mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
This commit is contained in:
parent
2448fc7dee
commit
46b0988c67
26 changed files with 2996 additions and 173 deletions
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@ -1,4 +1,4 @@
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# $Id: Makefile.X11,v 1.44 2001/02/16 00:35:34 keithw Exp $
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# $Id: Makefile.X11,v 1.45 2001/02/16 18:14:41 keithw Exp $
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# Mesa 3-D graphics library
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# Version: 3.5
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@ -143,7 +143,6 @@ CORE_SOURCES = \
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swrast/s_pb.c \
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swrast/s_pixeltex.c \
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swrast/s_points.c \
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swrast/s_quads.c \
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swrast/s_readpix.c \
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swrast/s_scissor.c \
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swrast/s_span.c \
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32
src/mesa/drivers/common/t_dd.c
Normal file
32
src/mesa/drivers/common/t_dd.c
Normal file
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@ -0,0 +1,32 @@
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static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc )
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{
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i810ContextPtr imesa = I810_CONTEXT( ctx );
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GLubyte *i810verts = (GLubyte *)imesa->verts;
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GLuint shift = imesa->vertex_stride_shift;
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i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
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i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
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dst->ui[4] = src->ui[4];
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dst->ui[5] = src->ui[5];
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}
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static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc )
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{
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i810ContextPtr imesa = I810_CONTEXT( ctx );
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GLubyte *i810verts = (GLubyte *)imesa->verts;
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GLuint shift = imesa->vertex_stride_shift;
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i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
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i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
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dst->ui[4] = src->ui[4];
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}
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static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc )
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{
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i810ContextPtr imesa = I810_CONTEXT( ctx );
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GLubyte *i810verts = (GLubyte *)imesa->verts;
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GLuint shift = imesa->vertex_stride_shift;
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i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
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i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
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dst->ui[3] = src->ui[3];
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}
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980
src/mesa/drivers/common/t_dd_dmatmp.h
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980
src/mesa/drivers/common/t_dd_dmatmp.h
Normal file
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@ -0,0 +1,980 @@
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Author:
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* Keith Whitwell <keithw@valinux.com>
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*/
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/* Template for render stages which build and emit vertices directly
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* to fixed-size dma buffers. Useful for rendering strips and other
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* native primitives where clipping and per-vertex tweaks such as
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* those in t_dd_tritmp.h are not required.
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*
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* Produces code for both inline triangles and indexed triangles.
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* Where various primitive types are unaccelerated by hardware, the
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* code attempts to fallback to other primitive types (quadstrips to
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* tristrips, lineloops to linestrips), or to indexed vertices.
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* Ultimately, a FALLBACK() macro is invoked if there is no way to
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* render the primitive natively.
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*/
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#if !defined(HAVE_TRI_STRIPS) || !defined(HAVE_TRIANGLES)
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#error "must have at least tristrips and triangles to use render template"
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#endif
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#if !HAVE_ELTS
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#define ALLOC_ELTS( nr )
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#define EMIT_ELT( offset, elt )
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#define INCR_ELTS( nr )
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#endif
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#ifndef EMIT_TWO_ELTS
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#define EMIT_TWO_ELTS( offset, elt0, elt1 ) \
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do { \
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EMIT_ELT( offset, elt0 ); \
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EMIT_ELT( offset+1, elt1 ); \
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} while (0)
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#endif
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/**********************************************************************/
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/* Render whole begin/end objects */
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/**********************************************************************/
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static GLboolean TAG(emit_elt_verts)( GLcontext *ctx,
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GLuint start, GLuint count )
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{
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if (HAVE_ELTS) {
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GLuint nr = count - start;
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if ( nr >= GET_SUBSEQUENT_VB_MAX_VERTS() )
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return GL_FALSE;
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NEW_PRIMITIVE(); /* finish last prim */
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EMIT_INDEXED_VERTS( ctx, start, count );
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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static void TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr )
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{
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GLushort *dest;
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GLint i;
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ELTS_VARS;
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ALLOC_ELTS( nr );
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for ( i = 0 ; i < nr ; i++, elts += 2 ) {
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EMIT_TWO_ELTS( 0, elts[0], elts[1] );
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INCR_ELTS( 2 );
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}
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}
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/***********************************************************************
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* Render non-indexed primitives.
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***********************************************************************/
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static void TAG(render_points_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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if (HAVE_POINTS) {
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int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
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int currentsz = GET_CURRENT_VB_MAX_VERTS();
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GLuint j, nr;
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INIT( GL_POINTS );
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if (currentsz < 8)
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currentsz = dmasz;
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for (j = start; j < count; j += nr ) {
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nr = MIN2( currentsz, count - j );
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EMIT_VERTS( ctx, j, nr );
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currentsz = dmasz;
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}
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} else {
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FALLBACK( ctx, start, count, flags );
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}
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}
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static void TAG(render_lines_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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if (HAVE_LINES) {
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int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
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int currentsz = GET_CURRENT_VB_MAX_VERTS();
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GLuint j, nr;
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INIT( GL_LINES );
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/* Emit whole number of lines in total and in each buffer:
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*/
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count -= (count-start) & 1;
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currentsz -= currentsz & 1;
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dmasz -= dmasz & 1;
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if (currentsz < 8)
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currentsz = dmasz;
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for (j = start; j < count; j += nr ) {
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nr = MIN2( currentsz, count - j );
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EMIT_VERTS( ctx, j, nr );
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currentsz = dmasz;
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}
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} else {
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FALLBACK( ctx, start, count, flags );
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}
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}
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static void TAG(render_line_strip_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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if (HAVE_LINE_STRIPS) {
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int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
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int currentsz = GET_CURRENT_VB_MAX_VERTS();
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GLuint j, nr;
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NEW_PRIMITIVE(); /* always a new primitive */
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INIT( GL_LINE_STRIP );
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if (currentsz < 8)
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currentsz = dmasz;
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for (j = start; j < count - 1; j += nr - 1 ) {
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nr = MIN2( currentsz, count - j );
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EMIT_VERTS( ctx, j, nr );
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currentsz = dmasz;
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}
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} else {
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FALLBACK( ctx, start, count, flags );
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}
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}
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static void TAG(render_line_loop_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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if (HAVE_LINE_STRIPS) {
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int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
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int currentsz = GET_CURRENT_VB_MAX_VERTS();
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GLuint j, nr;
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NEW_PRIMITIVE();
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INIT( GL_LINE_STRIP );
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if (flags & PRIM_BEGIN)
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j = start;
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else
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j = start + 1;
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/* Ensure last vertex won't wrap buffers:
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*/
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currentsz--;
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dmasz--;
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if (currentsz < 8)
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currentsz = dmasz;
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for ( ; j < count - 1; j += nr - 1 ) {
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nr = MIN2( currentsz, count - j );
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EMIT_VERTS( ctx, j, nr );
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currentsz = dmasz;
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}
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if (flags & PRIM_END)
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EMIT_VERTS( ctx, start, 1 );
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} else {
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FALLBACK( ctx, start, count, flags );
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}
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}
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static void TAG(render_triangles_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3;
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int currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;
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GLuint j, nr;
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INIT(GL_TRIANGLES);
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/* Emit whole number of tris in total. dmasz is already a multiple
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* of 3.
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*/
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count -= (count-start)%3;
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if (currentsz < 8)
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currentsz = dmasz;
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for (j = start; j < count; j += nr) {
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nr = MIN2( currentsz, count - j );
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EMIT_VERTS( ctx, j, nr );
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currentsz = dmasz;
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}
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}
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static void TAG(render_tri_strip_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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GLuint j, nr;
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int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
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int currentsz;
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INIT(GL_TRIANGLE_STRIP);
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NEW_PRIMITIVE();
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currentsz = GET_CURRENT_VB_MAX_VERTS();
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if (currentsz < 8) {
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FIRE_VERTICES( ctx );
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currentsz = dmasz;
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}
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if (flags & PRIM_PARITY) {
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if (HAVE_TRI_STRIP_1 && 0) {
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} else {
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EMIT_VERTS( ctx, start, 1 );
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currentsz--;
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}
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}
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/* From here on emit even numbers of tris when wrapping over buffers:
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*/
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dmasz -= (dmasz & 1);
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currentsz -= (currentsz & 1);
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for (j = start ; j < count - 2; j += nr - 2 ) {
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nr = MIN2( currentsz, count - j );
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EMIT_VERTS( ctx, j, nr );
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currentsz = dmasz;
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}
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}
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static void TAG(render_tri_fan_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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if (HAVE_TRI_FAN) {
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GLuint j, nr;
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int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
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int currentsz = GET_CURRENT_VB_MAX_VERTS();
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NEW_PRIMITIVE();
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INIT(GL_TRIANGLE_FAN);
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if (currentsz < 8) {
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FIRE_VERTICES( ctx );
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currentsz = dmasz;
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}
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for (j = start + 1 ; j < count - 1; j += nr - 1 ) {
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nr = MIN2( currentsz, count - j + 1 );
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EMIT_VERTS( ctx, start, 1 );
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EMIT_VERTS( ctx, j, nr - 1 );
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currentsz = dmasz;
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}
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}
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else {
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/* Could write code to emit these as indexed vertices (for the
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* g400, for instance).
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*/
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FALLBACK( ctx, start, count, flags );
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}
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}
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static void TAG(render_poly_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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if (HAVE_POLYGON) {
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GLuint j, nr;
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int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
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int currentsz = GET_CURRENT_VB_MAX_VERTS();
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NEW_PRIMITIVE();
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INIT(GL_POLYGON);
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if (currentsz < 8) {
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FIRE_VERTICES( ctx );
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currentsz = dmasz;
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}
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for (j = start + 1 ; j < count - 1 ; j += nr - 1 ) {
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nr = MIN2( currentsz, count - j + 1 );
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EMIT_VERTS( ctx, start, 1 );
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EMIT_VERTS( ctx, j, nr - 1 );
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currentsz = dmasz;
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}
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}
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else if (HAVE_TRIFAN && !(ctx->TriangleCaps & DD_FLATSHADE)) {
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TAG(render_tri_fan_verts)( ctx, start, count, flags );
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} else {
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FALLBACK( ctx, start, count, flags );
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}
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}
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static void TAG(render_quad_strip_verts)( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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{
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GLuint j, nr;
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if (HAVE_QUAD_STRIPS && 0) {
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/* TODO.
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*/
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} else if (ctx->_TriangleCaps & DD_FLATSHADE) {
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if (emit_elt_verts( ctx, start, count )) {
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int dmasz = SUBSEQUENT_VB_ELT_NR();
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int currentsz;
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GLuint j, nr;
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||||
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||||
/* Simulate flat-shaded quadstrips using indexed vertices:
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*/
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NEW_PRIMITIVE();
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ELT_INIT( GL_TRIANGLES );
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currentsz = CURRENT_VB_ELT_NR_NEW_PRIMITIVE();
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||||
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||||
/* Emit whole number of quads in total, and in each buffer.
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*/
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dmasz -= dmasz & 1;
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count -= (count-start) & 1;
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||||
currentsz -= currentsz & 1;
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||||
|
||||
if (currentsz < 12)
|
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currentsz = dmasz;
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||||
|
||||
currentsz = currentsz/6*2;
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||||
dmasz = dmasz/6*2;
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||||
|
||||
for (j = start; j < count - 3; j += nr - 2 ) {
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||||
nr = MIN2( currentsz, count - j );
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||||
if (nr >= 4) {
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||||
GLint quads = (nr/2)-1;
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||||
GLint i;
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||||
ELTS_VARS;
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||||
|
||||
NEW_PRIMITIVE();
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||||
ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
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||||
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||||
for ( i = 0 ; i < quads*2 ; i+=2 ) {
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||||
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
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EMIT_TWO_ELTS( 2, (i+2), (i+1) );
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EMIT_TWO_ELTS( 4, (i+3), (i+2) );
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||||
INCR_ELTS( 6 );
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}
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||||
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||||
NEW_PRIMITIVE();
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||||
}
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||||
currentsz = dmasz;
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||||
}
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||||
|
||||
RELEASE_ELT_VERTS();
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||||
}
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||||
else {
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||||
/* Vertices won't fit in a single buffer or elts not available,
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||||
* fallback.
|
||||
*/
|
||||
FALLBACK( ctx, start, count, flags );
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||||
}
|
||||
}
|
||||
else {
|
||||
int dmasz = GET_SUBSEQUENT_VB_SIZE();
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||||
int currentsz = GET_CURRENT_VB_SIZE();
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||||
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||||
/* Emit smooth-shaded quadstrips as tristrips:
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||||
*/
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NEW_PRIMITIVE();
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INIT( GL_TRIANGLE_STRIP );
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|
||||
/* Emit whole number of quads in total, and in each buffer.
|
||||
*/
|
||||
dmasz -= dmasz & 1;
|
||||
currentsz -= currentsz & 1;
|
||||
count -= (count-start) & 1;
|
||||
|
||||
if (currentsz < 8) {
|
||||
FIRE_VERTICES( ctx );
|
||||
currentsz = dmasz;
|
||||
}
|
||||
|
||||
for (j = start; j < count - 3; j += nr - 2 ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
EMIT_VERTS( ctx, j, nr );
|
||||
currentsz = dmasz;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_quads_verts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_QUADS && 0) {
|
||||
} else if (emit_elt_verts( ctx, start, count )) {
|
||||
/* Hardware doesn't have a quad primitive type -- try to
|
||||
* simulate it using indexed vertices and the triangle
|
||||
* primitive:
|
||||
*/
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
GLuint j, nr;
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
ELT_INIT( GL_TRIANGLES );
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
|
||||
/* Emit whole number of quads in total, and in each buffer.
|
||||
*/
|
||||
dmasz -= dmasz & 3;
|
||||
count -= (count-start) & 3;
|
||||
currentsz -= currentsz & 3;
|
||||
|
||||
/* Adjust for rendering as triangles:
|
||||
*/
|
||||
currentsz = currentsz/6*4;
|
||||
dmasz = dmasz/6*4;
|
||||
|
||||
if (currentsz < 8)
|
||||
currentsz = dmasz;
|
||||
|
||||
for (j = start; j < count; j += nr ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
if (nr >= 4) {
|
||||
GLint quads = nr/4;
|
||||
GLint i;
|
||||
ELTS_VARS;
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
|
||||
|
||||
for ( i = 0 ; i < quads*4 ; i+=4 ) {
|
||||
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
|
||||
EMIT_TWO_ELTS( 2, (i+3), (i+1) );
|
||||
EMIT_TWO_ELTS( 4, (i+2), (i+3) );
|
||||
INCR_ELTS( 6 );
|
||||
}
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
}
|
||||
currentsz = dmasz;
|
||||
}
|
||||
|
||||
RELEASE_ELT_VERTS();
|
||||
}
|
||||
else {
|
||||
/* Vertices won't fit in a single buffer, fallback.
|
||||
*/
|
||||
FALLBACK( ctx, start, count, flags );
|
||||
}
|
||||
}
|
||||
|
||||
static void TAG(render_noop)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static void (*TAG(render_tab_verts))( GLcontext *, GLuint,
|
||||
GLuint, GLuint)[GL_POLYGON+2] =
|
||||
{
|
||||
TAG(render_points_verts),
|
||||
TAG(render_lines_verts),
|
||||
TAG(render_line_loop_verts),
|
||||
TAG(render_line_strip_verts),
|
||||
TAG(render_triangles_verts),
|
||||
TAG(render_tri_strip_verts),
|
||||
TAG(render_tri_fan_verts),
|
||||
TAG(render_quads_verts),
|
||||
TAG(render_quad_strip_verts),
|
||||
TAG(render_poly_verts),
|
||||
TAG(render_noop),
|
||||
};
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* Render elts using hardware indexed verts *
|
||||
****************************************************************************/
|
||||
|
||||
#if (HAVE_ELTS)
|
||||
static void TAG(render_points_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_POINTS) {
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
GLuint j, nr;
|
||||
|
||||
ELT_INIT( GL_POINTS );
|
||||
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS();
|
||||
if (currentsz < 8)
|
||||
currentsz = dmasz;
|
||||
|
||||
for (j = start; j < count; j += nr ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
emit_elts( ctx, elts+j, nr );
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
} else {
|
||||
ELT_FALLBACK( ctx, start, count, flags );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void TAG(render_lines_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_LINES) {
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
GLuint j, nr;
|
||||
|
||||
ELT_INIT( GL_LINES );
|
||||
|
||||
/* Emit whole number of lines in total and in each buffer:
|
||||
*/
|
||||
count -= (count-start) & 1;
|
||||
currentsz -= currentsz & 1;
|
||||
dmasz -= dmasz & 1;
|
||||
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS();
|
||||
if (currentsz < 8)
|
||||
currentsz = dmasz;
|
||||
|
||||
for (j = start; j < count; j += nr ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
emit_elts( ctx, elts+j, nr );
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
} else {
|
||||
ELT_FALLBACK( ctx, start, count, flags );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_line_strip_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_LINE_STRIPS) {
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
GLuint j, nr;
|
||||
|
||||
NEW_PRIMITIVE(); /* always a new primitive */
|
||||
ELT_INIT( GL_LINE_STRIP );
|
||||
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
if (currentsz < 8)
|
||||
currentsz = dmasz;
|
||||
|
||||
for (j = start; j < count - 1; j += nr - 1 ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
emit_elts( ctx, elts+j, nr );
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
} else {
|
||||
/* TODO: Try to emit as indexed lines.
|
||||
*/
|
||||
ELT_FALLBACK( ctx, start, count, flags );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_line_loop_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_LINE_STRIPS) {
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
GLuint j, nr;
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
ELT_INIT( GL_LINE_STRIP );
|
||||
|
||||
if (flags & PRIM_BEGIN)
|
||||
j = start;
|
||||
else
|
||||
j = start + 1;
|
||||
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
if (currentsz < 8) {
|
||||
FIRE_VERTICES( ctx );
|
||||
currentsz = dmasz;
|
||||
}
|
||||
|
||||
/* Ensure last vertex doesn't wrap:
|
||||
*/
|
||||
currentsz--;
|
||||
dmasz--;
|
||||
|
||||
for ( ; j < count - 1; j += nr - 1 ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
/* NEW_PRIMITIVE(); */
|
||||
emit_elts( ctx, elts+j, nr );
|
||||
currentsz = dmasz;
|
||||
}
|
||||
|
||||
if (flags & PRIM_END)
|
||||
emit_elts( ctx, elts+start, 1 );
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
} else {
|
||||
/* TODO: Try to emit as indexed lines */
|
||||
ELT_FALLBACK( ctx, start, count, flags );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* For verts, we still eliminate the copy from main memory to dma
|
||||
* buffers. For elts, this is probably no better (worse?) than the
|
||||
* standard path.
|
||||
*/
|
||||
static void TAG(render_triangles_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3;
|
||||
int currentsz;
|
||||
GLuint j, nr;
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
ELT_INIT( GL_TRIANGLES );
|
||||
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
|
||||
/* Emit whole number of tris in total. dmasz is already a multiple
|
||||
* of 3.
|
||||
*/
|
||||
count -= (count-start)%3;
|
||||
currentsz -= currentsz%3;
|
||||
if (currentsz < 8)
|
||||
currentsz = dmasz;
|
||||
|
||||
for (j = start; j < count; j += nr) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
emit_elts( ctx, elts+j, nr );
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void TAG(render_tri_strip_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j, nr;
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
ELT_INIT( GL_TRIANGLE_STRIP );
|
||||
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
if (currentsz < 8) {
|
||||
FIRE_VERTICES( ctx );
|
||||
currentsz = dmasz;
|
||||
}
|
||||
|
||||
if (flags & PRIM_PARITY) {
|
||||
emit_elts( ctx, elts+start, 1 );
|
||||
}
|
||||
|
||||
/* Keep the same winding over multiple buffers:
|
||||
*/
|
||||
dmasz -= (dmasz & 1);
|
||||
currentsz -= (currentsz & 1);
|
||||
|
||||
for (j = start ; j < count - 2; j += nr - 2 ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
emit_elts( ctx, elts+j, nr );
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
}
|
||||
|
||||
static void TAG(render_tri_fan_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_TRI_FAN) {
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
GLuint j, nr;
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
ELT_INIT( GL_TRIANGLE_FAN );
|
||||
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
if (currentsz < 8) {
|
||||
FIRE_VERTICES( ctx );
|
||||
currentsz = dmasz;
|
||||
}
|
||||
|
||||
for (j = start + 1 ; j < count - 1; j += nr - 1 ) {
|
||||
nr = MIN2( currentsz, count - j + 1 );
|
||||
emit_elts( ctx, elts+start, 1 );
|
||||
emit_elts( ctx, elts+j, nr - 1 );
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
} else {
|
||||
/* TODO: try to emit as indexed triangles */
|
||||
ELT_FALLBACK( ctx, start, count, flags );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_poly_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_POLYGON && 0) {
|
||||
} else if (HAVE_TRI_FAN && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
GLuint j, nr;
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
ELT_INIT( GL_TRIANGLE_FAN );
|
||||
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
if (currentsz < 8) {
|
||||
FIRE_VERTICES( ctx );
|
||||
currentsz = dmasz;
|
||||
}
|
||||
|
||||
for (j = start + 1 ; j < count - 1 ; j += nr - 1 ) {
|
||||
nr = MIN2( currentsz, count - j + 1 );
|
||||
emit_elts( ctx, elts+start, 1 );
|
||||
emit_elts( ctx, elts+j, nr - 1 );
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
} else {
|
||||
ELT_FALLBACK( ctx, start, count, flags );
|
||||
}
|
||||
}
|
||||
|
||||
static void TAG(render_quad_strip_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_QUAD_STRIPS && 0) {
|
||||
} else {
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
GLuint j, nr;
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
|
||||
/* Emit whole number of quads in total, and in each buffer.
|
||||
*/
|
||||
dmasz -= dmasz & 1;
|
||||
count -= (count-start) & 1;
|
||||
currentsz -= currentsz & 1;
|
||||
|
||||
if (currentsz < 12)
|
||||
currentsz = dmasz;
|
||||
|
||||
if (ctx->_TriangleCaps & DD_FLATSHADE) {
|
||||
ELT_INIT( GL_TRIANGLES );
|
||||
|
||||
currentsz = currentsz/6*2;
|
||||
dmasz = dmasz/6*2;
|
||||
|
||||
for (j = start; j < count - 3; j += nr - 2 ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
|
||||
if (nr >= 4)
|
||||
{
|
||||
GLint i;
|
||||
GLint quads = (nr/2)-1;
|
||||
ELTS_VARS;
|
||||
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
ALLOC_ELTS_NEW_PRIMITIVE( quads*6 );
|
||||
|
||||
for ( i = 0 ; i < quads ; i++, elts += 2 ) {
|
||||
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
|
||||
EMIT_TWO_ELTS( 2, elts[2], elts[1] );
|
||||
EMIT_TWO_ELTS( 4, elts[3], elts[2] );
|
||||
INCR_ELTS( 6 );
|
||||
}
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
}
|
||||
|
||||
currentsz = dmasz;
|
||||
}
|
||||
}
|
||||
else {
|
||||
ELT_INIT( GL_TRIANGLE_STRIP );
|
||||
|
||||
for (j = start; j < count - 3; j += nr - 2 ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
emit_elts( ctx, elts+j, nr );
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_quads_elts)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
if (HAVE_QUADS && 0) {
|
||||
} else {
|
||||
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
|
||||
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
|
||||
int currentsz;
|
||||
GLuint j, nr;
|
||||
|
||||
ELT_INIT( GL_TRIANGLES );
|
||||
currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
|
||||
|
||||
/* Emit whole number of quads in total, and in each buffer.
|
||||
*/
|
||||
dmasz -= dmasz & 3;
|
||||
count -= (count-start) & 3;
|
||||
currentsz -= currentsz & 3;
|
||||
|
||||
/* Adjust for rendering as triangles:
|
||||
*/
|
||||
currentsz = currentsz/6*4;
|
||||
dmasz = dmasz/6*4;
|
||||
|
||||
if (currentsz < 8)
|
||||
currentsz = dmasz;
|
||||
|
||||
for (j = start; j < count - 3; j += nr - 2 ) {
|
||||
nr = MIN2( currentsz, count - j );
|
||||
|
||||
if (nr >= 4)
|
||||
{
|
||||
GLint quads = nr/4;
|
||||
GLint i;
|
||||
ELTS_VARS;
|
||||
NEW_PRIMITIVE();
|
||||
ALLOC_ELTS_NEW_PRIMITIVE( quads * 6 );
|
||||
|
||||
for ( i = 0 ; i < quads ; i++, elts += 4 ) {
|
||||
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
|
||||
EMIT_TWO_ELTS( 2, elts[3], elts[1] );
|
||||
EMIT_TWO_ELTS( 4, elts[2], elts[3] );
|
||||
INCR_ELTS( 6 );
|
||||
}
|
||||
}
|
||||
|
||||
NEW_PRIMITIVE();
|
||||
currentsz = dmasz;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void (*TAG(render_tab_verts))( GLcontext *, GLuint,
|
||||
GLuint, GLuint)[GL_POLYGON+2] =
|
||||
{
|
||||
TAG(render_points_elts),
|
||||
TAG(render_lines_elts),
|
||||
TAG(render_line_loop_elts),
|
||||
TAG(render_line_strip_elts),
|
||||
TAG(render_triangles_elts),
|
||||
TAG(render_tri_strip_elts),
|
||||
TAG(render_tri_fan_elts),
|
||||
TAG(render_quads_elts),
|
||||
TAG(render_quad_strip_elts),
|
||||
TAG(render_poly_elts),
|
||||
TAG(render_noop),
|
||||
};
|
||||
#endif
|
||||
|
||||
439
src/mesa/drivers/common/t_dd_rendertmp.h
Normal file
439
src/mesa/drivers/common/t_dd_rendertmp.h
Normal file
|
|
@ -0,0 +1,439 @@
|
|||
/* $Id: t_dd_rendertmp.h,v 1.1 2001/02/16 18:14:42 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Author:
|
||||
* Keith Whitwell <keithw@valinux.com>
|
||||
*/
|
||||
|
||||
|
||||
#ifndef POSTFIX
|
||||
#define POSTFIX
|
||||
#endif
|
||||
|
||||
#ifndef INIT
|
||||
#define INIT(x)
|
||||
#endif
|
||||
|
||||
#ifndef NEED_EDGEFLAG_SETUP
|
||||
#define NEED_EDGEFLAG_SETUP 0
|
||||
#define EDGEFLAG_GET(a) 0
|
||||
#define EDGEFLAG_SET(a,b) (void)b
|
||||
#endif
|
||||
|
||||
#ifndef RESET_STIPPLE
|
||||
#define RESET_STIPPLE
|
||||
#endif
|
||||
|
||||
#ifndef RESET_OCCLUSION
|
||||
#define RESET_OCCLUSION
|
||||
#endif
|
||||
|
||||
#ifndef TEST_PRIM_END
|
||||
#define TEST_PRIM_END(flags) (flags & PRIM_END)
|
||||
#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)
|
||||
#define TEST_PRIM_PARITY(flags) (flags & PRIM_PARITY)
|
||||
#endif
|
||||
|
||||
#ifndef ELT
|
||||
#define ELT(x) x
|
||||
#endif
|
||||
|
||||
#ifndef RENDER_TAB_QUALIFIER
|
||||
#define RENDER_TAB_QUALIFIER static
|
||||
#endif
|
||||
|
||||
static void TAG(render_points)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
LOCAL_VARS;
|
||||
(void) flags;
|
||||
|
||||
RESET_OCCLUSION;
|
||||
INIT(GL_POINTS);
|
||||
RENDER_POINTS( start, count );
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
static void TAG(render_lines)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j;
|
||||
LOCAL_VARS;
|
||||
(void) flags;
|
||||
|
||||
RESET_OCCLUSION;
|
||||
INIT(GL_LINES);
|
||||
for (j=start+1; j<count; j+=2 ) {
|
||||
RENDER_LINE( ELT(j-1), ELT(j) );
|
||||
RESET_STIPPLE;
|
||||
}
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_line_strip)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j;
|
||||
LOCAL_VARS;
|
||||
(void) flags;
|
||||
|
||||
RESET_OCCLUSION;
|
||||
INIT(GL_LINE_STRIP);
|
||||
|
||||
for (j=start+1; j<count; j++ )
|
||||
RENDER_LINE( ELT(j-1), ELT(j) );
|
||||
|
||||
if (TEST_PRIM_END(flags))
|
||||
RESET_STIPPLE;
|
||||
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_line_loop)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint i;
|
||||
LOCAL_VARS;
|
||||
|
||||
(void) flags;
|
||||
|
||||
RESET_OCCLUSION;
|
||||
INIT(GL_LINE_LOOP);
|
||||
|
||||
if (start+1 < count) {
|
||||
if (TEST_PRIM_BEGIN(flags)) {
|
||||
RENDER_LINE( ELT(start), ELT(start+1) );
|
||||
}
|
||||
|
||||
for ( i = start+2 ; i < count ; i++) {
|
||||
RENDER_LINE( ELT(i-1), ELT(i) );
|
||||
}
|
||||
|
||||
if ( TEST_PRIM_END(flags)) {
|
||||
RENDER_LINE( ELT(count-1), ELT(start) );
|
||||
RESET_STIPPLE;
|
||||
}
|
||||
}
|
||||
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_triangles)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j;
|
||||
LOCAL_VARS;
|
||||
(void) flags;
|
||||
|
||||
INIT(GL_TRIANGLES);
|
||||
if (NEED_EDGEFLAG_SETUP) {
|
||||
for (j=start+2; j<count; j+=3) {
|
||||
/* Leave the edgeflags as supplied by the user.
|
||||
*/
|
||||
RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
|
||||
RESET_STIPPLE;
|
||||
}
|
||||
} else {
|
||||
for (j=start+2; j<count; j+=3) {
|
||||
RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
|
||||
}
|
||||
}
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void TAG(render_tri_strip)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j;
|
||||
GLuint parity = 0;
|
||||
LOCAL_VARS;
|
||||
|
||||
if (TEST_PRIM_PARITY(flags))
|
||||
parity = 1;
|
||||
|
||||
INIT(GL_TRIANGLE_STRIP);
|
||||
if (NEED_EDGEFLAG_SETUP) {
|
||||
for (j=start+2;j<count;j++,parity^=1) {
|
||||
GLuint ej2 = ELT(j-2+parity);
|
||||
GLuint ej1 = ELT(j-1-parity);
|
||||
GLuint ej = ELT(j);
|
||||
GLboolean ef2 = EDGEFLAG_GET( ej2 );
|
||||
GLboolean ef1 = EDGEFLAG_GET( ej1 );
|
||||
GLboolean ef = EDGEFLAG_GET( ej );
|
||||
EDGEFLAG_SET( ej2, GL_TRUE );
|
||||
EDGEFLAG_SET( ej1, GL_TRUE );
|
||||
EDGEFLAG_SET( ej, GL_TRUE );
|
||||
RENDER_TRI( ej2, ej1, ej );
|
||||
EDGEFLAG_SET( ej2, ef2 );
|
||||
EDGEFLAG_SET( ej1, ef1 );
|
||||
EDGEFLAG_SET( ej, ef );
|
||||
RESET_STIPPLE;
|
||||
}
|
||||
} else {
|
||||
for (j=start+2; j<count ; j++, parity^=1) {
|
||||
RENDER_TRI( ELT(j-2+parity), ELT(j-1-parity), ELT(j) );
|
||||
}
|
||||
}
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_tri_fan)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j;
|
||||
LOCAL_VARS;
|
||||
(void) flags;
|
||||
|
||||
INIT(GL_TRIANGLE_FAN);
|
||||
if (NEED_EDGEFLAG_SETUP) {
|
||||
for (j=start+2;j<count;j++) {
|
||||
/* For trifans, all edges are boundary.
|
||||
*/
|
||||
GLuint ejs = ELT(start);
|
||||
GLuint ej1 = ELT(j-1);
|
||||
GLuint ej = ELT(j);
|
||||
GLboolean efs = EDGEFLAG_GET( ejs );
|
||||
GLboolean ef1 = EDGEFLAG_GET( ej1 );
|
||||
GLboolean ef = EDGEFLAG_GET( ej );
|
||||
EDGEFLAG_SET( ejs, GL_TRUE );
|
||||
EDGEFLAG_SET( ej1, GL_TRUE );
|
||||
EDGEFLAG_SET( ej, GL_TRUE );
|
||||
RENDER_TRI( ejs, ej1, ej);
|
||||
EDGEFLAG_SET( ejs, efs );
|
||||
EDGEFLAG_SET( ej1, ef1 );
|
||||
EDGEFLAG_SET( ej, ef );
|
||||
RESET_STIPPLE;
|
||||
}
|
||||
} else {
|
||||
for (j=start+2;j<count;j++) {
|
||||
RENDER_TRI( ELT(start), ELT(j-1), ELT(j) );
|
||||
}
|
||||
}
|
||||
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
|
||||
static void TAG(render_poly)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j = start+2;
|
||||
LOCAL_VARS;
|
||||
(void) flags;
|
||||
|
||||
INIT(GL_POLYGON);
|
||||
if (NEED_EDGEFLAG_SETUP) {
|
||||
GLboolean efstart = EDGEFLAG_GET( ELT(start) );
|
||||
GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );
|
||||
|
||||
/* If the primitive does not begin here, the first edge
|
||||
* is non-boundary.
|
||||
*/
|
||||
if (!TEST_PRIM_BEGIN(flags))
|
||||
EDGEFLAG_SET( ELT(start), GL_FALSE );
|
||||
|
||||
/* If the primitive does not end here, the final edge is
|
||||
* non-boundary.
|
||||
*/
|
||||
if (!TEST_PRIM_END(flags))
|
||||
EDGEFLAG_SET( ELT(count-1), GL_FALSE );
|
||||
|
||||
/* Draw the first triangles (possibly zero)
|
||||
*/
|
||||
if (j<count-1) {
|
||||
GLboolean ef = EDGEFLAG_GET( ELT(j) );
|
||||
EDGEFLAG_SET( ELT(j), GL_FALSE );
|
||||
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
|
||||
EDGEFLAG_SET( ELT(j), ef );
|
||||
j++;
|
||||
|
||||
/* Don't render the first edge again:
|
||||
*/
|
||||
EDGEFLAG_SET( ELT(start), GL_FALSE );
|
||||
|
||||
for (;j<count-1;j++) {
|
||||
GLboolean efj = EDGEFLAG_GET( ELT(j) );
|
||||
EDGEFLAG_SET( ELT(j), GL_FALSE );
|
||||
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
|
||||
EDGEFLAG_SET( ELT(j), efj );
|
||||
}
|
||||
}
|
||||
|
||||
/* Draw the last or only triangle
|
||||
*/
|
||||
if (j < count)
|
||||
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
|
||||
|
||||
/* Restore the first and last edgeflags:
|
||||
*/
|
||||
EDGEFLAG_SET( ELT(count-1), efcount );
|
||||
EDGEFLAG_SET( ELT(start), efstart );
|
||||
|
||||
if (TEST_PRIM_END(flags)) {
|
||||
RESET_STIPPLE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (j=start+2;j<count;j++) {
|
||||
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
|
||||
}
|
||||
}
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
static void TAG(render_quads)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j;
|
||||
LOCAL_VARS;
|
||||
(void) flags;
|
||||
|
||||
INIT(GL_QUADS);
|
||||
if (NEED_EDGEFLAG_SETUP) {
|
||||
for (j=start+3; j<count; j+=4) {
|
||||
/* Use user-specified edgeflags for quads.
|
||||
*/
|
||||
RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
|
||||
RESET_STIPPLE;
|
||||
}
|
||||
} else {
|
||||
for (j=start+3; j<count; j+=4) {
|
||||
RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
|
||||
}
|
||||
}
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
static void TAG(render_quad_strip)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
GLuint j;
|
||||
LOCAL_VARS;
|
||||
(void) flags;
|
||||
|
||||
INIT(GL_QUAD_STRIP);
|
||||
if (NEED_EDGEFLAG_SETUP) {
|
||||
for (j=start+3;j<count;j+=2) {
|
||||
/* All edges are boundary. Set edgeflags to 1, draw the
|
||||
* quad, and restore them to the original values.
|
||||
*/
|
||||
GLboolean ef3 = EDGEFLAG_GET( ELT(j-3) );
|
||||
GLboolean ef2 = EDGEFLAG_GET( ELT(j-2) );
|
||||
GLboolean ef1 = EDGEFLAG_GET( ELT(j-1) );
|
||||
GLboolean ef = EDGEFLAG_GET( ELT(j) );
|
||||
EDGEFLAG_SET( ELT(j-3), GL_TRUE );
|
||||
EDGEFLAG_SET( ELT(j-2), GL_TRUE );
|
||||
EDGEFLAG_SET( ELT(j-1), GL_TRUE );
|
||||
EDGEFLAG_SET( ELT(j), GL_TRUE );
|
||||
RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
|
||||
EDGEFLAG_SET( ELT(j-3), ef3 );
|
||||
EDGEFLAG_SET( ELT(j-2), ef2 );
|
||||
EDGEFLAG_SET( ELT(j-1), ef1 );
|
||||
EDGEFLAG_SET( ELT(j), ef );
|
||||
RESET_STIPPLE;
|
||||
}
|
||||
} else {
|
||||
for (j=start+3;j<count;j+=2) {
|
||||
RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
|
||||
}
|
||||
}
|
||||
POSTFIX;
|
||||
}
|
||||
|
||||
static void TAG(render_noop)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint count,
|
||||
GLuint flags )
|
||||
{
|
||||
(void)(ctx && start && count && flags);
|
||||
}
|
||||
|
||||
RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(GLcontext *,
|
||||
GLuint,
|
||||
GLuint,
|
||||
GLuint) =
|
||||
{
|
||||
TAG(render_points),
|
||||
TAG(render_lines),
|
||||
TAG(render_line_loop),
|
||||
TAG(render_line_strip),
|
||||
TAG(render_triangles),
|
||||
TAG(render_tri_strip),
|
||||
TAG(render_tri_fan),
|
||||
TAG(render_quads),
|
||||
TAG(render_quad_strip),
|
||||
TAG(render_poly),
|
||||
TAG(render_noop),
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifndef PRESERVE_VB_DEFS
|
||||
#undef RENDER_TRI
|
||||
#undef RENDER_QUAD
|
||||
#undef RENDER_LINE
|
||||
#undef RENDER_POINTS
|
||||
#undef LOCAL_VARS
|
||||
#undef INIT
|
||||
#undef POSTFIX
|
||||
#undef RESET_STIPPLE
|
||||
#undef DBG
|
||||
#undef ELT
|
||||
#undef RENDER_TAB_QUALIFIER
|
||||
#endif
|
||||
|
||||
#ifndef PRESERVE_TAG
|
||||
#undef TAG
|
||||
#endif
|
||||
|
||||
#undef PRESERVE_VB_DEFS
|
||||
#undef PRESERVE_TAG
|
||||
|
||||
569
src/mesa/drivers/common/t_dd_tritmp.h
Normal file
569
src/mesa/drivers/common/t_dd_tritmp.h
Normal file
|
|
@ -0,0 +1,569 @@
|
|||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Author:
|
||||
* Keith Whitwell <keithw@valinux.com>
|
||||
*/
|
||||
|
||||
|
||||
/* Template for building functions to plug into the driver interface
|
||||
* of t_vb_render.c:
|
||||
* ctx->Driver.QuadFunc
|
||||
* ctx->Driver.TriangleFunc
|
||||
* ctx->Driver.LineFunc
|
||||
* ctx->Driver.PointsFunc
|
||||
*
|
||||
* DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles,
|
||||
* and restore vertices afterwards.
|
||||
* DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore
|
||||
* vertices after rendering.
|
||||
* DO_FLAT: For hardware without native flatshading, copy provoking colors
|
||||
* into the other vertices. Restore after rendering.
|
||||
* DO_UNFILLED: Decompose triangles to lines and points where appropriate.
|
||||
*
|
||||
* HAVE_RGBA: Vertices have rgba values (otherwise index values).
|
||||
*/
|
||||
|
||||
|
||||
|
||||
static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
|
||||
VERTEX *v[3];
|
||||
GLfloat offset;
|
||||
GLfloat z[3];
|
||||
GLenum mode = GL_FILL;
|
||||
GLuint facing;
|
||||
LOCAL_VARS(3);
|
||||
|
||||
v[0] = GET_VERTEX(e0);
|
||||
v[1] = GET_VERTEX(e1);
|
||||
v[2] = GET_VERTEX(e2);
|
||||
|
||||
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED)
|
||||
{
|
||||
GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]);
|
||||
GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]);
|
||||
GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]);
|
||||
GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]);
|
||||
GLfloat cc = ex*fy - ey*fx;
|
||||
|
||||
if (DO_TWOSIDE || DO_UNFILLED)
|
||||
{
|
||||
facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
|
||||
|
||||
if (DO_UNFILLED) {
|
||||
if (facing) {
|
||||
mode = ctx->Polygon.BackMode;
|
||||
if (ctx->Polygon.CullFlag &&
|
||||
ctx->Polygon.CullFaceMode != GL_FRONT) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
mode = ctx->Polygon.FrontMode;
|
||||
if (ctx->Polygon.CullFlag &&
|
||||
ctx->Polygon.CullFaceMode != GL_BACK) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (DO_TWOSIDE && facing == 1)
|
||||
{
|
||||
if (HAVE_RGBA) {
|
||||
GLubyte (*vbcolor)[4] = VB->ColorPtr[1]->data;
|
||||
ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLubyte));
|
||||
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_COLOR( v[0], vbcolor[e0] );
|
||||
VERT_SET_COLOR( v[1], vbcolor[e1] );
|
||||
}
|
||||
VERT_SET_COLOR( v[2], vbcolor[e2] );
|
||||
|
||||
if (VB->SecondaryColorPtr[1]) {
|
||||
GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
|
||||
ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLubyte));
|
||||
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_SPEC( v[0], vbspec[e0] );
|
||||
VERT_SET_SPEC( v[1], vbspec[e1] );
|
||||
}
|
||||
VERT_SET_SPEC( v[2], vbspec[e2] );
|
||||
}
|
||||
}
|
||||
else {
|
||||
GLuint *vbindex = VB->IndexPtr[1]->data;
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_IND( v[0], vbindex[e0] );
|
||||
VERT_SET_IND( v[1], vbindex[e1] );
|
||||
}
|
||||
VERT_SET_IND( v[2], vbindex[e2] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (DO_OFFSET)
|
||||
{
|
||||
offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
|
||||
z[0] = VERT_Z(v[0]);
|
||||
z[1] = VERT_Z(v[1]);
|
||||
z[2] = VERT_Z(v[2]);
|
||||
if (cc * cc > 1e-16) {
|
||||
GLfloat ic = 1.0 / cc;
|
||||
GLfloat ez = z[0] - z[2];
|
||||
GLfloat fz = z[1] - z[2];
|
||||
GLfloat a = ey*fz - ez*fy;
|
||||
GLfloat b = ez*fx - ex*fz;
|
||||
GLfloat ac = a * ic;
|
||||
GLfloat bc = b * ic;
|
||||
if ( ac < 0.0f ) ac = -ac;
|
||||
if ( bc < 0.0f ) bc = -bc;
|
||||
offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
|
||||
}
|
||||
offset *= ctx->MRD;
|
||||
}
|
||||
}
|
||||
|
||||
if (DO_FLAT) {
|
||||
if (HAVE_RGBA) {
|
||||
VERT_SAVE_VERT_RGBA( 0 );
|
||||
VERT_SAVE_VERT_RGBA( 1 );
|
||||
VERT_COPY_VERT_RGBA( v[0], v[2] );
|
||||
VERT_COPY_VERT_RGBA( v[1], v[2] );
|
||||
if (VB->SecondaryColorPtr[0]) {
|
||||
VERT_SAVE_VERT_SPEC( 0 );
|
||||
VERT_SAVE_VERT_SPEC( 1 );
|
||||
VERT_COPY_VERT_SPEC( v[0], v[2] );
|
||||
VERT_COPY_VERT_SPEC( v[1], v[2] );
|
||||
}
|
||||
}
|
||||
else {
|
||||
VERT_SAVE_VERT_IND( 0 );
|
||||
VERT_SAVE_VERT_IND( 1 );
|
||||
VERT_COPY_VERT_IND( v[0], v[2] );
|
||||
VERT_COPY_VERT_IND( v[1], v[2] );
|
||||
}
|
||||
}
|
||||
|
||||
if (mode == GL_POINT) {
|
||||
if (DO_OFFSET && ctx->Polygon.OffsetPoint) {
|
||||
VERT_Z(v[0]) += offset;
|
||||
VERT_Z(v[1]) += offset;
|
||||
VERT_Z(v[2]) += offset;
|
||||
}
|
||||
UNFILLED_POINT_TRI( ctx, e0, e1, e2 );
|
||||
} else if (mode == GL_LINE) {
|
||||
if (DO_OFFSET && ctx->Polygon.OffsetLine) {
|
||||
VERT_Z(v[0]) += offset;
|
||||
VERT_Z(v[1]) += offset;
|
||||
VERT_Z(v[2]) += offset;
|
||||
}
|
||||
UNFILLED_LINE_TRI( ctx, e0, e1, e2 );
|
||||
} else {
|
||||
if (DO_OFFSET && ctx->Polygon.OffsetFill) {
|
||||
VERT_Z(v[0]) += offset;
|
||||
VERT_Z(v[1]) += offset;
|
||||
VERT_Z(v[2]) += offset;
|
||||
}
|
||||
if (DO_UNFILLED)
|
||||
SET_REDUCED_PRIM( GL_TRIANGLES, GL_TRIANGLES );
|
||||
TRI( ctx, v[0], v[1], v[2] );
|
||||
}
|
||||
|
||||
if (DO_OFFSET)
|
||||
{
|
||||
VERT_Z(v[0]) = z[0];
|
||||
VERT_Z(v[1]) = z[1];
|
||||
VERT_Z(v[2]) = z[2];
|
||||
}
|
||||
|
||||
/* ==> Need to import Color, SecondaryColor, Index to meet assertions
|
||||
* in DO_FLAT case.
|
||||
*
|
||||
* ==> Copy/Restore vertex data instead?
|
||||
*/
|
||||
if (DO_TWOSIDE && facing == 1)
|
||||
{
|
||||
if (HAVE_RGBA) {
|
||||
GLubyte (*vbcolor)[4] = VB->ColorPtr[0]->data;
|
||||
ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLubyte));
|
||||
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_COLOR( v[0], vbcolor[e0] );
|
||||
VERT_SET_COLOR( v[1], vbcolor[e1] );
|
||||
}
|
||||
VERT_SET_COLOR( v[2], vbcolor[e2] );
|
||||
|
||||
if (VB->SecondaryColorPtr[0]) {
|
||||
GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[0]->data;
|
||||
ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLubyte));
|
||||
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_SPEC( v[0], vbspec[e0] );
|
||||
VERT_SET_SPEC( v[1], vbspec[e1] );
|
||||
}
|
||||
VERT_SET_SPEC( v[2], vbspec[e2] );
|
||||
}
|
||||
}
|
||||
else {
|
||||
GLuint *vbindex = VB->IndexPtr[0]->data;
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_IND( v[0], vbindex[e0] );
|
||||
VERT_SET_IND( v[1], vbindex[e1] );
|
||||
}
|
||||
VERT_SET_IND( v[2], vbindex[e2] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (DO_FLAT) {
|
||||
if (HAVE_RGBA) {
|
||||
VERT_RESTORE_VERT_RGBA( 0 );
|
||||
VERT_RESTORE_VERT_RGBA( 1 );
|
||||
if (VB->SecondaryColorPtr[0]) {
|
||||
VERT_RESTORE_VERT_SPEC( 0 );
|
||||
VERT_RESTORE_VERT_SPEC( 1 );
|
||||
}
|
||||
}
|
||||
else {
|
||||
VERT_RESTORE_VERT_IND( 0 );
|
||||
VERT_RESTORE_VERT_IND( 1 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#if (DO_FULL_QUAD)
|
||||
static void TAG(quad)( GLcontext *ctx,
|
||||
GLuint e0, GLuint e1, GLuint e2, GLuint e3 )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
|
||||
VERTEX *v[4];
|
||||
GLfloat offset;
|
||||
GLfloat z[4];
|
||||
GLenum mode = GL_FILL;
|
||||
GLuint facing;
|
||||
LOCAL_VARS(4);
|
||||
|
||||
v[0] = GET_VERTEX(e0);
|
||||
v[1] = GET_VERTEX(e1);
|
||||
v[2] = GET_VERTEX(e2);
|
||||
v[3] = GET_VERTEX(e3);
|
||||
|
||||
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED)
|
||||
{
|
||||
GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]);
|
||||
GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]);
|
||||
GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]);
|
||||
GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]);
|
||||
GLfloat cc = ex*fy - ey*fx;
|
||||
|
||||
if (DO_TWOSIDE || DO_UNFILLED)
|
||||
{
|
||||
facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
|
||||
|
||||
if (DO_UNFILLED) {
|
||||
if (facing) {
|
||||
mode = ctx->Polygon.BackMode;
|
||||
if (ctx->Polygon.CullFlag &&
|
||||
ctx->Polygon.CullFaceMode != GL_FRONT) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
mode = ctx->Polygon.FrontMode;
|
||||
if (ctx->Polygon.CullFlag &&
|
||||
ctx->Polygon.CullFaceMode != GL_BACK) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (DO_TWOSIDE && facing == 1)
|
||||
{
|
||||
if (HAVE_RGBA) {
|
||||
GLubyte (*vbcolor)[4] = VB->ColorPtr[1]->data;
|
||||
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_COLOR( v[0], vbcolor[e0] );
|
||||
VERT_SET_COLOR( v[1], vbcolor[e1] );
|
||||
VERT_SET_COLOR( v[2], vbcolor[e2] );
|
||||
}
|
||||
VERT_SET_COLOR( v[3], vbcolor[e3] );
|
||||
|
||||
if (VB->SecondaryColorPtr[facing]) {
|
||||
GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
|
||||
ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLubyte));
|
||||
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_SPEC( v[0], vbspec[e0] );
|
||||
VERT_SET_SPEC( v[1], vbspec[e1] );
|
||||
VERT_SET_SPEC( v[2], vbspec[e2] );
|
||||
}
|
||||
VERT_SET_SPEC( v[3], vbspec[e3] );
|
||||
}
|
||||
}
|
||||
else {
|
||||
GLuint *vbindex = VB->IndexPtr[1]->data;
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_IND( v[0], vbindex[e0] );
|
||||
VERT_SET_IND( v[1], vbindex[e1] );
|
||||
VERT_SET_IND( v[2], vbindex[e2] );
|
||||
}
|
||||
VERT_SET_IND( v[3], vbindex[e3] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (DO_OFFSET)
|
||||
{
|
||||
offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
|
||||
z[0] = VERT_Z(v[0]);
|
||||
z[1] = VERT_Z(v[1]);
|
||||
z[2] = VERT_Z(v[2]);
|
||||
z[3] = VERT_Z(v[3]);
|
||||
if (cc * cc > 1e-16) {
|
||||
GLfloat ez = z[2] - z[0];
|
||||
GLfloat fz = z[3] - z[1];
|
||||
GLfloat a = ey*fz - ez*fy;
|
||||
GLfloat b = ez*fx - ex*fz;
|
||||
GLfloat ic = 1.0 / cc;
|
||||
GLfloat ac = a * ic;
|
||||
GLfloat bc = b * ic;
|
||||
if ( ac < 0.0f ) ac = -ac;
|
||||
if ( bc < 0.0f ) bc = -bc;
|
||||
offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
|
||||
}
|
||||
offset *= ctx->MRD;
|
||||
}
|
||||
}
|
||||
|
||||
if (DO_FLAT) {
|
||||
if (HAVE_RGBA) {
|
||||
VERT_SAVE_VERT_RGBA( 0 );
|
||||
VERT_SAVE_VERT_RGBA( 1 );
|
||||
VERT_SAVE_VERT_RGBA( 2 );
|
||||
VERT_COPY_VERT_RGBA( v[0], v[3] );
|
||||
VERT_COPY_VERT_RGBA( v[1], v[3] );
|
||||
VERT_COPY_VERT_RGBA( v[2], v[3] );
|
||||
if (VB->SecondaryColorPtr[0]) {
|
||||
VERT_SAVE_VERT_SPEC( 0 );
|
||||
VERT_SAVE_VERT_SPEC( 1 );
|
||||
VERT_SAVE_VERT_SPEC( 2 );
|
||||
VERT_COPY_VERT_SPEC( v[0], v[3] );
|
||||
VERT_COPY_VERT_SPEC( v[1], v[3] );
|
||||
VERT_COPY_VERT_SPEC( v[2], v[3] );
|
||||
}
|
||||
}
|
||||
else {
|
||||
VERT_SAVE_VERT_IND( 0 );
|
||||
VERT_SAVE_VERT_IND( 1 );
|
||||
VERT_SAVE_VERT_IND( 2 );
|
||||
VERT_COPY_VERT_IND( v[0], v[3] );
|
||||
VERT_COPY_VERT_IND( v[1], v[3] );
|
||||
VERT_COPY_VERT_IND( v[2], v[3] );
|
||||
}
|
||||
}
|
||||
|
||||
if (mode == GL_POINT) {
|
||||
if (( DO_OFFSET) && ctx->Polygon.OffsetPoint) {
|
||||
VERT_Z(v[0]) += offset;
|
||||
VERT_Z(v[1]) += offset;
|
||||
VERT_Z(v[2]) += offset;
|
||||
VERT_Z(v[3]) += offset;
|
||||
}
|
||||
UNFILLED_POINT_QUAD( ctx, e0, e1, e2, e3 );
|
||||
} else if (mode == GL_LINE) {
|
||||
if (DO_OFFSET && ctx->Polygon.OffsetLine) {
|
||||
VERT_Z(v[0]) += offset;
|
||||
VERT_Z(v[1]) += offset;
|
||||
VERT_Z(v[2]) += offset;
|
||||
VERT_Z(v[3]) += offset;
|
||||
}
|
||||
UNFILLED_LINE_QUAD( ctx, e0, e1, e2, e3 );
|
||||
} else {
|
||||
if (DO_OFFSET && ctx->Polygon.OffsetFill) {
|
||||
VERT_Z(v[0]) += offset;
|
||||
VERT_Z(v[1]) += offset;
|
||||
VERT_Z(v[2]) += offset;
|
||||
VERT_Z(v[3]) += offset;
|
||||
}
|
||||
if (DO_UNFILLED)
|
||||
SET_REDUCED_PRIM( GL_QUADS, GL_TRIANGLES );
|
||||
QUAD( (v[0]), (v[1]), (v[2]), (v[3]) );
|
||||
}
|
||||
|
||||
if (DO_OFFSET)
|
||||
{
|
||||
VERT_Z(v[0]) = z[0];
|
||||
VERT_Z(v[1]) = z[1];
|
||||
VERT_Z(v[2]) = z[2];
|
||||
VERT_Z(v[3]) = z[3];
|
||||
}
|
||||
|
||||
if (DO_TWOSIDE && facing == 1)
|
||||
{
|
||||
if (HAVE_RGBA) {
|
||||
GLubyte (*vbcolor)[4] = VB->ColorPtr[0]->data;
|
||||
ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLubyte));
|
||||
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_COLOR( v[0], vbcolor[e0] );
|
||||
VERT_SET_COLOR( v[1], vbcolor[e1] );
|
||||
VERT_SET_COLOR( v[2], vbcolor[e2] );
|
||||
}
|
||||
VERT_SET_COLOR( v[3], vbcolor[e3] );
|
||||
|
||||
if (VB->SecondaryColorPtr[0]) {
|
||||
GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[0]->data;
|
||||
ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLubyte));
|
||||
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_SPEC( v[0], vbspec[e0] );
|
||||
VERT_SET_SPEC( v[1], vbspec[e1] );
|
||||
VERT_SET_SPEC( v[2], vbspec[e2] );
|
||||
}
|
||||
VERT_SET_SPEC( v[3], vbspec[e3] );
|
||||
}
|
||||
}
|
||||
else {
|
||||
GLuint *vbindex = VB->IndexPtr[0]->data;
|
||||
if (!DO_FLAT) {
|
||||
VERT_SET_IND( v[0], vbindex[e0] );
|
||||
VERT_SET_IND( v[1], vbindex[e1] );
|
||||
VERT_SET_IND( v[2], vbindex[e2] );
|
||||
}
|
||||
VERT_SET_IND( v[3], vbindex[e3] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (DO_FLAT) {
|
||||
if (HAVE_RGBA) {
|
||||
VERT_RESTORE_VERT_RGBA( 0 );
|
||||
VERT_RESTORE_VERT_RGBA( 1 );
|
||||
VERT_RESTORE_VERT_RGBA( 2 );
|
||||
if (VB->SecondaryColorPtr[0]) {
|
||||
VERT_RESTORE_VERT_SPEC( 0 );
|
||||
VERT_RESTORE_VERT_SPEC( 1 );
|
||||
VERT_RESTORE_VERT_SPEC( 2 );
|
||||
}
|
||||
}
|
||||
else {
|
||||
VERT_RESTORE_VERT_IND( 0 );
|
||||
VERT_RESTORE_VERT_IND( 1 );
|
||||
VERT_RESTORE_VERT_IND( 2 );
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
static void TAG(quad)( GLcontext *ctx, GLuint e0,
|
||||
GLuint e1, GLuint e2, GLuint e3 )
|
||||
{
|
||||
if (IND & SS_UNFILLED_BIT) {
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLubyte ef1 = VB->EdgeFlag[e1];
|
||||
GLubyte ef3 = VB->EdgeFlag[e3];
|
||||
VB->EdgeFlag[e1] = 0;
|
||||
TAG(triangle)( ctx, e0, e1, e3 );
|
||||
VB->EdgeFlag[e1] = ef1;
|
||||
VB->EdgeFlag[e3] = 0;
|
||||
TAG(triangle)( ctx, e1, e2, e3 );
|
||||
VB->EdgeFlag[e3] = ef3;
|
||||
} else {
|
||||
TAG(triangle)( ctx, e0, e1, e3 );
|
||||
TAG(triangle)( ctx, e1, e2, e3 );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 )
|
||||
{
|
||||
VERTEX *v[2];
|
||||
LOCAL_VARS(2);
|
||||
|
||||
v[0] = GET_VERTEX(e0);
|
||||
v[1] = GET_VERTEX(e1);
|
||||
|
||||
if (DO_FLAT) {
|
||||
if (HAVE_RGBA) {
|
||||
VERT_SAVE_VERT_RGBA( 0 );
|
||||
VERT_COPY_VERT_RGBA( v[0], v[1] );
|
||||
if (VB->SecondaryColorPtr[0]) {
|
||||
VERT_SAVE_VERT_SPEC( 0 );
|
||||
VERT_COPY_VERT_SPEC( v[0], v[1] );
|
||||
}
|
||||
}
|
||||
else {
|
||||
VERT_SAVE_VERT_IND( 0 );
|
||||
VERT_COPY_VERT_IND( v[0], v[1] );
|
||||
}
|
||||
}
|
||||
|
||||
LINE( v[0], v[1] );
|
||||
|
||||
if (DO_FLAT) {
|
||||
if (HAVE_RGBA) {
|
||||
VERT_RESTORE_VERT_RGBA( 0 );
|
||||
|
||||
if (VB->SecondaryColorPtr[0]) {
|
||||
VERT_RESTORE_VERT_SPEC( 0 );
|
||||
}
|
||||
}
|
||||
else {
|
||||
VERT_RESTORE_VERT_IND( 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
|
||||
int i;
|
||||
LOCAL_VARS(1);
|
||||
|
||||
if (VB->Elts == 0) {
|
||||
for ( i = first ; i < last ; i++ ) {
|
||||
if ( VB->ClipMask[i] == 0 ) {
|
||||
VERTEX *v = GET_VERTEX(i);
|
||||
POINT( v );
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for ( i = first ; i < last ; i++ ) {
|
||||
GLuint e = VB->Elts[i];
|
||||
if ( VB->ClipMask[e] == 0 ) {
|
||||
VERTEX *v = GET_VERTEX(e);
|
||||
POINT( v );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef IND
|
||||
#undef TAG
|
||||
135
src/mesa/drivers/common/t_dd_unfilled.h
Normal file
135
src/mesa/drivers/common/t_dd_unfilled.h
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
|
||||
static void tdfx_unfilled_tri( GLcontext *ctx,
|
||||
GLenum mode,
|
||||
GLuint e0, GLuint e1, GLuint e2 )
|
||||
{
|
||||
tdfxContextPtr imesa = TDFX_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLubyte *ef = VB->EdgeFlag;
|
||||
GLubyte *tdfxverts = (GLubyte *)imesa->verts;
|
||||
GLuint shift = imesa->vertex_stride_shift;
|
||||
tdfxVertex *v0 = (tdfxVertex *)(tdfxverts + (e0 << shift));
|
||||
tdfxVertex *v1 = (tdfxVertex *)(tdfxverts + (e1 << shift));
|
||||
tdfxVertex *v2 = (tdfxVertex *)(tdfxverts + (e2 << shift));
|
||||
GLuint c[2];
|
||||
GLuint s[2];
|
||||
GLuint coloroffset = 0;
|
||||
|
||||
/* fprintf(stderr, "%s %s %d %d %d (vertsize %d)\n", __FUNCTION__, */
|
||||
/* gl_lookup_enum_by_nr(mode), e0, e1, e2, imesa->vertsize); */
|
||||
|
||||
if (ctx->_TriangleCaps & DD_FLATSHADE) {
|
||||
coloroffset = (imesa->vertsize == 4) ? 3 : 4;
|
||||
TDFX_COPY_COLOR(c[0], v0->ui[coloroffset]);
|
||||
TDFX_COPY_COLOR(c[1], v1->ui[coloroffset]);
|
||||
TDFX_COPY_COLOR(v0->ui[coloroffset], v2->ui[coloroffset]);
|
||||
TDFX_COPY_COLOR(v1->ui[coloroffset], v2->ui[coloroffset]);
|
||||
|
||||
if (coloroffset == 4) {
|
||||
TDFX_COPY_COLOR(s[0], v0->v.specular);
|
||||
TDFX_COPY_COLOR(s[1], v1->v.specular);
|
||||
TDFX_COPY_COLOR(v0->v.specular, v2->v.specular);
|
||||
TDFX_COPY_COLOR(v1->v.specular, v2->v.specular);
|
||||
}
|
||||
}
|
||||
|
||||
if (mode == GL_POINT) {
|
||||
tdfxRasterPrimitive( ctx, GL_POINTS, PR_LINES );
|
||||
if (ef[e0]) imesa->draw_point( imesa, v0 );
|
||||
if (ef[e1]) imesa->draw_point( imesa, v1 );
|
||||
if (ef[e2]) imesa->draw_point( imesa, v2 );
|
||||
}
|
||||
else {
|
||||
tdfxRasterPrimitive( ctx, GL_LINES, PR_LINES );
|
||||
|
||||
if (imesa->render_primitive == GL_POLYGON) {
|
||||
if (ef[e2]) imesa->draw_line( imesa, v2, v0 );
|
||||
if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
|
||||
if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
|
||||
}
|
||||
else {
|
||||
if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
|
||||
if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
|
||||
if (ef[e2]) imesa->draw_line( imesa, v2, v0 );
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->_TriangleCaps & DD_FLATSHADE) {
|
||||
TDFX_COPY_COLOR(v0->ui[coloroffset], c[0]);
|
||||
TDFX_COPY_COLOR(v1->ui[coloroffset], c[1]);
|
||||
if (coloroffset == 4) {
|
||||
TDFX_COPY_COLOR(v0->v.specular, s[0]);
|
||||
TDFX_COPY_COLOR(v1->v.specular, s[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void tdfx_unfilled_quad( GLcontext *ctx,
|
||||
GLenum mode,
|
||||
GLuint e0, GLuint e1,
|
||||
GLuint e2, GLuint e3 )
|
||||
{
|
||||
tdfxContextPtr imesa = TDFX_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLubyte *ef = VB->EdgeFlag;
|
||||
GLubyte *tdfxverts = (GLubyte *)imesa->verts;
|
||||
GLuint shift = imesa->vertex_stride_shift;
|
||||
tdfxVertex *v0 = (tdfxVertex *)(tdfxverts + (e0 << shift));
|
||||
tdfxVertex *v1 = (tdfxVertex *)(tdfxverts + (e1 << shift));
|
||||
tdfxVertex *v2 = (tdfxVertex *)(tdfxverts + (e2 << shift));
|
||||
tdfxVertex *v3 = (tdfxVertex *)(tdfxverts + (e3 << shift));
|
||||
GLuint c[3];
|
||||
GLuint s[3];
|
||||
GLuint coloroffset = 0;
|
||||
|
||||
if (ctx->_TriangleCaps & DD_FLATSHADE) {
|
||||
coloroffset = (imesa->vertsize == 4) ? 3 : 4;
|
||||
|
||||
TDFX_COPY_COLOR(c[0], v0->ui[coloroffset]);
|
||||
TDFX_COPY_COLOR(c[1], v1->ui[coloroffset]);
|
||||
TDFX_COPY_COLOR(c[2], v2->ui[coloroffset]);
|
||||
TDFX_COPY_COLOR(v0->ui[coloroffset], v3->ui[coloroffset]);
|
||||
TDFX_COPY_COLOR(v1->ui[coloroffset], v3->ui[coloroffset]);
|
||||
TDFX_COPY_COLOR(v2->ui[coloroffset], v3->ui[coloroffset]);
|
||||
|
||||
if (coloroffset == 4) {
|
||||
TDFX_COPY_COLOR(s[0], v0->v.specular);
|
||||
TDFX_COPY_COLOR(s[1], v1->v.specular);
|
||||
TDFX_COPY_COLOR(s[2], v2->v.specular);
|
||||
TDFX_COPY_COLOR(v0->v.specular, v3->v.specular);
|
||||
TDFX_COPY_COLOR(v1->v.specular, v3->v.specular);
|
||||
TDFX_COPY_COLOR(v2->v.specular, v3->v.specular);
|
||||
}
|
||||
}
|
||||
|
||||
if (mode == GL_POINT) {
|
||||
if (imesa->reduced_primitive != GL_POINTS)
|
||||
tdfxRasterPrimitive( ctx, GL_POINTS, PR_LINES );
|
||||
|
||||
if (ef[e0]) imesa->draw_point( imesa, v0 );
|
||||
if (ef[e1]) imesa->draw_point( imesa, v1 );
|
||||
if (ef[e2]) imesa->draw_point( imesa, v2 );
|
||||
if (ef[e3]) imesa->draw_point( imesa, v3 );
|
||||
}
|
||||
else {
|
||||
if (imesa->reduced_primitive != GL_LINES)
|
||||
tdfxRasterPrimitive( ctx, GL_LINES, PR_LINES );
|
||||
|
||||
if (ef[e0]) imesa->draw_line( imesa, v0, v1 );
|
||||
if (ef[e1]) imesa->draw_line( imesa, v1, v2 );
|
||||
if (ef[e2]) imesa->draw_line( imesa, v2, v3 );
|
||||
if (ef[e3]) imesa->draw_line( imesa, v3, v0 );
|
||||
}
|
||||
|
||||
if (ctx->_TriangleCaps & DD_FLATSHADE) {
|
||||
TDFX_COPY_COLOR(v0->ui[coloroffset], c[0]);
|
||||
TDFX_COPY_COLOR(v1->ui[coloroffset], c[1]);
|
||||
TDFX_COPY_COLOR(v2->ui[coloroffset], c[2]);
|
||||
if (coloroffset == 4) {
|
||||
TDFX_COPY_COLOR(v0->v.specular, s[0]);
|
||||
TDFX_COPY_COLOR(v1->v.specular, s[1]);
|
||||
TDFX_COPY_COLOR(v2->v.specular, s[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
99
src/mesa/drivers/common/t_dd_vb.c
Normal file
99
src/mesa/drivers/common/t_dd_vb.c
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
/* Build an SWvertex from an tdfxVertex. This is workable because in
|
||||
* states where the GrVertex is insufficent (eg seperate-specular),
|
||||
* the driver initiates a total fallback, and builds SWvertices
|
||||
* directly -- it recognizes that it will never have use for the
|
||||
* tdfxVertex.
|
||||
*
|
||||
* This code is hit only when a mix of accelerated and unaccelerated
|
||||
* primitives are being drawn, and only for the unaccelerated
|
||||
* primitives.
|
||||
*/
|
||||
static void
|
||||
tdfx_translate_vertex(GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
|
||||
{
|
||||
tdfxContextPtr imesa = TDFX_CONTEXT( ctx );
|
||||
|
||||
if (imesa->vertsize == 4) {
|
||||
dst->win[0] = src->tv.x + .5;
|
||||
dst->win[1] = - src->tv.y + imesa->driDrawable->h - .5;
|
||||
dst->win[2] = src->tv.z * (GLfloat)0x10000;
|
||||
dst->win[3] = 1.0;
|
||||
|
||||
dst->color[0] = src->tv.color.red;
|
||||
dst->color[1] = src->tv.color.green;
|
||||
dst->color[2] = src->tv.color.blue;
|
||||
dst->color[3] = src->tv.color.alpha;
|
||||
}
|
||||
else {
|
||||
dst->win[0] = src->v.x + .5;
|
||||
dst->win[1] = - src->v.y + imesa->driDrawable->h - .5;
|
||||
dst->win[2] = src->v.z * (GLfloat)0x10000;
|
||||
dst->win[3] = src->v.oow;
|
||||
|
||||
dst->color[0] = src->v.color.red;
|
||||
dst->color[1] = src->v.color.green;
|
||||
dst->color[2] = src->v.color.blue;
|
||||
dst->color[3] = src->v.color.alpha;
|
||||
|
||||
if (fxMesa->xxx) {
|
||||
dst->texcoord[0][0] = src->v.tu0;
|
||||
dst->texcoord[0][1] = src->v.tv0;
|
||||
dst->texcoord[0][3] = 1.0;
|
||||
|
||||
dst->texcoord[1][0] = src->v.tu1;
|
||||
dst->texcoord[1][1] = src->v.tv1;
|
||||
dst->texcoord[1][3] = 1.0;
|
||||
}
|
||||
else {
|
||||
dst->texcoord[0][0] = src->pv.u0;
|
||||
dst->texcoord[0][1] = src->pv.v0;
|
||||
dst->texcoord[0][3] = src->pv.q0;
|
||||
|
||||
dst->texcoord[1][0] = src->pv.u1;
|
||||
dst->texcoord[1][1] = src->pv.v1;
|
||||
dst->texcoord[1][3] = src->pv.q1;
|
||||
}
|
||||
}
|
||||
|
||||
dst->pointSize = ctx->Point._Size;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
tdfx_fallback_tri( tdfxContextPtr imesa,
|
||||
tdfxVertex *v0,
|
||||
tdfxVertex *v1,
|
||||
tdfxVertex *v2 )
|
||||
{
|
||||
GLcontext *ctx = imesa->glCtx;
|
||||
SWvertex v[3];
|
||||
tdfx_translate_vertex( ctx, v0, &v[0] );
|
||||
tdfx_translate_vertex( ctx, v1, &v[1] );
|
||||
tdfx_translate_vertex( ctx, v2, &v[2] );
|
||||
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
tdfx_fallback_line( tdfxContextPtr imesa,
|
||||
tdfxVertex *v0,
|
||||
tdfxVertex *v1 )
|
||||
{
|
||||
GLcontext *ctx = imesa->glCtx;
|
||||
SWvertex v[2];
|
||||
tdfx_translate_vertex( ctx, v0, &v[0] );
|
||||
tdfx_translate_vertex( ctx, v1, &v[1] );
|
||||
_swrast_Line( ctx, &v[0], &v[1] );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
tdfx_fallback_point( tdfxContextPtr imesa,
|
||||
tdfxVertex *v0 )
|
||||
{
|
||||
GLcontext *ctx = imesa->glCtx;
|
||||
SWvertex v[1];
|
||||
tdfx_translate_vertex( ctx, v0, &v[0] );
|
||||
_swrast_Point( ctx, &v[0] );
|
||||
}
|
||||
|
||||
529
src/mesa/drivers/common/t_dd_vbtmp.h
Normal file
529
src/mesa/drivers/common/t_dd_vbtmp.h
Normal file
|
|
@ -0,0 +1,529 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Author:
|
||||
* Keith Whitwell <keithw@valinux.com>
|
||||
*/
|
||||
|
||||
|
||||
/* Unlike the other templates here, this assumes quite a bit about the
|
||||
* underlying hardware. Specifically it assumes a d3d-like vertex
|
||||
* format, with a layout more or less constrained to look like the
|
||||
* following:
|
||||
*
|
||||
* union {
|
||||
* struct {
|
||||
* float x, y, z, w;
|
||||
* struct { char r, g, b, a; } color;
|
||||
* struct { char r, g, b, fog; } spec;
|
||||
* float u0, v0;
|
||||
* float u1, v1;
|
||||
* } v;
|
||||
* struct {
|
||||
* float x, y, z, w;
|
||||
* struct { char r, g, b, a; } color;
|
||||
* struct { char r, g, b, fog; } spec;
|
||||
* float u0, v0, q0;
|
||||
* float u1, v1, q1;
|
||||
* } pv;
|
||||
* struct {
|
||||
* float x, y, z;
|
||||
* struct { char r, g, b, a; } color;
|
||||
* } tv;
|
||||
* float f[16];
|
||||
* unsigned int ui[16];
|
||||
* unsigned char ub4[4][16];
|
||||
* }
|
||||
*
|
||||
* HW_VIEWPORT: Hardware performs viewport transform.
|
||||
* HW_DIVIDE: Hardware performs perspective divide.
|
||||
*
|
||||
* DO_XYZW: Emit xyz and maybe w coordinates.
|
||||
* DO_RGBA: Emit color, v.color is in RGBA order.
|
||||
* DO_BGRA: Emit color, v.color is in BGRA order.
|
||||
* DO_SPEC: Emit specular color.
|
||||
* DO_TEX0: Emit tex0 u,v coordinates.
|
||||
* DO_TEX1: Emit tex1 u,v coordinates.
|
||||
* DO_PTEX: Emit tex0, tex1 q coordinates where possible.
|
||||
*
|
||||
* HAVE_TINY_VERTICES: Hardware understands v.tv format.
|
||||
* HAVE_PTEX_VERTICES: Hardware understands v.pv format.
|
||||
* HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
|
||||
*
|
||||
* Additionally, this template assumes it is emitting *transformed*
|
||||
* vertices; the modifications to emit untransformed vertices (ie. to
|
||||
* t&l hardware) are probably too great to cooexist with the code
|
||||
* already in this file.
|
||||
*
|
||||
* NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
|
||||
* only TEX0 is enabled, in order to maintain a vertex size which is
|
||||
* an exact number of quadwords.
|
||||
*/
|
||||
|
||||
#if (HW_VIEWPORT)
|
||||
#define VIEWPORT_X(x) x
|
||||
#define VIEWPORT_Y(x) x
|
||||
#define VIEWPORT_Z(x) x
|
||||
#else
|
||||
#define VIEWPORT_X(x) (s[0] * x + s[12])
|
||||
#define VIEWPORT_Y(y) (s[5] * y + s[13])
|
||||
#define VIEWPORT_Z(z) (s[10] * z + s[14])
|
||||
#endif
|
||||
|
||||
#if (HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES)
|
||||
|
||||
static void TAG(emit)( GLcontext *ctx,
|
||||
GLuint start, GLuint end,
|
||||
void *dest,
|
||||
GLuint stride )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLfloat (*tc0)[4], (*tc1)[4], *fog;
|
||||
GLubyte (*col)[4], (*spec)[4];
|
||||
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
|
||||
GLuint tc0_size, tc1_size;
|
||||
GLfloat (*coord)[4];
|
||||
GLuint coord_stride;
|
||||
VERTEX *v = (VERTEX *)dest;
|
||||
int i;
|
||||
|
||||
if (HW_VIEWPORT && HW_DIVIDE) {
|
||||
coord = VB->ClipPtr->data;
|
||||
coord_stride = VB->ClipPtr->stride;
|
||||
}
|
||||
else {
|
||||
coord = VB->ProjectedClipPtr->data;
|
||||
coord_stride = VB->ProjectedClipPtr->stride;
|
||||
}
|
||||
|
||||
if (DO_TEX0) {
|
||||
tc0_stride = VB->TexCoordPtr[0]->stride;
|
||||
tc0 = VB->TexCoordPtr[0]->data;
|
||||
if (DO_PTEX)
|
||||
tc0_size = VB->TexCoordPtr[0]->size;
|
||||
}
|
||||
|
||||
if (DO_TEX1) {
|
||||
tc1 = VB->TexCoordPtr[1]->data;
|
||||
tc1_stride = VB->TexCoordPtr[1]->stride;
|
||||
if (DO_PTEX)
|
||||
tc1_size = VB->TexCoordPtr[1]->size;
|
||||
}
|
||||
|
||||
if (DO_RGBA || DO_BGRA) {
|
||||
col = VB->ColorPtr[0]->data;
|
||||
col_stride = VB->ColorPtr[0]->stride;
|
||||
}
|
||||
|
||||
if (DO_SPEC) {
|
||||
spec = VB->SecondaryColorPtr[0]->data;
|
||||
spec_stride = VB->SecondaryColorPtr[0]->stride;
|
||||
}
|
||||
|
||||
if (DO_FOG) {
|
||||
fog = VB->FogCoordPtr->data;
|
||||
fog_stride = VB->FogCoordPtr->stride;
|
||||
}
|
||||
|
||||
if (VB->importable_data) {
|
||||
/* May have nonstandard strides:
|
||||
*/
|
||||
if (start) {
|
||||
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
|
||||
if (DO_TEX0)
|
||||
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
|
||||
if (DO_TEX1)
|
||||
tc0 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
|
||||
if (DO_RGBA || DO_BGRA)
|
||||
STRIDE_4UB(col, start * col_stride);
|
||||
if (DO_SPEC)
|
||||
STRIDE_4UB(spec, start * spec_stride);
|
||||
if (DO_FOG)
|
||||
STRIDE_F(fog, start * fog_stride);
|
||||
}
|
||||
|
||||
for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
|
||||
if (DO_XYZW) {
|
||||
if (HW_VIEWPORT || mask[i] == 0) {
|
||||
VIEWPORT_X(v->v.x, coord[0][0]);
|
||||
VIEWPORT_Y(v->v.y, coord[0][1]);
|
||||
VIEWPORT_Z(v->v.z, coord[0][2]);
|
||||
VIEWPORT_W(v->v.w, coord[0][3]);
|
||||
}
|
||||
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
|
||||
}
|
||||
if (DO_RGBA) {
|
||||
*(GLuint *)&v->v.color = *(GLuint *)&col[0];
|
||||
STRIDE_4UB(col, col_stride);
|
||||
}
|
||||
if (DO_BGRA) {
|
||||
v->v.color.blue = col[0][2];
|
||||
v->v.color.green = col[0][1];
|
||||
v->v.color.red = col[0][0];
|
||||
v->v.color.alpha = col[0][3];
|
||||
STRIDE_4UB(col, col_stride);
|
||||
}
|
||||
if (DO_SPEC) {
|
||||
v->v.specular.red = spec[0][0];
|
||||
v->v.specular.green = spec[0][1];
|
||||
v->v.specular.blue = spec[0][2];
|
||||
STRIDE_4UB(spec, spec_stride);
|
||||
}
|
||||
if (DO_FOG) {
|
||||
v->v.specular.alpha = fog[0] * 255.0;
|
||||
STRIDE_F(fog, fog_stride);
|
||||
}
|
||||
if (DO_TEX0) {
|
||||
*(GLuint *)&v->v.tu0 = *(GLuint *)&tc0[0][0];
|
||||
*(GLuint *)&v->v.tv0 = *(GLuint *)&tc0[0][1];
|
||||
if (DO_PTEX) {
|
||||
if (HAVE_PTEX_VERTICES) {
|
||||
if (tc0_size == 4)
|
||||
*(GLuint *)&v->pv.tq0 = *(GLuint *)&tc0[0][3];
|
||||
else
|
||||
*(GLuint *)&v->pv.tq0 = IEEE_ONE;
|
||||
}
|
||||
else if (tc0_size == 4) {
|
||||
float rhw = 1.0 / tc0[0][3];
|
||||
v->v.w *= tc0[0][3];
|
||||
v->v.u0 *= w;
|
||||
v->v.v0 *= w;
|
||||
}
|
||||
}
|
||||
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
|
||||
}
|
||||
if (DO_TEX1) {
|
||||
if (DO_PTEX) {
|
||||
*(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[0][0];
|
||||
*(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[0][1];
|
||||
*(GLuint *)&v->pv.q1 = IEEE_ONE;
|
||||
if (tc1_size == 4)
|
||||
*(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[0][3];
|
||||
}
|
||||
else {
|
||||
*(GLuint *)&v->v.u1 = *(GLuint *)&tc1[0][0];
|
||||
*(GLuint *)&v->v.v1 = *(GLuint *)&tc1[0][1];
|
||||
}
|
||||
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
|
||||
}
|
||||
else if (DO_PTEX) {
|
||||
*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
|
||||
if (DO_XYZW) {
|
||||
if (HW_VIEWPORT || mask[i] == 0) {
|
||||
VIEWPORT_X(v->v.x, coord[i][0]);
|
||||
VIEWPORT_Y(v->v.y, coord[i][1]);
|
||||
VIEWPORT_Z(v->v.z, coord[i][2]);
|
||||
VIEWPORT_W(v->v.w, coord[i][3]);
|
||||
}
|
||||
}
|
||||
if (DO_RGBA) {
|
||||
*(GLuint *)&v->v.color = *(GLuint *)&col[i];
|
||||
}
|
||||
if (DO_BGRA) {
|
||||
v->v.color.blue = col[i][2];
|
||||
v->v.color.green = col[i][1];
|
||||
v->v.color.red = col[i][0];
|
||||
v->v.color.alpha = col[i][3];
|
||||
}
|
||||
if (DO_SPEC) {
|
||||
v->v.specular.red = spec[i][0];
|
||||
v->v.specular.green = spec[i][1];
|
||||
v->v.specular.blue = spec[i][2];
|
||||
}
|
||||
if (DO_FOG) {
|
||||
v->v.specular.alpha = fog[i] * 255.0;
|
||||
}
|
||||
if (DO_TEX0) {
|
||||
if (DO_PTEX) {
|
||||
*(GLuint *)&v->pv.u0 = *(GLuint *)&tc0[i][0];
|
||||
*(GLuint *)&v->pv.v0 = *(GLuint *)&tc0[i][1];
|
||||
*(GLuint *)&v->pv.q0 = IEEE_ONE;
|
||||
if (tc0_size == 4)
|
||||
*(GLuint *)&v->pv.q0 = *(GLuint *)&tc0[i][3];
|
||||
}
|
||||
else {
|
||||
*(GLuint *)&v->v.u0 = *(GLuint *)&tc0[i][0];
|
||||
*(GLuint *)&v->v.v0 = *(GLuint *)&tc0[i][1];
|
||||
}
|
||||
}
|
||||
if (DO_TEX1) {
|
||||
if (DO_PTEX) {
|
||||
*(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[i][0];
|
||||
*(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[i][1];
|
||||
*(GLuint *)&v->pv.q1 = IEEE_ONE;
|
||||
if (tc1_size == 4)
|
||||
*(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[i][3];
|
||||
}
|
||||
else {
|
||||
*(GLuint *)&v->v.u1 = *(GLuint *)&tc1[i][0];
|
||||
*(GLuint *)&v->v.v1 = *(GLuint *)&tc1[i][1];
|
||||
}
|
||||
}
|
||||
else if (DO_PTEX) {
|
||||
*(GLuint *)&v->pv.q1 = 0; /* must be valid float to avoid culling? */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (DO_PTEX && !HAVE_PTEX_VERTICES) {
|
||||
INVALIDATE_STORED_VERTICES();
|
||||
}
|
||||
}
|
||||
#else
|
||||
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
|
||||
void *dest, GLuint stride )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLubyte (*col)[4] = VB->ColorPtr[0]->data;
|
||||
GLuint col_stride = VB->ColorPtr[0]->stride;
|
||||
GLfloat (*coord)[4] = VB->ProjectedClipPtr->data;
|
||||
GLuint coord_stride = VB->ProjectedClipPtr->stride;
|
||||
GLfloat *v = (GLfloat *)dest;
|
||||
int i;
|
||||
|
||||
ASSERT(stride == 4);
|
||||
|
||||
/* Pack what's left into a 4-dword vertex. Color is in a different
|
||||
* place, and there is no 'w' coordinate.
|
||||
*/
|
||||
if (VB->importable_data) {
|
||||
if (start) {
|
||||
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
|
||||
STRIDE_4UB(col, start * col_stride);
|
||||
}
|
||||
|
||||
for (i=start; i < end; i++, v+=4) {
|
||||
if (HW_VIEWPORT || mask[i] == 0) {
|
||||
v[0] = VIEWPORT_X(coord[0][0]);
|
||||
v[1] = VIEWPORT_Y(coord[0][1]);
|
||||
v[2] = VIEWPORT_Z(coord[0][2]);
|
||||
}
|
||||
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
|
||||
if (DO_RGBA) {
|
||||
*(GLuint *)&v[3] = *(GLuint *)col;
|
||||
}
|
||||
else if (DO_BGRA) {
|
||||
GLubyte *b = (GLubyte *)&v[3];
|
||||
b[0] = col[0][2];
|
||||
b[1] = col[0][1];
|
||||
b[2] = col[0][0];
|
||||
b[3] = col[0][3];
|
||||
}
|
||||
STRIDE_4UB( col, col_stride );
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i=start; i < end; i++, v+=4) {
|
||||
if (HW_VIEWPORT || mask[i] == 0) {
|
||||
v[0] = VIEWPORT_X(coord[i][0]);
|
||||
v[1] = VIEWPORT_Y(coord[i][1]);
|
||||
v[2] = VIEWPORT_Z(coord[i][2]);
|
||||
}
|
||||
if (DO_RGBA) {
|
||||
*(GLuint *)&v[3] = *(GLuint *)&col[i];
|
||||
}
|
||||
else if (DO_BGRA) {
|
||||
GLubyte *b = (GLubyte *)&v[3];
|
||||
b[0] = col[i][2];
|
||||
b[1] = col[i][1];
|
||||
b[2] = col[i][0];
|
||||
b[3] = col[i][3];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if (DO_XYZW) && (DO_RGBA)
|
||||
|
||||
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
|
||||
{
|
||||
if (DO_PTEX)
|
||||
return GL_TRUE;
|
||||
|
||||
if (DO_TEX0) {
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
|
||||
if (DO_TEX1) {
|
||||
if (VB->TexCoordPtr[0] == 0)
|
||||
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
|
||||
|
||||
if (VB->TexCoordPtr[1]->size == 4)
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (VB->TexCoordPtr[0]->size == 4)
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
#if (!DO_PTEX || HAVE_PTEX_VERTICES)
|
||||
static void TAG(interp)( GLcontext *ctx,
|
||||
GLfloat t,
|
||||
GLuint edst, GLuint eout, GLuint ein,
|
||||
GLboolean force_boundary )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLubyte *ddverts = GET_VERTEX_STORE();
|
||||
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
|
||||
const GLfloat *dstclip = VB->ClipPtr->data[edst];
|
||||
GLfloat w;
|
||||
|
||||
VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
|
||||
VERTEX *in = (VERTEX *)(ddverts + (eout << shift));
|
||||
VERTEX *out = (VERTEX *)(ddverts + (ein << shift));
|
||||
|
||||
/* fprintf(stderr, "%s\n", __FUNCTION__); */
|
||||
|
||||
if (!HW_DIVIDE) {
|
||||
w = 1.0 / dstclip[3];
|
||||
VIEWPORT_X( dst->v.x, dstclip[0] * w );
|
||||
VIEWPORT_Y( dst->v.y, dstclip[1] * w );
|
||||
VIEWPORT_Z( dst->v.z, dstclip[2] * w );
|
||||
}
|
||||
else {
|
||||
VIEWPORT_X( dst->v.x, dstclip[0] );
|
||||
VIEWPORT_Y( dst->v.y, dstclip[1] );
|
||||
VIEWPORT_Z( dst->v.z, dstclip[2] );
|
||||
w = dstclip[3];
|
||||
}
|
||||
|
||||
if (HW_DIVIDE || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1) {
|
||||
|
||||
if (!HW_VIEWPORT || !HW_DIVIDE)
|
||||
dst->v.w = w;
|
||||
|
||||
INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
|
||||
INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
|
||||
INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
|
||||
INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
|
||||
|
||||
if (DO_SPEC) {
|
||||
INTERP_UB( t, dst->ub4[5][0], out->ub4[5][0], in->ub4[5][0] );
|
||||
INTERP_UB( t, dst->ub4[5][1], out->ub4[5][1], in->ub4[5][1] );
|
||||
INTERP_UB( t, dst->ub4[5][2], out->ub4[5][2], in->ub4[5][2] );
|
||||
}
|
||||
if (DO_FOG) {
|
||||
INTERP_UB( t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3] );
|
||||
}
|
||||
if (DO_TEX0) {
|
||||
if (DO_PTEX && HAVE_PTEX_VERTICES) {
|
||||
INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
|
||||
INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
|
||||
INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
|
||||
}
|
||||
else {
|
||||
INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
|
||||
INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
|
||||
}
|
||||
}
|
||||
if (DO_TEX1) {
|
||||
if (DO_PTEX) {
|
||||
INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
|
||||
INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
|
||||
INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
|
||||
} else {
|
||||
INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
|
||||
INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
|
||||
}
|
||||
}
|
||||
else if (DO_PTEX) {
|
||||
dst->pv.q0 = 0.0; /* must be a valid float on radeon */
|
||||
}
|
||||
} else {
|
||||
/* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
|
||||
*/
|
||||
INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
|
||||
INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
|
||||
INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
|
||||
INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
static void TAG(init)( void )
|
||||
{
|
||||
setup_tab[IND].emit = TAG(emit);
|
||||
|
||||
#if (DO_XYZW && DO_RGBA)
|
||||
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
|
||||
setup_tab[IND].interp = TAG(interp);
|
||||
#endif
|
||||
|
||||
if (DO_SPEC)
|
||||
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4_spec5;
|
||||
else if (HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1)
|
||||
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4;
|
||||
else
|
||||
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba3;
|
||||
|
||||
if (DO_TEX1) {
|
||||
if (DO_PTEX) {
|
||||
ASSERT(HAVE_PTEX_VERTICES);
|
||||
setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 12;
|
||||
setup_tab[IND].vertex_stride_shift = 6;
|
||||
}
|
||||
else {
|
||||
setup_tab[IND].vc_format = TEX1_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 10;
|
||||
setup_tab[IND].vertex_stride_shift = 6;
|
||||
}
|
||||
}
|
||||
else if (DO_TEX0) {
|
||||
if (DO_PTEX && HAVE_PTEX_VERTICES) {
|
||||
setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 12;
|
||||
setup_tab[IND].vertex_stride_shift = 6;
|
||||
} else {
|
||||
setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 8;
|
||||
setup_tab[IND].vertex_stride_shift = 5;
|
||||
}
|
||||
}
|
||||
else if (!HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
|
||||
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 4;
|
||||
setup_tab[IND].vertex_stride_shift = 4;
|
||||
} else if (HAVE_NOTEX_VERTICES) {
|
||||
setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 6;
|
||||
setup_tab[IND].vertex_stride_shift = 5;
|
||||
} else {
|
||||
setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 8;
|
||||
setup_tab[IND].vertex_stride_shift = 5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#undef IND
|
||||
#undef TAG
|
||||
|
|
@ -654,8 +654,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
|
|||
}
|
||||
|
||||
static const struct gl_pipeline_stage *fx_pipeline[] = {
|
||||
&_tnl_update_material_stage, /* TODO: Add the fastpath here */
|
||||
&_tnl_vertex_transform_stage,
|
||||
&_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */
|
||||
&_tnl_normal_transform_stage,
|
||||
&_tnl_lighting_stage,
|
||||
&_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# $Id: Makefile.X11,v 1.44 2001/02/16 00:35:34 keithw Exp $
|
||||
# $Id: Makefile.X11,v 1.45 2001/02/16 18:14:41 keithw Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.5
|
||||
|
|
@ -143,7 +143,6 @@ CORE_SOURCES = \
|
|||
swrast/s_pb.c \
|
||||
swrast/s_pixeltex.c \
|
||||
swrast/s_points.c \
|
||||
swrast/s_quads.c \
|
||||
swrast/s_readpix.c \
|
||||
swrast/s_scissor.c \
|
||||
swrast/s_span.c \
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: enable.c,v 1.41 2001/02/13 23:51:34 brianp Exp $ */
|
||||
/* $Id: enable.c,v 1.42 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -273,6 +273,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
|
|||
FLUSH_VERTICES(ctx, _NEW_LIGHT);
|
||||
ctx->Light.Enabled = state;
|
||||
ctx->_Enabled ^= ENABLE_LIGHT;
|
||||
|
||||
if ((ctx->Light.Enabled &&
|
||||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|
||||
|| ctx->Fog.ColorSumEnabled)
|
||||
ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
|
||||
else
|
||||
ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
|
||||
|
||||
break;
|
||||
case GL_LINE_SMOOTH:
|
||||
if (ctx->Line.SmoothFlag == state)
|
||||
|
|
@ -724,7 +732,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
|
|||
return;
|
||||
FLUSH_VERTICES(ctx, _NEW_FOG);
|
||||
ctx->Fog.ColorSumEnabled = state;
|
||||
ctx->_TriangleCaps ^= DD_SEPERATE_SPECULAR;
|
||||
|
||||
if ((ctx->Light.Enabled &&
|
||||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|
||||
|| ctx->Fog.ColorSumEnabled)
|
||||
ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
|
||||
else
|
||||
ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
|
||||
|
||||
break;
|
||||
|
||||
/* GL_MESA_sprite_point */
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: light.c,v 1.37 2001/02/15 01:33:52 keithw Exp $ */
|
||||
/* $Id: light.c,v 1.38 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -421,7 +421,14 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params )
|
|||
return;
|
||||
FLUSH_VERTICES(ctx, _NEW_LIGHT);
|
||||
ctx->Light.Model.ColorControl = newenum;
|
||||
ctx->_TriangleCaps ^= DD_SEPERATE_SPECULAR;
|
||||
|
||||
if ((ctx->Light.Enabled &&
|
||||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|
||||
|| ctx->Fog.ColorSumEnabled)
|
||||
ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
|
||||
else
|
||||
ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
|
||||
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glLightModel" );
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_aatriangle.c,v 1.6 2001/01/23 23:39:37 brianp Exp $ */
|
||||
/* $Id: s_aatriangle.c,v 1.7 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -405,9 +405,7 @@ _mesa_set_aa_triangle_function(GLcontext *ctx)
|
|||
ASSERT(ctx->Polygon.SmoothFlag);
|
||||
|
||||
if (ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Light.Enabled &&
|
||||
(ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
|
||||
ctx->Fog.ColorSumEnabled)) {
|
||||
if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
|
||||
if (swrast->_MultiTextureEnabled) {
|
||||
SWRAST_CONTEXT(ctx)->Triangle = spec_multitex_aa_tri;
|
||||
}
|
||||
|
|
@ -424,13 +422,12 @@ _mesa_set_aa_triangle_function(GLcontext *ctx)
|
|||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (ctx->Visual.rgbMode) {
|
||||
SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
|
||||
}
|
||||
else {
|
||||
SWRAST_CONTEXT(ctx)->Triangle = index_aa_tri;
|
||||
}
|
||||
else if (ctx->Visual.rgbMode) {
|
||||
SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
|
||||
}
|
||||
else {
|
||||
SWRAST_CONTEXT(ctx)->Triangle = index_aa_tri;
|
||||
}
|
||||
|
||||
ASSERT(SWRAST_CONTEXT(ctx)->Triangle);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_context.c,v 1.12 2001/01/29 21:47:13 brianp Exp $ */
|
||||
/* $Id: s_context.c,v 1.13 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -35,7 +35,6 @@
|
|||
#include "s_points.h"
|
||||
#include "s_lines.h"
|
||||
#include "s_triangle.h"
|
||||
#include "s_quads.h"
|
||||
#include "s_blend.h"
|
||||
#include "s_context.h"
|
||||
#include "s_texture.h"
|
||||
|
|
@ -153,31 +152,32 @@ _swrast_update_hint( GLcontext *ctx )
|
|||
swrast->AllowPixelFog));
|
||||
}
|
||||
|
||||
#define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \
|
||||
_NEW_POLYGON| \
|
||||
_NEW_DEPTH| \
|
||||
_NEW_STENCIL| \
|
||||
_NEW_COLOR| \
|
||||
_NEW_TEXTURE| \
|
||||
_NEW_HINT| \
|
||||
_SWRAST_NEW_RASTERMASK| \
|
||||
_NEW_LIGHT| \
|
||||
_NEW_FOG)
|
||||
#define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \
|
||||
_NEW_POLYGON| \
|
||||
_NEW_DEPTH| \
|
||||
_NEW_STENCIL| \
|
||||
_NEW_COLOR| \
|
||||
_NEW_TEXTURE| \
|
||||
_NEW_HINT| \
|
||||
_SWRAST_NEW_RASTERMASK| \
|
||||
_NEW_LIGHT| \
|
||||
_NEW_FOG | \
|
||||
_DD_NEW_SEPERATE_SPECULAR)
|
||||
|
||||
#define _SWRAST_NEW_LINE (_NEW_RENDERMODE| \
|
||||
_NEW_LINE| \
|
||||
_NEW_TEXTURE| \
|
||||
_NEW_LIGHT| \
|
||||
_NEW_FOG| \
|
||||
_NEW_DEPTH)
|
||||
#define _SWRAST_NEW_LINE (_NEW_RENDERMODE| \
|
||||
_NEW_LINE| \
|
||||
_NEW_TEXTURE| \
|
||||
_NEW_LIGHT| \
|
||||
_NEW_FOG| \
|
||||
_NEW_DEPTH | \
|
||||
_DD_NEW_SEPERATE_SPECULAR)
|
||||
|
||||
#define _SWRAST_NEW_POINT (_NEW_RENDERMODE | \
|
||||
_NEW_POINT | \
|
||||
_NEW_TEXTURE | \
|
||||
_NEW_LIGHT | \
|
||||
_NEW_FOG)
|
||||
|
||||
#define _SWRAST_NEW_QUAD 0
|
||||
#define _SWRAST_NEW_POINT (_NEW_RENDERMODE | \
|
||||
_NEW_POINT | \
|
||||
_NEW_TEXTURE | \
|
||||
_NEW_LIGHT | \
|
||||
_NEW_FOG | \
|
||||
_DD_NEW_SEPERATE_SPECULAR)
|
||||
|
||||
#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
|
||||
|
||||
|
|
@ -188,19 +188,6 @@ _swrast_update_hint( GLcontext *ctx )
|
|||
/* Stub for swrast->Triangle to select a true triangle function
|
||||
* after a state change.
|
||||
*/
|
||||
static void
|
||||
_swrast_validate_quad( GLcontext *ctx,
|
||||
const SWvertex *v0, const SWvertex *v1,
|
||||
const SWvertex *v2, const SWvertex *v3 )
|
||||
{
|
||||
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
||||
|
||||
_swrast_validate_derived( ctx );
|
||||
swrast->choose_quad( ctx );
|
||||
|
||||
swrast->Quad( ctx, v0, v1, v2, v3 );
|
||||
}
|
||||
|
||||
static void
|
||||
_swrast_validate_triangle( GLcontext *ctx,
|
||||
const SWvertex *v0,
|
||||
|
|
@ -212,6 +199,12 @@ _swrast_validate_triangle( GLcontext *ctx,
|
|||
_swrast_validate_derived( ctx );
|
||||
swrast->choose_triangle( ctx );
|
||||
|
||||
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
|
||||
!ctx->Texture._ReallyEnabled) {
|
||||
swrast->SpecTriangle = swrast->Triangle;
|
||||
swrast->Triangle = _swrast_add_spec_terms_triangle;
|
||||
}
|
||||
|
||||
swrast->Triangle( ctx, v0, v1, v2 );
|
||||
}
|
||||
|
||||
|
|
@ -223,6 +216,13 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
|
|||
_swrast_validate_derived( ctx );
|
||||
swrast->choose_line( ctx );
|
||||
|
||||
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
|
||||
!ctx->Texture._ReallyEnabled) {
|
||||
swrast->SpecLine = swrast->Line;
|
||||
swrast->Line = _swrast_add_spec_terms_line;
|
||||
}
|
||||
|
||||
|
||||
swrast->Line( ctx, v0, v1 );
|
||||
}
|
||||
|
||||
|
|
@ -234,6 +234,12 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
|
|||
_swrast_validate_derived( ctx );
|
||||
swrast->choose_point( ctx );
|
||||
|
||||
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
|
||||
!ctx->Texture._ReallyEnabled) {
|
||||
swrast->SpecPoint = swrast->Point;
|
||||
swrast->Point = _swrast_add_spec_terms_point;
|
||||
}
|
||||
|
||||
swrast->Point( ctx, v0 );
|
||||
}
|
||||
|
||||
|
|
@ -302,9 +308,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
|
|||
if (new_state & swrast->invalidate_point)
|
||||
swrast->Point = _swrast_validate_point;
|
||||
|
||||
if (new_state & swrast->invalidate_quad)
|
||||
swrast->Quad = _swrast_validate_quad;
|
||||
|
||||
if (new_state & _SWRAST_NEW_BLEND_FUNC)
|
||||
swrast->BlendFunc = _swrast_validate_blend_func;
|
||||
|
||||
|
|
@ -350,12 +353,8 @@ _swrast_Quad( GLcontext *ctx,
|
|||
const SWvertex *v0, const SWvertex *v1,
|
||||
const SWvertex *v2, const SWvertex *v3 )
|
||||
{
|
||||
/* fprintf(stderr, "%s\n", __FUNCTION__); */
|
||||
/* _swrast_print_vertex( ctx, v0 ); */
|
||||
/* _swrast_print_vertex( ctx, v1 ); */
|
||||
/* _swrast_print_vertex( ctx, v2 ); */
|
||||
/* _swrast_print_vertex( ctx, v3 ); */
|
||||
SWRAST_CONTEXT(ctx)->Quad( ctx, v0, v1, v2, v3 );
|
||||
SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
|
||||
SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v2, v3 );
|
||||
}
|
||||
|
||||
void
|
||||
|
|
@ -432,17 +431,14 @@ _swrast_CreateContext( GLcontext *ctx )
|
|||
swrast->choose_point = _swrast_choose_point;
|
||||
swrast->choose_line = _swrast_choose_line;
|
||||
swrast->choose_triangle = _swrast_choose_triangle;
|
||||
swrast->choose_quad = _swrast_choose_quad;
|
||||
|
||||
swrast->invalidate_point = _SWRAST_NEW_POINT;
|
||||
swrast->invalidate_line = _SWRAST_NEW_LINE;
|
||||
swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE;
|
||||
swrast->invalidate_quad = _SWRAST_NEW_QUAD;
|
||||
|
||||
swrast->Point = _swrast_validate_point;
|
||||
swrast->Line = _swrast_validate_line;
|
||||
swrast->Triangle = _swrast_validate_triangle;
|
||||
swrast->Quad = _swrast_validate_quad;
|
||||
swrast->InvalidateState = _swrast_sleep;
|
||||
swrast->BlendFunc = _swrast_validate_blend_func;
|
||||
|
||||
|
|
|
|||
|
|
@ -63,10 +63,6 @@ typedef void (*swrast_line_func)( GLcontext *ctx,
|
|||
typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
|
||||
const SWvertex *, const SWvertex *);
|
||||
|
||||
typedef void (*swrast_quad_func)( GLcontext *ctx,
|
||||
const SWvertex *, const SWvertex *,
|
||||
const SWvertex *, const SWvertex *);
|
||||
|
||||
|
||||
|
||||
/*
|
||||
|
|
@ -136,12 +132,10 @@ typedef struct
|
|||
void (*choose_point)( GLcontext * );
|
||||
void (*choose_line)( GLcontext * );
|
||||
void (*choose_triangle)( GLcontext * );
|
||||
void (*choose_quad)( GLcontext * );
|
||||
|
||||
GLuint invalidate_point;
|
||||
GLuint invalidate_line;
|
||||
GLuint invalidate_triangle;
|
||||
GLuint invalidate_quad;
|
||||
|
||||
|
||||
/* Function pointers for dispatch behind public entrypoints.
|
||||
|
|
@ -151,7 +145,14 @@ typedef struct
|
|||
swrast_point_func Point;
|
||||
swrast_line_func Line;
|
||||
swrast_tri_func Triangle;
|
||||
swrast_quad_func Quad;
|
||||
|
||||
/* Placeholders for when seperate specular (or secondary color) is
|
||||
* enabled but texturing is not.
|
||||
*/
|
||||
swrast_point_func SpecPoint;
|
||||
swrast_line_func SpecLine;
|
||||
swrast_tri_func SpecTriangle;
|
||||
|
||||
|
||||
/* Internal hooks, kept uptodate by the same mechanism as above.
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_lines.c,v 1.10 2001/01/23 23:39:37 brianp Exp $ */
|
||||
/* $Id: s_lines.c,v 1.11 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -26,6 +26,7 @@
|
|||
|
||||
|
||||
#include "glheader.h"
|
||||
#include "colormac.h"
|
||||
#include "macros.h"
|
||||
#include "mmath.h"
|
||||
#include "s_aaline.h"
|
||||
|
|
@ -909,6 +910,22 @@ static void flat_multitextured_line( GLcontext *ctx,
|
|||
}
|
||||
|
||||
|
||||
void _swrast_add_spec_terms_line( GLcontext *ctx,
|
||||
const SWvertex *v0,
|
||||
const SWvertex *v1 )
|
||||
{
|
||||
SWvertex *ncv0 = (SWvertex *)v0;
|
||||
SWvertex *ncv1 = (SWvertex *)v1;
|
||||
GLchan c[2][4];
|
||||
COPY_CHAN4( c[0], ncv0->color );
|
||||
COPY_CHAN4( c[1], ncv1->color );
|
||||
ACC_3V( ncv0->color, ncv0->specular );
|
||||
ACC_3V( ncv1->color, ncv1->specular );
|
||||
SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
|
||||
COPY_CHAN4( ncv0->color, c[0] );
|
||||
COPY_CHAN4( ncv1->color, c[1] );
|
||||
}
|
||||
|
||||
|
||||
#ifdef DEBUG
|
||||
extern void
|
||||
|
|
@ -978,9 +995,8 @@ _swrast_choose_line( GLcontext *ctx )
|
|||
ASSERT(swrast->Triangle);
|
||||
}
|
||||
else if (ctx->Texture._ReallyEnabled) {
|
||||
if (swrast->_MultiTextureEnabled
|
||||
|| ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
|
||||
|| ctx->Fog.ColorSumEnabled) {
|
||||
if (swrast->_MultiTextureEnabled ||
|
||||
(ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)) {
|
||||
/* multi-texture and/or separate specular color */
|
||||
if (ctx->Light.ShadeModel==GL_SMOOTH)
|
||||
swrast->Line = smooth_multitextured_line;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_lines.h,v 1.3 2000/11/22 07:32:18 joukj Exp $ */
|
||||
/* $Id: s_lines.h,v 1.4 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -33,5 +33,10 @@
|
|||
void
|
||||
_swrast_choose_line( GLcontext *ctx );
|
||||
|
||||
void
|
||||
_swrast_add_spec_terms_line( GLcontext *ctx,
|
||||
const SWvertex *v0,
|
||||
const SWvertex *v1 );
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_points.c,v 1.12 2001/01/23 23:39:37 brianp Exp $ */
|
||||
/* $Id: s_points.c,v 1.13 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -26,6 +26,7 @@
|
|||
|
||||
|
||||
#include "glheader.h"
|
||||
#include "colormac.h"
|
||||
#include "context.h"
|
||||
#include "macros.h"
|
||||
#include "mmath.h"
|
||||
|
|
@ -158,6 +159,18 @@
|
|||
|
||||
|
||||
|
||||
void _swrast_add_spec_terms_point( GLcontext *ctx,
|
||||
const SWvertex *v0 )
|
||||
{
|
||||
SWvertex *ncv0 = (SWvertex *)v0;
|
||||
GLchan c[1][4];
|
||||
COPY_CHAN4( c[0], ncv0->color );
|
||||
ACC_3V( ncv0->color, ncv0->specular );
|
||||
SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
|
||||
COPY_CHAN4( ncv0->color, c[0] );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* record the current point function name */
|
||||
#ifdef DEBUG
|
||||
|
|
@ -263,3 +276,4 @@ _swrast_choose_point( GLcontext *ctx )
|
|||
USE(gl_select_point);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_points.h,v 1.3 2000/11/22 07:32:18 joukj Exp $ */
|
||||
/* $Id: s_points.h,v 1.4 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -33,5 +33,8 @@
|
|||
void
|
||||
_swrast_choose_point( GLcontext *ctx );
|
||||
|
||||
void
|
||||
_swrast_add_spec_terms_point( GLcontext *ctx,
|
||||
const SWvertex *v0 );
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_triangle.c,v 1.12 2001/02/07 18:44:55 brianp Exp $ */
|
||||
/* $Id: s_triangle.c,v 1.13 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -34,6 +34,7 @@
|
|||
|
||||
#include "glheader.h"
|
||||
#include "context.h"
|
||||
#include "colormac.h"
|
||||
#include "macros.h"
|
||||
#include "mem.h"
|
||||
#include "mmath.h"
|
||||
|
|
@ -2232,6 +2233,27 @@ static void occlusion_zless_triangle( GLcontext *ctx,
|
|||
|
||||
|
||||
|
||||
void _swrast_add_spec_terms_triangle( GLcontext *ctx,
|
||||
const SWvertex *v0,
|
||||
const SWvertex *v1,
|
||||
const SWvertex *v2 )
|
||||
{
|
||||
SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */
|
||||
SWvertex *ncv1 = (SWvertex *)v1;
|
||||
SWvertex *ncv2 = (SWvertex *)v2;
|
||||
GLchan c[3][4];
|
||||
COPY_CHAN4( c[0], ncv0->color );
|
||||
COPY_CHAN4( c[1], ncv1->color );
|
||||
COPY_CHAN4( c[2], ncv2->color );
|
||||
ACC_3V( ncv0->color, ncv0->specular );
|
||||
ACC_3V( ncv1->color, ncv1->specular );
|
||||
ACC_3V( ncv2->color, ncv2->specular );
|
||||
SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 );
|
||||
COPY_CHAN4( ncv0->color, c[0] );
|
||||
COPY_CHAN4( ncv1->color, c[1] );
|
||||
COPY_CHAN4( ncv2->color, c[2] );
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
|
|
@ -2358,9 +2380,7 @@ _swrast_choose_triangle( GLcontext *ctx )
|
|||
swrast->Triangle = lambda_multitextured_triangle;
|
||||
dputs("lambda_multitextured_triangle");
|
||||
}
|
||||
else if ((ctx->Light.Enabled &&
|
||||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|
||||
|| ctx->Fog.ColorSumEnabled) {
|
||||
else if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
|
||||
/* separate specular color interpolation */
|
||||
if (needLambda) {
|
||||
swrast->Triangle = lambda_textured_spec_triangle;
|
||||
|
|
@ -2387,8 +2407,8 @@ _swrast_choose_triangle( GLcontext *ctx )
|
|||
if (ctx->Light.ShadeModel==GL_SMOOTH) {
|
||||
/* smooth shaded, no texturing, stippled or some raster ops */
|
||||
if (rgbmode) {
|
||||
dputs("smooth_rgba_triangle");
|
||||
swrast->Triangle = smooth_rgba_triangle;
|
||||
dputs("smooth_rgba_triangle");
|
||||
swrast->Triangle = smooth_rgba_triangle;
|
||||
}
|
||||
else {
|
||||
dputs("smooth_ci_triangle");
|
||||
|
|
@ -2398,8 +2418,8 @@ _swrast_choose_triangle( GLcontext *ctx )
|
|||
else {
|
||||
/* flat shaded, no texturing, stippled or some raster ops */
|
||||
if (rgbmode) {
|
||||
dputs("flat_rgba_triangle");
|
||||
swrast->Triangle = flat_rgba_triangle;
|
||||
dputs("flat_rgba_triangle");
|
||||
swrast->Triangle = flat_rgba_triangle;
|
||||
}
|
||||
else {
|
||||
dputs("flat_ci_triangle");
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_triangle.h,v 1.4 2000/11/22 07:32:18 joukj Exp $ */
|
||||
/* $Id: s_triangle.h,v 1.5 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -45,6 +45,12 @@ GLboolean gl_cull_triangle( GLcontext *ctx,
|
|||
void
|
||||
_swrast_choose_triangle( GLcontext *ctx );
|
||||
|
||||
void
|
||||
_swrast_add_spec_terms_triangle( GLcontext *ctx,
|
||||
const SWvertex *v0,
|
||||
const SWvertex *v1,
|
||||
const SWvertex *v2 );
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: ss_context.c,v 1.10 2001/02/16 00:35:35 keithw Exp $ */
|
||||
/* $Id: ss_context.c,v 1.11 2001/02/16 18:14:41 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -152,17 +152,7 @@ _swsetup_RenderStart( GLcontext *ctx )
|
|||
if (VB->ClipMask && VB->importable_data)
|
||||
VB->import_data( ctx,
|
||||
VB->importable_data,
|
||||
VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
|
||||
|
||||
/* Ugly hack: Tie up some dangling pointers for flat/twoside code
|
||||
* in ss_tritmp.h and ss_interptmp.h
|
||||
*/
|
||||
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0 ||
|
||||
ctx->Texture._ReallyEnabled == 0) {
|
||||
VB->SecondaryColorPtr[0] = VB->ColorPtr[0];
|
||||
VB->SecondaryColorPtr[1] = VB->ColorPtr[1];
|
||||
}
|
||||
|
||||
VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
|||
|
|
@ -78,6 +78,14 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs )
|
|||
}
|
||||
}
|
||||
|
||||
/* Tie up some dangling pointers for flat/twoside code in ss_tritmp.h
|
||||
*/
|
||||
if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0) {
|
||||
VB->SecondaryColorPtr[0] = VB->ColorPtr[0];
|
||||
VB->SecondaryColorPtr[1] = VB->ColorPtr[1];
|
||||
}
|
||||
|
||||
|
||||
proj = VB->ProjectedClipPtr->data;
|
||||
if (IND & FOG)
|
||||
fog = VB->FogCoordPtr->data;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: t_vb_light.c,v 1.7 2001/02/16 00:35:35 keithw Exp $ */
|
||||
/* $Id: t_vb_light.c,v 1.8 2001/02/16 18:14:42 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -174,8 +174,7 @@ static GLboolean run_validate_lighting( GLcontext *ctx,
|
|||
|
||||
if (ctx->Visual.rgbMode) {
|
||||
if (ctx->Light._NeedVertices) {
|
||||
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
|
||||
ctx->Texture._ReallyEnabled)
|
||||
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
||||
tab = _tnl_light_spec_tab;
|
||||
else
|
||||
tab = _tnl_light_tab;
|
||||
|
|
@ -271,8 +270,7 @@ static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
|||
stage->inputs |= VERT_RGBA;
|
||||
|
||||
stage->outputs = VERT_RGBA;
|
||||
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
|
||||
ctx->Texture._ReallyEnabled)
|
||||
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
||||
stage->outputs |= VERT_SPEC_RGB;
|
||||
}
|
||||
}
|
||||
|
|
@ -309,9 +307,8 @@ static void dtr( struct gl_pipeline_stage *stage )
|
|||
const struct gl_pipeline_stage _tnl_lighting_stage =
|
||||
{
|
||||
"lighting",
|
||||
_NEW_LIGHT|_NEW_TEXTURE, /* recheck; texture for seperate_specular */
|
||||
_NEW_LIGHT|_NEW_MODELVIEW|
|
||||
_NEW_TEXTURE, /* recalc -- modelview dependency
|
||||
_NEW_LIGHT, /* recheck */
|
||||
_NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency
|
||||
* otherwise not captured by inputs
|
||||
* (which may be VERT_OBJ) */
|
||||
0,0,0, /* active, inputs, outputs */
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: t_vb_lighttmp.h,v 1.7 2001/02/16 00:35:35 keithw Exp $ */
|
||||
/* $Id: t_vb_lighttmp.h,v 1.8 2001/02/16 18:14:42 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -524,19 +524,20 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
|
|||
if (stage->changed_inputs == 0)
|
||||
return;
|
||||
|
||||
if ( CHECK_COLOR_MATERIAL(j) )
|
||||
gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
|
||||
|
||||
if ( CHECK_MATERIAL(j) )
|
||||
gl_update_material( ctx, new_material[j], new_material_mask[j] );
|
||||
|
||||
if ( CHECK_VALIDATE(j) )
|
||||
gl_validate_all_lighting_tables( ctx );
|
||||
|
||||
baseubyte[0][3] = ctx->Light._BaseAlpha[0];
|
||||
baseubyte[1][3] = ctx->Light._BaseAlpha[1];
|
||||
|
||||
do {
|
||||
|
||||
if ( CHECK_COLOR_MATERIAL(j) )
|
||||
gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
|
||||
|
||||
if ( CHECK_MATERIAL(j) )
|
||||
gl_update_material( ctx, new_material[j], new_material_mask[j] );
|
||||
|
||||
if ( CHECK_VALIDATE(j) )
|
||||
gl_validate_all_lighting_tables( ctx );
|
||||
|
||||
baseubyte[0][3] = ctx->Light._BaseAlpha[0];
|
||||
baseubyte[1][3] = ctx->Light._BaseAlpha[1];
|
||||
|
||||
/* No attenuation, so incoporate _MatAmbient into base color.
|
||||
*/
|
||||
{
|
||||
|
|
@ -596,17 +597,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
|
|||
STRIDE_F(normal, NSTRIDE);
|
||||
}
|
||||
|
||||
/* Have to recompute our base colors on material change.
|
||||
*/
|
||||
if ( CHECK_MATERIAL(j) )
|
||||
gl_update_material( ctx, new_material[j], new_material_mask[j] );
|
||||
|
||||
if ( CHECK_COLOR_MATERIAL(j) )
|
||||
gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
|
||||
|
||||
if ( CHECK_VALIDATE(j) )
|
||||
gl_validate_all_lighting_tables( ctx );
|
||||
|
||||
} while (!CHECK_END_VB(j));
|
||||
}
|
||||
|
||||
|
|
@ -651,19 +641,20 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
|
|||
if (stage->changed_inputs == 0)
|
||||
return;
|
||||
|
||||
if ( CHECK_COLOR_MATERIAL(j) )
|
||||
gl_update_color_material( ctx, *CMcolor );
|
||||
|
||||
if ( CHECK_MATERIAL(j) )
|
||||
gl_update_material( ctx, new_material[j], new_material_mask[j] );
|
||||
|
||||
if ( CHECK_VALIDATE(j) )
|
||||
gl_validate_all_lighting_tables( ctx );
|
||||
|
||||
do {
|
||||
do {
|
||||
GLfloat sum[2][3];
|
||||
|
||||
if ( CHECK_COLOR_MATERIAL(j) )
|
||||
gl_update_color_material( ctx, CMcolor[j] );
|
||||
|
||||
if ( CHECK_MATERIAL(j) )
|
||||
gl_update_material( ctx, new_material[j], new_material_mask[j] );
|
||||
|
||||
if ( CHECK_VALIDATE(j) )
|
||||
gl_validate_all_lighting_tables( ctx );
|
||||
|
||||
|
||||
COPY_3V(sum[0], ctx->Light._BaseColor[0]);
|
||||
if (IDX & LIGHT_TWOSIDE)
|
||||
COPY_3V(sum[1], ctx->Light._BaseColor[1]);
|
||||
|
|
@ -721,15 +712,6 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
|
|||
STRIDE_F(normal, NSTRIDE);
|
||||
}
|
||||
|
||||
if ( CHECK_COLOR_MATERIAL(j) )
|
||||
gl_update_color_material( ctx, CMcolor[j] );
|
||||
|
||||
if ( CHECK_MATERIAL(j) )
|
||||
gl_update_material( ctx, new_material[j], new_material_mask[j] );
|
||||
|
||||
if ( CHECK_VALIDATE(j) )
|
||||
gl_validate_all_lighting_tables( ctx );
|
||||
|
||||
} while (!CHECK_END_VB(j));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: t_vb_render.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */
|
||||
/* $Id: t_vb_render.c,v 1.14 2001/02/16 18:14:42 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -63,18 +63,6 @@
|
|||
|
||||
|
||||
|
||||
/* typedef void (*clip_line_func)( GLcontext *ctx, */
|
||||
/* GLuint i, GLuint j, */
|
||||
/* GLubyte mask); */
|
||||
|
||||
/* typedef void (*clip_poly_func)( GLcontext *ctx, */
|
||||
/* GLuint n, GLuint vlist[], */
|
||||
/* GLubyte mask ); */
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* Clip single primitives */
|
||||
/**********************************************************************/
|
||||
|
|
@ -184,7 +172,7 @@ do { \
|
|||
#define TAG(x) clip_##x##_verts
|
||||
#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x )
|
||||
#define RESET_STIPPLE if (stipple) ctx->Driver.ResetLineStipple( ctx )
|
||||
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
|
||||
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
|
||||
#define PRESERVE_VB_DEFS
|
||||
#include "t_vb_rendertmp.h"
|
||||
|
||||
|
|
@ -268,7 +256,7 @@ static void clip_elt_triangles( GLcontext *ctx,
|
|||
(void) elt;
|
||||
|
||||
#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
|
||||
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE;
|
||||
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
|
||||
#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x )
|
||||
#define RENDER_TAB_QUALIFIER
|
||||
#define PRESERVE_VB_DEFS
|
||||
|
|
@ -337,8 +325,6 @@ static GLboolean run_render( GLcontext *ctx,
|
|||
length= VB->PrimitiveLength[i];
|
||||
ASSERT(length || (flags & PRIM_LAST));
|
||||
ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
|
||||
/* fprintf(stderr, "Render %s %d..%d\n", */
|
||||
/* _mesa_prim_name[flags&PRIM_MODE_MASK], i, i+length); */
|
||||
if (length)
|
||||
tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue