
GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]);
GLfloat cc = ex*fy - ey*fx;
if (DO_TWOSIDE || DO_UNFILLED)
{
facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
if (DO_UNFILLED) {
if (facing) {
mode = ctx->Polygon.BackMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode != GL_FRONT) {
return;
}
} else {
mode = ctx->Polygon.FrontMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode != GL_BACK) {
return;
}
}
}
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
GLubyte (*vbcolor)[4] = VB->ColorPtr[1]->data;
ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLubyte));
if (!DO_FLAT) {
VERT_SET_COLOR( v[0], vbcolor[e0] );
VERT_SET_COLOR( v[1], vbcolor[e1] );
}
VERT_SET_COLOR( v[2], vbcolor[e2] );
if (VB->SecondaryColorPtr[1]) {
GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLubyte));
if (!DO_FLAT) {
VERT_SET_SPEC( v[0], vbspec[e0] );
VERT_SET_SPEC( v[1], vbspec[e1] );
}
VERT_SET_SPEC( v[2], vbspec[e2] );
}
}
else {
GLuint *vbindex = VB->IndexPtr[1]->data;
if (!DO_FLAT) {
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
}
VERT_SET_IND( v[2], vbindex[e2] );
}
}
}
if (DO_OFFSET)
{
offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
z[0] = VERT_Z(v[0]);
z[1] = VERT_Z(v[1]);
z[2] = VERT_Z(v[2]);
if (cc * cc > 1e-16) {
GLfloat ic = 1.0 / cc;
GLfloat ez = z[0] - z[2];
GLfloat fz = z[1] - z[2];
GLfloat a = ey*fz - ez*fy;
GLfloat b = ez*fx - ex*fz;
GLfloat ac = a * ic;
GLfloat bc = b * ic;
if ( ac < 0.0f ) ac = -ac;
if ( bc < 0.0f ) bc = -bc;
offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
}
offset *= ctx->MRD;
}
}
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_SAVE_VERT_RGBA( 0 );
VERT_SAVE_VERT_RGBA( 1 );
VERT_COPY_VERT_RGBA( v[0], v[2] );
VERT_COPY_VERT_RGBA( v[1], v[2] );
if (VB->SecondaryColorPtr[0]) {
VERT_SAVE_VERT_SPEC( 0 );
VERT_SAVE_VERT_SPEC( 1 );
VERT_COPY_VERT_SPEC( v[0], v[2] );
VERT_COPY_VERT_SPEC( v[1], v[2] );
}
}
else {
VERT_SAVE_VERT_IND( 0 );
VERT_SAVE_VERT_IND( 1 );
VERT_COPY_VERT_IND( v[0], v[2] );
VERT_COPY_VERT_IND( v[1], v[2] );
}
}
if (mode == GL_POINT) {
if (DO_OFFSET && ctx->Polygon.OffsetPoint) {
VERT_Z(v[0]) += offset;
VERT_Z(v[1]) += offset;
VERT_Z(v[2]) += offset;
}
UNFILLED_POINT_TRI( ctx, e0, e1, e2 );
} else if (mode == GL_LINE) {
if (DO_OFFSET && ctx->Polygon.OffsetLine) {
VERT_Z(v[0]) += offset;
VERT_Z(v[1]) += offset;
VERT_Z(v[2]) += offset;
}
UNFILLED_LINE_TRI( ctx, e0, e1, e2 );
} else {
if (DO_OFFSET && ctx->Polygon.OffsetFill) {
VERT_Z(v[0]) += offset;
VERT_Z(v[1]) += offset;
VERT_Z(v[2]) += offset;
}
if (DO_UNFILLED)
SET_REDUCED_PRIM( GL_TRIANGLES, GL_TRIANGLES );
TRI( ctx, v[0], v[1], v[2] );
}
if (DO_OFFSET)
{
VERT_Z(v[0]) = z[0];
VERT_Z(v[1]) = z[1];
VERT_Z(v[2]) = z[2];
}
/* ==> Need to import Color, SecondaryColor, Index to meet assertions
* in DO_FLAT case.
*
* ==> Copy/Restore vertex data instead?
*/
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
GLubyte (*vbcolor)[4] = VB->ColorPtr[0]->data;
ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLubyte));
if (!DO_FLAT) {
VERT_SET_COLOR( v[0], vbcolor[e0] );
VERT_SET_COLOR( v[1], vbcolor[e1] );
}
VERT_SET_COLOR( v[2], vbcolor[e2] );
if (VB->SecondaryColorPtr[0]) {
GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[0]->data;
ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLubyte));
if (!DO_FLAT) {
VERT_SET_SPEC( v[0], vbspec[e0] );
VERT_SET_SPEC( v[1], vbspec[e1] );
}
VERT_SET_SPEC( v[2], vbspec[e2] );
}
}
else {
GLuint *vbindex = VB->IndexPtr[0]->data;
if (!DO_FLAT) {
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
}
VERT_SET_IND( v[2], vbindex[e2] );
}
}
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_RESTORE_VERT_RGBA( 0 );
VERT_RESTORE_VERT_RGBA( 1 );
if (VB->SecondaryColorPtr[0]) {
VERT_RESTORE_VERT_SPEC( 0 );
VERT_RESTORE_VERT_SPEC( 1 );
}
}
else {
VERT_RESTORE_VERT_IND( 0 );
VERT_RESTORE_VERT_IND( 1 );
}
}
}
#if (DO_FULL_QUAD)
static void TAG(quad)( GLcontext *ctx,
GLuint e0, GLuint e1, GLuint e2, GLuint e3 )
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
VERTEX *v[4];
GLfloat offset;
GLfloat z[4];
GLenum mode = GL_FILL;
GLuint facing;
LOCAL_VARS(4);
v[0] = GET_VERTEX(e0);
v[1] = GET_VERTEX(e1);
v[2] = GET_VERTEX(e2);
v[3] = GET_VERTEX(e3);
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED)
{
GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]);
GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]);
GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]);
GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]);
GLfloat cc = ex*fy - ey*fx;
if (DO_TWOSIDE || DO_UNFILLED)
{
facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
if (DO_UNFILLED) {
if (facing) {
mode = ctx->Polygon.BackMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode != GL_FRONT) {
return;
}
} else {
mode = ctx->Polygon.FrontMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode != GL_BACK) {
return;
}
}
}
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
GLubyte (*vbcolor)[4] = VB->ColorPtr[1]->data;
if (!DO_FLAT) {
VERT_SET_COLOR( v[0], vbcolor[e0] );
VERT_SET_COLOR( v[1], vbcolor[e1] );
VERT_SET_COLOR( v[2], vbcolor[e2] );
}
VERT_SET_COLOR( v[3], vbcolor[e3] );
if (VB->SecondaryColorPtr[facing]) {
GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLubyte));
if (!DO_FLAT) {
VERT_SET_SPEC( v[0], vbspec[e0] );
VERT_SET_SPEC( v[1], vbspec[e1] );
VERT_SET_SPEC( v[2], vbspec[e2] );
}
VERT_SET_SPEC( v[3], vbspec[e3] );
}
}
else {
GLuint *vbindex = VB->IndexPtr[1]->data;
if (!DO_FLAT) {
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
VERT_SET_IND( v[2], vbindex[e2] );
}
VERT_SET_IND( v[3], vbindex[e3] );
}
}
}
if (DO_OFFSET)
{
offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
z[0] = VERT_Z(v[0]);
z[1] = VERT_Z(v[1]);
z[2] = VERT_Z(v[2]);
z[3] = VERT_Z(v[3]);
if (cc * cc > 1e-16) {
GLfloat ez = z[2] - z[0];
GLfloat fz = z[3] - z[1];
GLfloat a = ey*fz - ez*fy;
GLfloat b = ez*fx - ex*fz;
GLfloat ic = 1.0 / cc;
GLfloat ac = a * ic;
GLfloat bc = b * ic;
if ( ac < 0.0f ) ac = -ac;
if ( bc < 0.0f ) bc = -bc;
offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
}
offset *= ctx->MRD;
}
}
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_SAVE_VERT_RGBA( 0 );
VERT_SAVE_VERT_RGBA( 1 );
VERT_SAVE_VERT_RGBA( 2 );
VERT_COPY_VERT_RGBA( v[0], v[3] );
VERT_COPY_VERT_RGBA( v[1], v[3] );
VERT_COPY_VERT_RGBA( v[2], v[3] );
if (VB->SecondaryColorPtr[0]) {
VERT_SAVE_VERT_SPEC( 0 );
VERT_SAVE_VERT_SPEC( 1 );
VERT_SAVE_VERT_SPEC( 2 );
VERT_COPY_VERT_SPEC( v[0], v[3] );
VERT_COPY_VERT_SPEC( v[1], v[3] );
VERT_COPY_VERT_SPEC( v[2], v[3] );
}
}
else {
VERT_SAVE_VERT_IND( 0 );
VERT_SAVE_VERT_IND( 1 );
VERT_SAVE_VERT_IND( 2 );
VERT_COPY_VERT_IND( v[0], v[3] );
VERT_COPY_VERT_IND( v[1], v[3] );
VERT_COPY_VERT_IND( v[2], v[3] );
}
}
if (mode == GL_POINT) {
if (( DO_OFFSET) && ctx->Polygon.OffsetPoint) {
VERT_Z(v[0]) += offset;
VERT_Z(v[1]) += offset;
VERT_Z(v[2]) += offset;
VERT_Z(v[3]) += offset;
}
UNFILLED_POINT_QUAD( ctx, e0, e1, e2, e3 );
} else if (mode == GL_LINE) {
if (DO_OFFSET && ctx->Polygon.OffsetLine) {
VERT_Z(v[0]) += offset;
VERT_Z(v[1]) += offset;
VERT_Z(v[2]) += offset;
VERT_Z(v[3]) += offset;
}
UNFILLED_LINE_QUAD( ctx, e0, e1, e2, e3 );
} else {
if (DO_OFFSET && ctx->Polygon.OffsetFill) {
VERT_Z(v[0]) += offset;
VERT_Z(v[1]) += offset;
VERT_Z(v[2]) += offset;
VERT_Z(v[3]) += offset;
}
if (DO_UNFILLED)
SET_REDUCED_PRIM( GL_QUADS, GL_TRIANGLES );
QUAD( (v[0]), (v[1]), (v[2]), (v[3]) );
}
if (DO_OFFSET)
{
VERT_Z(v[0]) = z[0];
VERT_Z(v[1]) = z[1];
VERT_Z(v[2]) = z[2];
VERT_Z(v[3]) = z[3];
}
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
GLubyte (*vbcolor)[4] = VB->ColorPtr[0]->data;
ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLubyte));
if (!DO_FLAT) {
VERT_SET_COLOR( v[0], vbcolor[e0] );
VERT_SET_COLOR( v[1], vbcolor[e1] );
VERT_SET_COLOR( v[2], vbcolor[e2] );
}
VERT_SET_COLOR( v[3], vbcolor[e3] );
if (VB->SecondaryColorPtr[0]) {
GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[0]->data;
ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLubyte));
if (!DO_FLAT) {
VERT_SET_SPEC( v[0], vbspec[e0] );
VERT_SET_SPEC( v[1], vbspec[e1] );
VERT_SET_SPEC( v[2], vbspec[e2] );
}
VERT_SET_SPEC( v[3], vbspec[e3] );
}
}
else {
GLuint *vbindex = VB->IndexPtr[0]->data;
if (!DO_FLAT) {
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
VERT_SET_IND( v[2], vbindex[e2] );
}
VERT_SET_IND( v[3], vbindex[e3] );
}
}
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_RESTORE_VERT_RGBA( 0 );
VERT_RESTORE_VERT_RGBA( 1 );
VERT_RESTORE_VERT_RGBA( 2 );
if (VB->SecondaryColorPtr[0]) {
VERT_RESTORE_VERT_SPEC( 0 );
VERT_RESTORE_VERT_SPEC( 1 );
VERT_RESTORE_VERT_SPEC( 2 );
}
}
else {
VERT_RESTORE_VERT_IND( 0 );
VERT_RESTORE_VERT_IND( 1 );
VERT_RESTORE_VERT_IND( 2 );
}
}
}
#else
static void TAG(quad)( GLcontext *ctx, GLuint e0,
GLuint e1, GLuint e2, GLuint e3 )
{
if (IND & SS_UNFILLED_BIT) {
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte ef1 = VB->EdgeFlag[e1];
GLubyte ef3 = VB->EdgeFlag[e3];
VB->EdgeFlag[e1] = 0;
TAG(triangle)( ctx, e0, e1, e3 );
VB->EdgeFlag[e1] = ef1;
VB->EdgeFlag[e3] = 0;
TAG(triangle)( ctx, e1, e2, e3 );
VB->EdgeFlag[e3] = ef3;
} else {
TAG(triangle)( ctx, e0, e1, e3 );
TAG(triangle)( ctx, e1, e2, e3 );
}
}
#endif
static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 )
{
VERTEX *v[2];
LOCAL_VARS(2);
v[0] = GET_VERTEX(e0);
v[1] = GET_VERTEX(e1);
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_SAVE_VERT_RGBA( 0 );
VERT_COPY_VERT_RGBA( v[0], v[1] );
if (VB->SecondaryColorPtr[0]) {
VERT_SAVE_VERT_SPEC( 0 );
VERT_COPY_VERT_SPEC( v[0], v[1] );
}
}
else {
VERT_SAVE_VERT_IND( 0 );
VERT_COPY_VERT_IND( v[0], v[1] );
}
}
LINE( v[0], v[1] );
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_RESTORE_VERT_RGBA( 0 );
if (VB->SecondaryColorPtr[0]) {
VERT_RESTORE_VERT_SPEC( 0 );
}
}
else {
VERT_RESTORE_VERT_IND( 0 );
}
}
}
static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
int i;
LOCAL_VARS(1);
if (VB->Elts == 0) {
for ( i = first ; i < last ; i++ ) {
if ( VB->ClipMask[i] == 0 ) {
VERTEX *v = GET_VERTEX(i);
POINT( v );
}
}
} else {
for ( i = first ; i < last ; i++ ) {
GLuint e = VB->Elts[i];
if ( VB->ClipMask[e] == 0 ) {
VERTEX *v = GET_VERTEX(e);
POINT( v );
}
}
}
}
#undef IND
#undef TAG

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static void tdfx_unfilled_tri( GLcontext *ctx,
GLenum mode,
GLuint e0, GLuint e1, GLuint e2 )
{
tdfxContextPtr imesa = TDFX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ef = VB->EdgeFlag;
GLubyte *tdfxverts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
tdfxVertex *v0 = (tdfxVertex *)(tdfxverts + (e0 << shift));
tdfxVertex *v1 = (tdfxVertex *)(tdfxverts + (e1 << shift));
tdfxVertex *v2 = (tdfxVertex *)(tdfxverts + (e2 << shift));
GLuint c[2];
GLuint s[2];
GLuint coloroffset = 0;
/* fprintf(stderr, "%s %s %d %d %d (vertsize %d)\n", __FUNCTION__, */
/* gl_lookup_enum_by_nr(mode), e0, e1, e2, imesa->vertsize); */
if (ctx->_TriangleCaps & DD_FLATSHADE) {
coloroffset = (imesa->vertsize == 4) ? 3 : 4;
TDFX_COPY_COLOR(c[0], v0->ui[coloroffset]);
TDFX_COPY_COLOR(c[1], v1->ui[coloroffset]);
TDFX_COPY_COLOR(v0->ui[coloroffset], v2->ui[coloroffset]);
TDFX_COPY_COLOR(v1->ui[coloroffset], v2->ui[coloroffset]);
if (coloroffset == 4) {
TDFX_COPY_COLOR(s[0], v0->v.specular);
TDFX_COPY_COLOR(s[1], v1->v.specular);
TDFX_COPY_COLOR(v0->v.specular, v2->v.specular);
TDFX_COPY_COLOR(v1->v.specular, v2->v.specular);
}
}
if (mode == GL_POINT) {
tdfxRasterPrimitive( ctx, GL_POINTS, PR_LINES );
if (ef[e0]) imesa->draw_point( imesa, v0 );
if (ef[e1]) imesa->draw_point( imesa, v1 );
if (ef[e2]) imesa->draw_point( imesa, v2 );
}
else {
tdfxRasterPrimitive( ctx, GL_LINES, PR_LINES );
if (imesa->render_primitive == GL_POLYGON) {
if (ef[e2]) imesa->draw_line( imesa, v2, v0 );
if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
}
else {
if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
if (ef[e2]) imesa->draw_line( imesa, v2, v0 );
}
}
if (ctx->_TriangleCaps & DD_FLATSHADE) {
TDFX_COPY_COLOR(v0->ui[coloroffset], c[0]);
TDFX_COPY_COLOR(v1->ui[coloroffset], c[1]);
if (coloroffset == 4) {
TDFX_COPY_COLOR(v0->v.specular, s[0]);
TDFX_COPY_COLOR(v1->v.specular, s[1]);
}
}
}
static void tdfx_unfilled_quad( GLcontext *ctx,
GLenum mode,
GLuint e0, GLuint e1,
GLuint e2, GLuint e3 )
{
tdfxContextPtr imesa = TDFX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ef = VB->EdgeFlag;
GLubyte *tdfxverts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
tdfxVertex *v0 = (tdfxVertex *)(tdfxverts + (e0 << shift));
tdfxVertex *v1 = (tdfxVertex *)(tdfxverts + (e1 << shift));
tdfxVertex *v2 = (tdfxVertex *)(tdfxverts + (e2 << shift));
tdfxVertex *v3 = (tdfxVertex *)(tdfxverts + (e3 << shift));
GLuint c[3];
GLuint s[3];
GLuint coloroffset = 0;
if (ctx->_TriangleCaps & DD_FLATSHADE) {
coloroffset = (imesa->vertsize == 4) ? 3 : 4;
TDFX_COPY_COLOR(c[0], v0->ui[coloroffset]);
TDFX_COPY_COLOR(c[1], v1->ui[coloroffset]);
TDFX_COPY_COLOR(c[2], v2->ui[coloroffset]);
TDFX_COPY_COLOR(v0->ui[coloroffset], v3->ui[coloroffset]);
TDFX_COPY_COLOR(v1->ui[coloroffset], v3->ui[coloroffset]);
TDFX_COPY_COLOR(v2->ui[coloroffset], v3->ui[coloroffset]);
if (coloroffset == 4) {
TDFX_COPY_COLOR(s[0], v0->v.specular);
TDFX_COPY_COLOR(s[1], v1->v.specular);
TDFX_COPY_COLOR(s[2], v2->v.specular);
TDFX_COPY_COLOR(v0->v.specular, v3->v.specular);
TDFX_COPY_COLOR(v1->v.specular, v3->v.specular);
TDFX_COPY_COLOR(v2->v.specular, v3->v.specular);
}
}
if (mode == GL_POINT) {
if (imesa->reduced_primitive != GL_POINTS)
tdfxRasterPrimitive( ctx, GL_POINTS, PR_LINES );
if (ef[e0]) imesa->draw_point( imesa, v0 );
if (ef[e1]) imesa->draw_point( imesa, v1 );
if (ef[e2]) imesa->draw_point( imesa, v2 );
if (ef[e3]) imesa->draw_point( imesa, v3 );
}
else {
if (imesa->reduced_primitive != GL_LINES)
tdfxRasterPrimitive( ctx, GL_LINES, PR_LINES );
if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
if (ef[e2]) imesa->draw_line( imesa, v2, v3 );
if (ef[e3]) imesa->draw_line( imesa, v3, v0 );
}
if (ctx->_TriangleCaps & DD_FLATSHADE) {
TDFX_COPY_COLOR(v0->ui[coloroffset], c[0]);
TDFX_COPY_COLOR(v1->ui[coloroffset], c[1]);
TDFX_COPY_COLOR(v2->ui[coloroffset], c[2]);
if (coloroffset == 4) {
TDFX_COPY_COLOR(v0->v.specular, s[0]);
TDFX_COPY_COLOR(v1->v.specular, s[1]);
TDFX_COPY_COLOR(v2->v.specular, s[2]);
}
}
}

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/* Build an SWvertex from an tdfxVertex. This is workable because in
* states where the GrVertex is insufficent (eg seperate-specular),
* the driver initiates a total fallback, and builds SWvertices
* directly -- it recognizes that it will never have use for the
* tdfxVertex.
*
* This code is hit only when a mix of accelerated and unaccelerated
* primitives are being drawn, and only for the unaccelerated
* primitives.
*/
static void
tdfx_translate_vertex(GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
{
tdfxContextPtr imesa = TDFX_CONTEXT( ctx );
if (imesa->vertsize == 4) {
dst->win[0] = src->tv.x + .5;
dst->win[1] = - src->tv.y + imesa->driDrawable->h - .5;
dst->win[2] = src->tv.z * (GLfloat)0x10000;
dst->win[3] = 1.0;
dst->color[0] = src->tv.color.red;
dst->color[1] = src->tv.color.green;
dst->color[2] = src->tv.color.blue;
dst->color[3] = src->tv.color.alpha;
}
else {
dst->win[0] = src->v.x + .5;
dst->win[1] = - src->v.y + imesa->driDrawable->h - .5;
dst->win[2] = src->v.z * (GLfloat)0x10000;
dst->win[3] = src->v.oow;
dst->color[0] = src->v.color.red;
dst->color[1] = src->v.color.green;
dst->color[2] = src->v.color.blue;
dst->color[3] = src->v.color.alpha;
if (fxMesa->xxx) {
dst->texcoord[0][0] = src->v.tu0;
dst->texcoord[0][1] = src->v.tv0;
dst->texcoord[0][3] = 1.0;
dst->texcoord[1][0] = src->v.tu1;
dst->texcoord[1][1] = src->v.tv1;
dst->texcoord[1][3] = 1.0;
}
else {
dst->texcoord[0][0] = src->pv.u0;
dst->texcoord[0][1] = src->pv.v0;
dst->texcoord[0][3] = src->pv.q0;
dst->texcoord[1][0] = src->pv.u1;
dst->texcoord[1][1] = src->pv.v1;
dst->texcoord[1][3] = src->pv.q1;
}
}
dst->pointSize = ctx->Point._Size;
}
static void
tdfx_fallback_tri( tdfxContextPtr imesa,
tdfxVertex *v0,
tdfxVertex *v1,
tdfxVertex *v2 )
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[3];
tdfx_translate_vertex( ctx, v0, &v[0] );
tdfx_translate_vertex( ctx, v1, &v[1] );
tdfx_translate_vertex( ctx, v2, &v[2] );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
static void
tdfx_fallback_line( tdfxContextPtr imesa,
tdfxVertex *v0,
tdfxVertex *v1 )
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[2];
tdfx_translate_vertex( ctx, v0, &v[0] );
tdfx_translate_vertex( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}
static void
tdfx_fallback_point( tdfxContextPtr imesa,
tdfxVertex *v0 )
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[1];
tdfx_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}

View file

@ -0,0 +1,529 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Author:
* Keith Whitwell <keithw@valinux.com>
*/
/* Unlike the other templates here, this assumes quite a bit about the
* underlying hardware. Specifically it assumes a d3d-like vertex
* format, with a layout more or less constrained to look like the
* following:
*
* union {
* struct {
* float x, y, z, w;
* struct { char r, g, b, a; } color;
* struct { char r, g, b, fog; } spec;
* float u0, v0;
* float u1, v1;
* } v;
* struct {
* float x, y, z, w;
* struct { char r, g, b, a; } color;
* struct { char r, g, b, fog; } spec;
* float u0, v0, q0;
* float u1, v1, q1;
* } pv;
* struct {
* float x, y, z;
* struct { char r, g, b, a; } color;
* } tv;
* float f[16];
* unsigned int ui[16];
* unsigned char ub4[4][16];
* }
*
* HW_VIEWPORT: Hardware performs viewport transform.
* HW_DIVIDE: Hardware performs perspective divide.
*
* DO_XYZW: Emit xyz and maybe w coordinates.
* DO_RGBA: Emit color, v.color is in RGBA order.
* DO_BGRA: Emit color, v.color is in BGRA order.
* DO_SPEC: Emit specular color.
* DO_TEX0: Emit tex0 u,v coordinates.
* DO_TEX1: Emit tex1 u,v coordinates.
* DO_PTEX: Emit tex0, tex1 q coordinates where possible.
*
* HAVE_TINY_VERTICES: Hardware understands v.tv format.
* HAVE_PTEX_VERTICES: Hardware understands v.pv format.
* HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
*
* Additionally, this template assumes it is emitting *transformed*
* vertices; the modifications to emit untransformed vertices (ie. to
* t&l hardware) are probably too great to cooexist with the code
* already in this file.
*
* NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
* only TEX0 is enabled, in order to maintain a vertex size which is
* an exact number of quadwords.
*/
#if (HW_VIEWPORT)
#define VIEWPORT_X(x) x
#define VIEWPORT_Y(x) x
#define VIEWPORT_Z(x) x
#else
#define VIEWPORT_X(x) (s[0] * x + s[12])
#define VIEWPORT_Y(y) (s[5] * y + s[13])
#define VIEWPORT_Z(z) (s[10] * z + s[14])
#endif
#if (HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES)
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*tc0)[4], (*tc1)[4], *fog;
GLubyte (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
GLuint tc0_size, tc1_size;
GLfloat (*coord)[4];
GLuint coord_stride;
VERTEX *v = (VERTEX *)dest;
int i;
if (HW_VIEWPORT && HW_DIVIDE) {
coord = VB->ClipPtr->data;
coord_stride = VB->ClipPtr->stride;
}
else {
coord = VB->ProjectedClipPtr->data;
coord_stride = VB->ProjectedClipPtr->stride;
}
if (DO_TEX0) {
tc0_stride = VB->TexCoordPtr[0]->stride;
tc0 = VB->TexCoordPtr[0]->data;
if (DO_PTEX)
tc0_size = VB->TexCoordPtr[0]->size;
}
if (DO_TEX1) {
tc1 = VB->TexCoordPtr[1]->data;
tc1_stride = VB->TexCoordPtr[1]->stride;
if (DO_PTEX)
tc1_size = VB->TexCoordPtr[1]->size;
}
if (DO_RGBA || DO_BGRA) {
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
}
if (DO_SPEC) {
spec = VB->SecondaryColorPtr[0]->data;
spec_stride = VB->SecondaryColorPtr[0]->stride;
}
if (DO_FOG) {
fog = VB->FogCoordPtr->data;
fog_stride = VB->FogCoordPtr->stride;
}
if (VB->importable_data) {
/* May have nonstandard strides:
*/
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
if (DO_TEX0)
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
if (DO_TEX1)
tc0 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
if (DO_RGBA || DO_BGRA)
STRIDE_4UB(col, start * col_stride);
if (DO_SPEC)
STRIDE_4UB(spec, start * spec_stride);
if (DO_FOG)
STRIDE_F(fog, start * fog_stride);
}
for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
VIEWPORT_W(v->v.w, coord[0][3]);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
}
if (DO_RGBA) {
*(GLuint *)&v->v.color = *(GLuint *)&col[0];
STRIDE_4UB(col, col_stride);
}
if (DO_BGRA) {
v->v.color.blue = col[0][2];
v->v.color.green = col[0][1];
v->v.color.red = col[0][0];
v->v.color.alpha = col[0][3];
STRIDE_4UB(col, col_stride);
}
if (DO_SPEC) {
v->v.specular.red = spec[0][0];
v->v.specular.green = spec[0][1];
v->v.specular.blue = spec[0][2];
STRIDE_4UB(spec, spec_stride);
}
if (DO_FOG) {
v->v.specular.alpha = fog[0] * 255.0;
STRIDE_F(fog, fog_stride);
}
if (DO_TEX0) {
*(GLuint *)&v->v.tu0 = *(GLuint *)&tc0[0][0];
*(GLuint *)&v->v.tv0 = *(GLuint *)&tc0[0][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
*(GLuint *)&v->pv.tq0 = *(GLuint *)&tc0[0][3];
else
*(GLuint *)&v->pv.tq0 = IEEE_ONE;
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[0][3];
v->v.w *= tc0[0][3];
v->v.u0 *= w;
v->v.v0 *= w;
}
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
if (DO_TEX1) {
if (DO_PTEX) {
*(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[0][0];
*(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[0][1];
*(GLuint *)&v->pv.q1 = IEEE_ONE;
if (tc1_size == 4)
*(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[0][3];
}
else {
*(GLuint *)&v->v.u1 = *(GLuint *)&tc1[0][0];
*(GLuint *)&v->v.v1 = *(GLuint *)&tc1[0][1];
}
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
}
}
}
else {
for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[i][0]);
VIEWPORT_Y(v->v.y, coord[i][1]);
VIEWPORT_Z(v->v.z, coord[i][2]);
VIEWPORT_W(v->v.w, coord[i][3]);
}
}
if (DO_RGBA) {
*(GLuint *)&v->v.color = *(GLuint *)&col[i];
}
if (DO_BGRA) {
v->v.color.blue = col[i][2];
v->v.color.green = col[i][1];
v->v.color.red = col[i][0];
v->v.color.alpha = col[i][3];
}
if (DO_SPEC) {
v->v.specular.red = spec[i][0];
v->v.specular.green = spec[i][1];
v->v.specular.blue = spec[i][2];
}
if (DO_FOG) {
v->v.specular.alpha = fog[i] * 255.0;
}
if (DO_TEX0) {
if (DO_PTEX) {
*(GLuint *)&v->pv.u0 = *(GLuint *)&tc0[i][0];
*(GLuint *)&v->pv.v0 = *(GLuint *)&tc0[i][1];
*(GLuint *)&v->pv.q0 = IEEE_ONE;
if (tc0_size == 4)
*(GLuint *)&v->pv.q0 = *(GLuint *)&tc0[i][3];
}
else {
*(GLuint *)&v->v.u0 = *(GLuint *)&tc0[i][0];
*(GLuint *)&v->v.v0 = *(GLuint *)&tc0[i][1];
}
}
if (DO_TEX1) {
if (DO_PTEX) {
*(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[i][0];
*(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[i][1];
*(GLuint *)&v->pv.q1 = IEEE_ONE;
if (tc1_size == 4)
*(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[i][3];
}
else {
*(GLuint *)&v->v.u1 = *(GLuint *)&tc1[i][0];
*(GLuint *)&v->v.v1 = *(GLuint *)&tc1[i][1];
}
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0; /* must be valid float to avoid culling? */
}
}
}
if (DO_PTEX && !HAVE_PTEX_VERTICES) {
INVALIDATE_STORED_VERTICES();
}
}
#else
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte (*col)[4] = VB->ColorPtr[0]->data;
GLuint col_stride = VB->ColorPtr[0]->stride;
GLfloat (*coord)[4] = VB->ProjectedClipPtr->data;
GLuint coord_stride = VB->ProjectedClipPtr->stride;
GLfloat *v = (GLfloat *)dest;
int i;
ASSERT(stride == 4);
/* Pack what's left into a 4-dword vertex. Color is in a different
* place, and there is no 'w' coordinate.
*/
if (VB->importable_data) {
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
STRIDE_4UB(col, start * col_stride);
}
for (i=start; i < end; i++, v+=4) {
if (HW_VIEWPORT || mask[i] == 0) {
v[0] = VIEWPORT_X(coord[0][0]);
v[1] = VIEWPORT_Y(coord[0][1]);
v[2] = VIEWPORT_Z(coord[0][2]);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
if (DO_RGBA) {
*(GLuint *)&v[3] = *(GLuint *)col;
}
else if (DO_BGRA) {
GLubyte *b = (GLubyte *)&v[3];
b[0] = col[0][2];
b[1] = col[0][1];
b[2] = col[0][0];
b[3] = col[0][3];
}
STRIDE_4UB( col, col_stride );
}
}
else {
for (i=start; i < end; i++, v+=4) {
if (HW_VIEWPORT || mask[i] == 0) {
v[0] = VIEWPORT_X(coord[i][0]);
v[1] = VIEWPORT_Y(coord[i][1]);
v[2] = VIEWPORT_Z(coord[i][2]);
}
if (DO_RGBA) {
*(GLuint *)&v[3] = *(GLuint *)&col[i];
}
else if (DO_BGRA) {
GLubyte *b = (GLubyte *)&v[3];
b[0] = col[i][2];
b[1] = col[i][1];
b[2] = col[i][0];
b[3] = col[i][3];
}
}
}
}
#endif
#if (DO_XYZW) && (DO_RGBA)
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
if (DO_PTEX)
return GL_TRUE;
if (DO_TEX0) {
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (DO_TEX1) {
if (VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (VB->TexCoordPtr[1]->size == 4)
return GL_FALSE;
}
if (VB->TexCoordPtr[0]->size == 4)
return GL_FALSE;
}
return GL_TRUE;
}
#if (!DO_PTEX || HAVE_PTEX_VERTICES)
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ddverts = GET_VERTEX_STORE();
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
const GLfloat *dstclip = VB->ClipPtr->data[edst];
GLfloat w;
VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
VERTEX *in = (VERTEX *)(ddverts + (eout << shift));
VERTEX *out = (VERTEX *)(ddverts + (ein << shift));
/* fprintf(stderr, "%s\n", __FUNCTION__); */
if (!HW_DIVIDE) {
w = 1.0 / dstclip[3];
VIEWPORT_X( dst->v.x, dstclip[0] * w );
VIEWPORT_Y( dst->v.y, dstclip[1] * w );
VIEWPORT_Z( dst->v.z, dstclip[2] * w );
}
else {
VIEWPORT_X( dst->v.x, dstclip[0] );
VIEWPORT_Y( dst->v.y, dstclip[1] );
VIEWPORT_Z( dst->v.z, dstclip[2] );
w = dstclip[3];
}
if (HW_DIVIDE || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1) {
if (!HW_VIEWPORT || !HW_DIVIDE)
dst->v.w = w;
INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
if (DO_SPEC) {
INTERP_UB( t, dst->ub4[5][0], out->ub4[5][0], in->ub4[5][0] );
INTERP_UB( t, dst->ub4[5][1], out->ub4[5][1], in->ub4[5][1] );
INTERP_UB( t, dst->ub4[5][2], out->ub4[5][2], in->ub4[5][2] );
}
if (DO_FOG) {
INTERP_UB( t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3] );
}
if (DO_TEX0) {
if (DO_PTEX && HAVE_PTEX_VERTICES) {
INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
}
else {
INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
}
}
if (DO_TEX1) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
} else {
INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
}
}
else if (DO_PTEX) {
dst->pv.q0 = 0.0; /* must be a valid float on radeon */
}
} else {
/* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
*/
INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
}
}
#endif
#endif
static void TAG(init)( void )
{
setup_tab[IND].emit = TAG(emit);
#if (DO_XYZW && DO_RGBA)
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
setup_tab[IND].interp = TAG(interp);
#endif
if (DO_SPEC)
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4_spec5;
else if (HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1)
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4;
else
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba3;
if (DO_TEX1) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
}
else {
setup_tab[IND].vc_format = TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 10;
setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (DO_TEX0) {
if (DO_PTEX && HAVE_PTEX_VERTICES) {
setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
} else {
setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
setup_tab[IND].vertex_stride_shift = 5;
}
}
else if (!HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 4;
setup_tab[IND].vertex_stride_shift = 4;
} else if (HAVE_NOTEX_VERTICES) {
setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 6;
setup_tab[IND].vertex_stride_shift = 5;
} else {
setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
setup_tab[IND].vertex_stride_shift = 5;
}
}
#undef IND
#undef TAG

View file

@ -654,8 +654,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
static const struct gl_pipeline_stage *fx_pipeline[] = {
&_tnl_update_material_stage, /* TODO: Add the fastpath here */
&_tnl_vertex_transform_stage,
&_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */

View file

@ -1,4 +1,4 @@
# $Id: Makefile.X11,v 1.44 2001/02/16 00:35:34 keithw Exp $
# $Id: Makefile.X11,v 1.45 2001/02/16 18:14:41 keithw Exp $
# Mesa 3-D graphics library
# Version: 3.5
@ -143,7 +143,6 @@ CORE_SOURCES = \
swrast/s_pb.c \
swrast/s_pixeltex.c \
swrast/s_points.c \
swrast/s_quads.c \
swrast/s_readpix.c \
swrast/s_scissor.c \
swrast/s_span.c \

View file

@ -1,4 +1,4 @@
/* $Id: enable.c,v 1.41 2001/02/13 23:51:34 brianp Exp $ */
/* $Id: enable.c,v 1.42 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -273,6 +273,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Enabled = state;
ctx->_Enabled ^= ENABLE_LIGHT;
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
else
ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
break;
case GL_LINE_SMOOTH:
if (ctx->Line.SmoothFlag == state)
@ -724,7 +732,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.ColorSumEnabled = state;
ctx->_TriangleCaps ^= DD_SEPERATE_SPECULAR;
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
else
ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
break;
/* GL_MESA_sprite_point */

View file

@ -1,4 +1,4 @@
/* $Id: light.c,v 1.37 2001/02/15 01:33:52 keithw Exp $ */
/* $Id: light.c,v 1.38 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -421,7 +421,14 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params )
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Model.ColorControl = newenum;
ctx->_TriangleCaps ^= DD_SEPERATE_SPECULAR;
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
else
ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glLightModel" );

View file

@ -1,4 +1,4 @@
/* $Id: s_aatriangle.c,v 1.6 2001/01/23 23:39:37 brianp Exp $ */
/* $Id: s_aatriangle.c,v 1.7 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -405,9 +405,7 @@ _mesa_set_aa_triangle_function(GLcontext *ctx)
ASSERT(ctx->Polygon.SmoothFlag);
if (ctx->Texture._ReallyEnabled) {
if (ctx->Light.Enabled &&
(ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
ctx->Fog.ColorSumEnabled)) {
if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
if (swrast->_MultiTextureEnabled) {
SWRAST_CONTEXT(ctx)->Triangle = spec_multitex_aa_tri;
}
@ -424,13 +422,12 @@ _mesa_set_aa_triangle_function(GLcontext *ctx)
}
}
}
else {
if (ctx->Visual.rgbMode) {
SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
}
else {
SWRAST_CONTEXT(ctx)->Triangle = index_aa_tri;
}
else if (ctx->Visual.rgbMode) {
SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
}
else {
SWRAST_CONTEXT(ctx)->Triangle = index_aa_tri;
}
ASSERT(SWRAST_CONTEXT(ctx)->Triangle);
}

View file

@ -1,4 +1,4 @@
/* $Id: s_context.c,v 1.12 2001/01/29 21:47:13 brianp Exp $ */
/* $Id: s_context.c,v 1.13 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -35,7 +35,6 @@
#include "s_points.h"
#include "s_lines.h"
#include "s_triangle.h"
#include "s_quads.h"
#include "s_blend.h"
#include "s_context.h"
#include "s_texture.h"
@ -153,31 +152,32 @@ _swrast_update_hint( GLcontext *ctx )
swrast->AllowPixelFog));
}
#define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \
_NEW_POLYGON| \
_NEW_DEPTH| \
_NEW_STENCIL| \
_NEW_COLOR| \
_NEW_TEXTURE| \
_NEW_HINT| \
_SWRAST_NEW_RASTERMASK| \
_NEW_LIGHT| \
_NEW_FOG)
#define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \
_NEW_POLYGON| \
_NEW_DEPTH| \
_NEW_STENCIL| \
_NEW_COLOR| \
_NEW_TEXTURE| \
_NEW_HINT| \
_SWRAST_NEW_RASTERMASK| \
_NEW_LIGHT| \
_NEW_FOG | \
_DD_NEW_SEPERATE_SPECULAR)
#define _SWRAST_NEW_LINE (_NEW_RENDERMODE| \
_NEW_LINE| \
_NEW_TEXTURE| \
_NEW_LIGHT| \
_NEW_FOG| \
_NEW_DEPTH)
#define _SWRAST_NEW_LINE (_NEW_RENDERMODE| \
_NEW_LINE| \
_NEW_TEXTURE| \
_NEW_LIGHT| \
_NEW_FOG| \
_NEW_DEPTH | \
_DD_NEW_SEPERATE_SPECULAR)
#define _SWRAST_NEW_POINT (_NEW_RENDERMODE | \
_NEW_POINT | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_FOG)
#define _SWRAST_NEW_QUAD 0
#define _SWRAST_NEW_POINT (_NEW_RENDERMODE | \
_NEW_POINT | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_FOG | \
_DD_NEW_SEPERATE_SPECULAR)
#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
@ -188,19 +188,6 @@ _swrast_update_hint( GLcontext *ctx )
/* Stub for swrast->Triangle to select a true triangle function
* after a state change.
*/
static void
_swrast_validate_quad( GLcontext *ctx,
const SWvertex *v0, const SWvertex *v1,
const SWvertex *v2, const SWvertex *v3 )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
_swrast_validate_derived( ctx );
swrast->choose_quad( ctx );
swrast->Quad( ctx, v0, v1, v2, v3 );
}
static void
_swrast_validate_triangle( GLcontext *ctx,
const SWvertex *v0,
@ -212,6 +199,12 @@ _swrast_validate_triangle( GLcontext *ctx,
_swrast_validate_derived( ctx );
swrast->choose_triangle( ctx );
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
!ctx->Texture._ReallyEnabled) {
swrast->SpecTriangle = swrast->Triangle;
swrast->Triangle = _swrast_add_spec_terms_triangle;
}
swrast->Triangle( ctx, v0, v1, v2 );
}
@ -223,6 +216,13 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
_swrast_validate_derived( ctx );
swrast->choose_line( ctx );
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
!ctx->Texture._ReallyEnabled) {
swrast->SpecLine = swrast->Line;
swrast->Line = _swrast_add_spec_terms_line;
}
swrast->Line( ctx, v0, v1 );
}
@ -234,6 +234,12 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
_swrast_validate_derived( ctx );
swrast->choose_point( ctx );
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
!ctx->Texture._ReallyEnabled) {
swrast->SpecPoint = swrast->Point;
swrast->Point = _swrast_add_spec_terms_point;
}
swrast->Point( ctx, v0 );
}
@ -302,9 +308,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
if (new_state & swrast->invalidate_point)
swrast->Point = _swrast_validate_point;
if (new_state & swrast->invalidate_quad)
swrast->Quad = _swrast_validate_quad;
if (new_state & _SWRAST_NEW_BLEND_FUNC)
swrast->BlendFunc = _swrast_validate_blend_func;
@ -350,12 +353,8 @@ _swrast_Quad( GLcontext *ctx,
const SWvertex *v0, const SWvertex *v1,
const SWvertex *v2, const SWvertex *v3 )
{
/* fprintf(stderr, "%s\n", __FUNCTION__); */
/* _swrast_print_vertex( ctx, v0 ); */
/* _swrast_print_vertex( ctx, v1 ); */
/* _swrast_print_vertex( ctx, v2 ); */
/* _swrast_print_vertex( ctx, v3 ); */
SWRAST_CONTEXT(ctx)->Quad( ctx, v0, v1, v2, v3 );
SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v2, v3 );
}
void
@ -432,17 +431,14 @@ _swrast_CreateContext( GLcontext *ctx )
swrast->choose_point = _swrast_choose_point;
swrast->choose_line = _swrast_choose_line;
swrast->choose_triangle = _swrast_choose_triangle;
swrast->choose_quad = _swrast_choose_quad;
swrast->invalidate_point = _SWRAST_NEW_POINT;
swrast->invalidate_line = _SWRAST_NEW_LINE;
swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE;
swrast->invalidate_quad = _SWRAST_NEW_QUAD;
swrast->Point = _swrast_validate_point;
swrast->Line = _swrast_validate_line;
swrast->Triangle = _swrast_validate_triangle;
swrast->Quad = _swrast_validate_quad;
swrast->InvalidateState = _swrast_sleep;
swrast->BlendFunc = _swrast_validate_blend_func;

View file

@ -63,10 +63,6 @@ typedef void (*swrast_line_func)( GLcontext *ctx,
typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
const SWvertex *, const SWvertex *);
typedef void (*swrast_quad_func)( GLcontext *ctx,
const SWvertex *, const SWvertex *,
const SWvertex *, const SWvertex *);
/*
@ -136,12 +132,10 @@ typedef struct
void (*choose_point)( GLcontext * );
void (*choose_line)( GLcontext * );
void (*choose_triangle)( GLcontext * );
void (*choose_quad)( GLcontext * );
GLuint invalidate_point;
GLuint invalidate_line;
GLuint invalidate_triangle;
GLuint invalidate_quad;
/* Function pointers for dispatch behind public entrypoints.
@ -151,7 +145,14 @@ typedef struct
swrast_point_func Point;
swrast_line_func Line;
swrast_tri_func Triangle;
swrast_quad_func Quad;
/* Placeholders for when seperate specular (or secondary color) is
* enabled but texturing is not.
*/
swrast_point_func SpecPoint;
swrast_line_func SpecLine;
swrast_tri_func SpecTriangle;
/* Internal hooks, kept uptodate by the same mechanism as above.
*/

View file

@ -1,4 +1,4 @@
/* $Id: s_lines.c,v 1.10 2001/01/23 23:39:37 brianp Exp $ */
/* $Id: s_lines.c,v 1.11 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -26,6 +26,7 @@
#include "glheader.h"
#include "colormac.h"
#include "macros.h"
#include "mmath.h"
#include "s_aaline.h"
@ -909,6 +910,22 @@ static void flat_multitextured_line( GLcontext *ctx,
}
void _swrast_add_spec_terms_line( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1 )
{
SWvertex *ncv0 = (SWvertex *)v0;
SWvertex *ncv1 = (SWvertex *)v1;
GLchan c[2][4];
COPY_CHAN4( c[0], ncv0->color );
COPY_CHAN4( c[1], ncv1->color );
ACC_3V( ncv0->color, ncv0->specular );
ACC_3V( ncv1->color, ncv1->specular );
SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
COPY_CHAN4( ncv0->color, c[0] );
COPY_CHAN4( ncv1->color, c[1] );
}
#ifdef DEBUG
extern void
@ -978,9 +995,8 @@ _swrast_choose_line( GLcontext *ctx )
ASSERT(swrast->Triangle);
}
else if (ctx->Texture._ReallyEnabled) {
if (swrast->_MultiTextureEnabled
|| ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
|| ctx->Fog.ColorSumEnabled) {
if (swrast->_MultiTextureEnabled ||
(ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)) {
/* multi-texture and/or separate specular color */
if (ctx->Light.ShadeModel==GL_SMOOTH)
swrast->Line = smooth_multitextured_line;

View file

@ -1,4 +1,4 @@
/* $Id: s_lines.h,v 1.3 2000/11/22 07:32:18 joukj Exp $ */
/* $Id: s_lines.h,v 1.4 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -33,5 +33,10 @@
void
_swrast_choose_line( GLcontext *ctx );
void
_swrast_add_spec_terms_line( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1 );
#endif

View file

@ -1,4 +1,4 @@
/* $Id: s_points.c,v 1.12 2001/01/23 23:39:37 brianp Exp $ */
/* $Id: s_points.c,v 1.13 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -26,6 +26,7 @@
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "mmath.h"
@ -158,6 +159,18 @@
void _swrast_add_spec_terms_point( GLcontext *ctx,
const SWvertex *v0 )
{
SWvertex *ncv0 = (SWvertex *)v0;
GLchan c[1][4];
COPY_CHAN4( c[0], ncv0->color );
ACC_3V( ncv0->color, ncv0->specular );
SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
COPY_CHAN4( ncv0->color, c[0] );
}
/* record the current point function name */
#ifdef DEBUG
@ -263,3 +276,4 @@ _swrast_choose_point( GLcontext *ctx )
USE(gl_select_point);
}
}

View file

@ -1,4 +1,4 @@
/* $Id: s_points.h,v 1.3 2000/11/22 07:32:18 joukj Exp $ */
/* $Id: s_points.h,v 1.4 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -33,5 +33,8 @@
void
_swrast_choose_point( GLcontext *ctx );
void
_swrast_add_spec_terms_point( GLcontext *ctx,
const SWvertex *v0 );
#endif

View file

@ -1,4 +1,4 @@
/* $Id: s_triangle.c,v 1.12 2001/02/07 18:44:55 brianp Exp $ */
/* $Id: s_triangle.c,v 1.13 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -34,6 +34,7 @@
#include "glheader.h"
#include "context.h"
#include "colormac.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
@ -2232,6 +2233,27 @@ static void occlusion_zless_triangle( GLcontext *ctx,
void _swrast_add_spec_terms_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2 )
{
SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */
SWvertex *ncv1 = (SWvertex *)v1;
SWvertex *ncv2 = (SWvertex *)v2;
GLchan c[3][4];
COPY_CHAN4( c[0], ncv0->color );
COPY_CHAN4( c[1], ncv1->color );
COPY_CHAN4( c[2], ncv2->color );
ACC_3V( ncv0->color, ncv0->specular );
ACC_3V( ncv1->color, ncv1->specular );
ACC_3V( ncv2->color, ncv2->specular );
SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 );
COPY_CHAN4( ncv0->color, c[0] );
COPY_CHAN4( ncv1->color, c[1] );
COPY_CHAN4( ncv2->color, c[2] );
}
#if 0
@ -2358,9 +2380,7 @@ _swrast_choose_triangle( GLcontext *ctx )
swrast->Triangle = lambda_multitextured_triangle;
dputs("lambda_multitextured_triangle");
}
else if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled) {
else if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
/* separate specular color interpolation */
if (needLambda) {
swrast->Triangle = lambda_textured_spec_triangle;
@ -2387,8 +2407,8 @@ _swrast_choose_triangle( GLcontext *ctx )
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* smooth shaded, no texturing, stippled or some raster ops */
if (rgbmode) {
dputs("smooth_rgba_triangle");
swrast->Triangle = smooth_rgba_triangle;
dputs("smooth_rgba_triangle");
swrast->Triangle = smooth_rgba_triangle;
}
else {
dputs("smooth_ci_triangle");
@ -2398,8 +2418,8 @@ _swrast_choose_triangle( GLcontext *ctx )
else {
/* flat shaded, no texturing, stippled or some raster ops */
if (rgbmode) {
dputs("flat_rgba_triangle");
swrast->Triangle = flat_rgba_triangle;
dputs("flat_rgba_triangle");
swrast->Triangle = flat_rgba_triangle;
}
else {
dputs("flat_ci_triangle");

View file

@ -1,4 +1,4 @@
/* $Id: s_triangle.h,v 1.4 2000/11/22 07:32:18 joukj Exp $ */
/* $Id: s_triangle.h,v 1.5 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -45,6 +45,12 @@ GLboolean gl_cull_triangle( GLcontext *ctx,
void
_swrast_choose_triangle( GLcontext *ctx );
void
_swrast_add_spec_terms_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2 );
#endif

View file

@ -1,4 +1,4 @@
/* $Id: ss_context.c,v 1.10 2001/02/16 00:35:35 keithw Exp $ */
/* $Id: ss_context.c,v 1.11 2001/02/16 18:14:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -152,17 +152,7 @@ _swsetup_RenderStart( GLcontext *ctx )
if (VB->ClipMask && VB->importable_data)
VB->import_data( ctx,
VB->importable_data,
VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
/* Ugly hack: Tie up some dangling pointers for flat/twoside code
* in ss_tritmp.h and ss_interptmp.h
*/
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0 ||
ctx->Texture._ReallyEnabled == 0) {
VB->SecondaryColorPtr[0] = VB->ColorPtr[0];
VB->SecondaryColorPtr[1] = VB->ColorPtr[1];
}
VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
}
void

View file

@ -78,6 +78,14 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs )
}
}
/* Tie up some dangling pointers for flat/twoside code in ss_tritmp.h
*/
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0) {
VB->SecondaryColorPtr[0] = VB->ColorPtr[0];
VB->SecondaryColorPtr[1] = VB->ColorPtr[1];
}
proj = VB->ProjectedClipPtr->data;
if (IND & FOG)
fog = VB->FogCoordPtr->data;

View file

@ -1,4 +1,4 @@
/* $Id: t_vb_light.c,v 1.7 2001/02/16 00:35:35 keithw Exp $ */
/* $Id: t_vb_light.c,v 1.8 2001/02/16 18:14:42 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -174,8 +174,7 @@ static GLboolean run_validate_lighting( GLcontext *ctx,
if (ctx->Visual.rgbMode) {
if (ctx->Light._NeedVertices) {
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
ctx->Texture._ReallyEnabled)
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
tab = _tnl_light_spec_tab;
else
tab = _tnl_light_tab;
@ -271,8 +270,7 @@ static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
stage->inputs |= VERT_RGBA;
stage->outputs = VERT_RGBA;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
ctx->Texture._ReallyEnabled)
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
stage->outputs |= VERT_SPEC_RGB;
}
}
@ -309,9 +307,8 @@ static void dtr( struct gl_pipeline_stage *stage )
const struct gl_pipeline_stage _tnl_lighting_stage =
{
"lighting",
_NEW_LIGHT|_NEW_TEXTURE, /* recheck; texture for seperate_specular */
_NEW_LIGHT|_NEW_MODELVIEW|
_NEW_TEXTURE, /* recalc -- modelview dependency
_NEW_LIGHT, /* recheck */
_NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency
* otherwise not captured by inputs
* (which may be VERT_OBJ) */
0,0,0, /* active, inputs, outputs */

View file

@ -1,4 +1,4 @@
/* $Id: t_vb_lighttmp.h,v 1.7 2001/02/16 00:35:35 keithw Exp $ */
/* $Id: t_vb_lighttmp.h,v 1.8 2001/02/16 18:14:42 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -524,19 +524,20 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
if (stage->changed_inputs == 0)
return;
if ( CHECK_COLOR_MATERIAL(j) )
gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
if ( CHECK_MATERIAL(j) )
gl_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
gl_validate_all_lighting_tables( ctx );
baseubyte[0][3] = ctx->Light._BaseAlpha[0];
baseubyte[1][3] = ctx->Light._BaseAlpha[1];
do {
if ( CHECK_COLOR_MATERIAL(j) )
gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
if ( CHECK_MATERIAL(j) )
gl_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
gl_validate_all_lighting_tables( ctx );
baseubyte[0][3] = ctx->Light._BaseAlpha[0];
baseubyte[1][3] = ctx->Light._BaseAlpha[1];
/* No attenuation, so incoporate _MatAmbient into base color.
*/
{
@ -596,17 +597,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
STRIDE_F(normal, NSTRIDE);
}
/* Have to recompute our base colors on material change.
*/
if ( CHECK_MATERIAL(j) )
gl_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_COLOR_MATERIAL(j) )
gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
if ( CHECK_VALIDATE(j) )
gl_validate_all_lighting_tables( ctx );
} while (!CHECK_END_VB(j));
}
@ -651,19 +641,20 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
if (stage->changed_inputs == 0)
return;
if ( CHECK_COLOR_MATERIAL(j) )
gl_update_color_material( ctx, *CMcolor );
if ( CHECK_MATERIAL(j) )
gl_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
gl_validate_all_lighting_tables( ctx );
do {
do {
GLfloat sum[2][3];
if ( CHECK_COLOR_MATERIAL(j) )
gl_update_color_material( ctx, CMcolor[j] );
if ( CHECK_MATERIAL(j) )
gl_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
gl_validate_all_lighting_tables( ctx );
COPY_3V(sum[0], ctx->Light._BaseColor[0]);
if (IDX & LIGHT_TWOSIDE)
COPY_3V(sum[1], ctx->Light._BaseColor[1]);
@ -721,15 +712,6 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
STRIDE_F(normal, NSTRIDE);
}
if ( CHECK_COLOR_MATERIAL(j) )
gl_update_color_material( ctx, CMcolor[j] );
if ( CHECK_MATERIAL(j) )
gl_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
gl_validate_all_lighting_tables( ctx );
} while (!CHECK_END_VB(j));
}

View file

@ -1,4 +1,4 @@
/* $Id: t_vb_render.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */
/* $Id: t_vb_render.c,v 1.14 2001/02/16 18:14:42 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -63,18 +63,6 @@
/* typedef void (*clip_line_func)( GLcontext *ctx, */
/* GLuint i, GLuint j, */
/* GLubyte mask); */
/* typedef void (*clip_poly_func)( GLcontext *ctx, */
/* GLuint n, GLuint vlist[], */
/* GLubyte mask ); */
/**********************************************************************/
/* Clip single primitives */
/**********************************************************************/
@ -184,7 +172,7 @@ do { \
#define TAG(x) clip_##x##_verts
#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x )
#define RESET_STIPPLE if (stipple) ctx->Driver.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define PRESERVE_VB_DEFS
#include "t_vb_rendertmp.h"
@ -268,7 +256,7 @@ static void clip_elt_triangles( GLcontext *ctx,
(void) elt;
#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x )
#define RENDER_TAB_QUALIFIER
#define PRESERVE_VB_DEFS
@ -337,8 +325,6 @@ static GLboolean run_render( GLcontext *ctx,
length= VB->PrimitiveLength[i];
ASSERT(length || (flags & PRIM_LAST));
ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
/* fprintf(stderr, "Render %s %d..%d\n", */
/* _mesa_prim_name[flags&PRIM_MODE_MASK], i, i+length); */
if (length)
tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
}