mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-03 18:38:11 +02:00
Massive re-org of GLSL-related API functions.
Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else.
This commit is contained in:
parent
2e76f0a846
commit
46b06bdb26
5 changed files with 677 additions and 3671 deletions
667
src/mesa/main/shaders.c
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src/mesa/main/shaders.c
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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*
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* Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glheader.h"
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#include "context.h"
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#include "shaders.h"
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/**
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* These are basically just wrappers/adaptors for calling the
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* ctx->Driver.foobar() GLSL-related functions.
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*
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* Things are biased toward the OpenGL 2.0 functions rather than the
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* ARB extensions (i.e. the ARB functions are layered on the 2.0 functions).
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*
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* The general idea here is to allow enough modularity such that a
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* completely different GLSL implemenation can be plugged in and co-exist
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* with Mesa's native GLSL code.
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*/
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void GLAPIENTRY
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_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.AttachShader(ctx, program, shader);
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}
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void GLAPIENTRY
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_mesa_AttachShader(GLuint program, GLuint shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.AttachShader(ctx, program, shader);
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}
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void GLAPIENTRY
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_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
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const GLcharARB *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.BindAttribLocation(ctx, program, index, name);
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}
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void GLAPIENTRY
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_mesa_CompileShaderARB(GLhandleARB shaderObj)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.CompileShader(ctx, shaderObj);
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}
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GLuint GLAPIENTRY
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_mesa_CreateShader(GLenum type)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.CreateShader(ctx, type);
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}
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GLhandleARB APIENTRY
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_mesa_CreateShaderObjectARB(GLenum type)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.CreateShader(ctx, type);
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}
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GLuint GLAPIENTRY
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_mesa_CreateProgram(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.CreateProgram(ctx);
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}
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GLhandleARB APIENTRY
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_mesa_CreateProgramObjectARB(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.CreateProgram(ctx);
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}
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void GLAPIENTRY
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_mesa_DeleteObjectARB(GLhandleARB obj)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Driver.IsProgram(ctx, obj)) {
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ctx->Driver.DeleteProgram2(ctx, obj);
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}
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else if (ctx->Driver.IsShader(ctx, obj)) {
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ctx->Driver.DeleteShader(ctx, obj);
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}
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else {
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/* error? */
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}
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}
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void GLAPIENTRY
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_mesa_DeleteProgram(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.DeleteProgram2(ctx, name);
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}
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void GLAPIENTRY
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_mesa_DeleteShader(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.DeleteShader(ctx, name);
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}
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void GLAPIENTRY
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_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.DetachShader(ctx, program, shader);
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}
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void GLAPIENTRY
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_mesa_DetachShader(GLuint program, GLuint shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.DetachShader(ctx, program, shader);
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}
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void GLAPIENTRY
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_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetActiveAttrib(ctx, program, index, maxLength, length, size,
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type, name);
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}
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void GLAPIENTRY
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_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetActiveUniform(ctx, program, index, maxLength, length, size,
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type, name);
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}
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void GLAPIENTRY
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_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
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GLsizei * count, GLhandleARB * obj)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetAttachedShaders(ctx, container, maxCount, count, obj);
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}
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void GLAPIENTRY
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_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
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GLsizei *count, GLuint *obj)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetAttachedShaders(ctx, program, maxCount, count, obj);
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}
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GLint GLAPIENTRY
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_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.GetAttribLocation(ctx, program, name);
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}
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void GLAPIENTRY
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_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
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GLcharARB * infoLog)
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{
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GET_CURRENT_CONTEXT(ctx);
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/* Implement in terms of GetProgramInfoLog, GetShaderInfoLog */
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if (ctx->Driver.IsProgram(ctx, object)) {
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ctx->Driver.GetProgramInfoLog(ctx, object, maxLength, length, infoLog);
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}
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else if (ctx->Driver.IsShader(ctx, object)) {
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ctx->Driver.GetShaderInfoLog(ctx, object, maxLength, length, infoLog);
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}
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else {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
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}
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}
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void GLAPIENTRY
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_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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/* Implement in terms of GetProgramiv, GetShaderiv */
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if (ctx->Driver.IsProgram(ctx, object)) {
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ctx->Driver.GetProgramiv(ctx, object, pname, params);
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}
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else if (ctx->Driver.IsShader(ctx, object)) {
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ctx->Driver.GetShaderiv(ctx, object, pname, params);
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}
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else {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
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}
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}
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void GLAPIENTRY
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_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
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GLfloat *params)
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{
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GLint iparams[1]; /* XXX is one element enough? */
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_mesa_GetObjectParameterivARB(object, pname, iparams);
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params[0] = (GLfloat) iparams[0];
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}
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void GLAPIENTRY
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_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetProgramiv(ctx, program, pname, params);
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}
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void GLAPIENTRY
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_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetShaderiv(ctx, shader, pname, params);
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}
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void GLAPIENTRY
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_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
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GLsizei *length, GLchar *infoLog)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetProgramInfoLog(ctx, program, bufSize, length, infoLog);
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}
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void GLAPIENTRY
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_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
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GLsizei *length, GLchar *infoLog)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetShaderInfoLog(ctx, shader, bufSize, length, infoLog);
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}
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void GLAPIENTRY
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_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
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GLsizei *length, GLcharARB *sourceOut)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetShaderSource(ctx, shader, maxLength, length, sourceOut);
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}
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void GLAPIENTRY
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_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetUniformfv(ctx, program, location, params);
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}
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void GLAPIENTRY
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_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat fparams[16]; /* XXX is 16 enough? */
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GLuint i;
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ctx->Driver.GetUniformfv(ctx, program, location, fparams);
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for (i = 0; i < 16; i++)
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params[i] = (GLint) fparams[i]; /* XXX correct? */
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}
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#if 0
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GLint APIENTRY
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_mesa_GetUniformLocation(GLuint program, const GLcharARB *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.GetUniformLocation(ctx, program, name);
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}
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#endif
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GLhandleARB GLAPIENTRY
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_mesa_GetHandleARB(GLenum pname)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.GetHandle(ctx, pname);
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}
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GLint APIENTRY
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_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.GetUniformLocation(ctx, programObj, name);
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}
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GLboolean GLAPIENTRY
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_mesa_IsProgram(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.IsProgram(ctx, name);
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}
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GLboolean GLAPIENTRY
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_mesa_IsShader(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.IsShader(ctx, name);
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}
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void GLAPIENTRY
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_mesa_LinkProgramARB(GLhandleARB programObj)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.LinkProgram(ctx, programObj);
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}
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/**
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* Called via glShaderSource() and glShaderSourceARB() API functions.
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* Basically, concatenate the source code strings into one long string
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* and pass it to ctx->Driver.ShaderSource().
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*/
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void GLAPIENTRY
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_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
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const GLcharARB ** string, const GLint * length)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint *offsets;
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GLsizei i;
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GLcharARB *source;
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if (string == NULL) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
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return;
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}
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/*
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* This array holds offsets of where the appropriate string ends, thus the
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* last element will be set to the total length of the source code.
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*/
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offsets = (GLint *) _mesa_malloc(count * sizeof(GLint));
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if (offsets == NULL) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
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return;
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}
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for (i = 0; i < count; i++) {
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if (string[i] == NULL) {
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_mesa_free((GLvoid *) offsets);
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_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB(null string)");
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return;
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}
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if (length == NULL || length[i] < 0)
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offsets[i] = _mesa_strlen(string[i]);
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else
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offsets[i] = length[i];
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/* accumulate string lengths */
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if (i > 0)
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offsets[i] += offsets[i - 1];
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}
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source = (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) *
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sizeof(GLcharARB));
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if (source == NULL) {
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_mesa_free((GLvoid *) offsets);
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
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return;
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}
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for (i = 0; i < count; i++) {
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GLint start = (i > 0) ? offsets[i - 1] : 0;
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_mesa_memcpy(source + start, string[i],
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(offsets[i] - start) * sizeof(GLcharARB));
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}
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source[offsets[count - 1]] = '\0';
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ctx->Driver.ShaderSource(ctx, shaderObj, source);
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}
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void GLAPIENTRY
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_mesa_Uniform1fARB(GLint location, GLfloat v0)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT);
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}
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void GLAPIENTRY
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_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat v[2];
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v[0] = v0;
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v[1] = v1;
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
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}
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void GLAPIENTRY
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_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat v[3];
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v[0] = v0;
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v[1] = v1;
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v[2] = v2;
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
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}
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void GLAPIENTRY
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_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
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GLfloat v3)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat v[4];
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v[0] = v0;
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v[1] = v1;
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v[2] = v2;
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v[3] = v3;
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
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}
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void GLAPIENTRY
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_mesa_Uniform1iARB(GLint location, GLint v0)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT);
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}
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void GLAPIENTRY
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_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint v[2];
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v[0] = v0;
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v[1] = v1;
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ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2);
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}
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void GLAPIENTRY
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_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint v[3];
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v[0] = v0;
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v[1] = v1;
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v[2] = v2;
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ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3);
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}
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void GLAPIENTRY
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_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
GLint v[4];
|
||||
v[0] = v0;
|
||||
v[1] = v1;
|
||||
v[2] = v2;
|
||||
v[3] = v3;
|
||||
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_INT);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC4);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 2, 2, GL_FLOAT_MAT2,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 3, 3, GL_FLOAT_MAT3,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 4, 4, GL_FLOAT_MAT4,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Non-square UniformMatrix are OpenGL 2.1
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 2, 3, GL_FLOAT_MAT2x3,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 3, 2, GL_FLOAT_MAT3x2,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 2, 4, GL_FLOAT_MAT2x4,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 4, 2, GL_FLOAT_MAT4x2,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 3, 4, GL_FLOAT_MAT3x4,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.UniformMatrix(ctx, 4, 3, GL_FLOAT_MAT4x3,
|
||||
location, count, transpose, value);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_UseProgramObjectARB(GLhandleARB program)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
|
||||
ctx->Driver.UseProgram(ctx, program);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_ValidateProgramARB(GLhandleARB program)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.ValidateProgram(ctx, program);
|
||||
}
|
||||
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5
|
||||
* Version: 6.5.3
|
||||
*
|
||||
* Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
|
|
@ -22,126 +22,13 @@
|
|||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef SHADEROBJECTS_H
|
||||
#define SHADEROBJECTS_H
|
||||
|
||||
#include "context.h"
|
||||
#ifndef SHADERS_H
|
||||
#define SHADERS_H
|
||||
|
||||
#if FEATURE_ARB_shader_objects
|
||||
|
||||
/**
|
||||
* gl2 unique interface identifier.
|
||||
* Each gl2 interface has its own interface id used for object queries.
|
||||
*/
|
||||
enum gl2_uiid
|
||||
{
|
||||
UIID_UNKNOWN, /* supported by all objects */
|
||||
UIID_GENERIC, /* generic object */
|
||||
UIID_CONTAINER, /* contains generic objects */
|
||||
UIID_SHADER, /* shader object */
|
||||
UIID_FRAGMENT_SHADER, /* fragment shader */
|
||||
UIID_VERTEX_SHADER, /* vertex shader */
|
||||
UIID_PROGRAM, /* program object */
|
||||
UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */
|
||||
UIID_DEBUG /* debug object */
|
||||
};
|
||||
|
||||
struct gl2_unknown_intf
|
||||
{
|
||||
GLvoid (* AddRef) (struct gl2_unknown_intf **);
|
||||
GLvoid (* Release) (struct gl2_unknown_intf **);
|
||||
struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
|
||||
};
|
||||
|
||||
struct gl2_generic_intf
|
||||
{
|
||||
struct gl2_unknown_intf _unknown;
|
||||
GLvoid (* Delete) (struct gl2_generic_intf **);
|
||||
GLenum (* GetType) (struct gl2_generic_intf **);
|
||||
GLhandleARB (* GetName) (struct gl2_generic_intf **);
|
||||
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
|
||||
GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *);
|
||||
GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **);
|
||||
};
|
||||
|
||||
struct gl2_container_intf
|
||||
{
|
||||
struct gl2_generic_intf _generic;
|
||||
GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
|
||||
GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
|
||||
GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
|
||||
struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
|
||||
};
|
||||
|
||||
struct gl2_shader_intf
|
||||
{
|
||||
struct gl2_generic_intf _generic;
|
||||
GLenum (* GetSubType) (struct gl2_shader_intf **);
|
||||
GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
|
||||
GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
|
||||
const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
|
||||
GLvoid (* Compile) (struct gl2_shader_intf **);
|
||||
struct gl_program *Program;
|
||||
};
|
||||
|
||||
struct gl2_program_intf
|
||||
{
|
||||
struct gl2_container_intf _container;
|
||||
GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
|
||||
GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
|
||||
GLvoid (* Link) (struct gl2_program_intf **);
|
||||
GLvoid (* Validate) (struct gl2_program_intf **);
|
||||
GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
|
||||
GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
|
||||
GLboolean);
|
||||
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
|
||||
GLboolean);
|
||||
GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
|
||||
GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
|
||||
GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
|
||||
GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **);
|
||||
GLuint (* GetActiveUniformCount) (struct gl2_program_intf **);
|
||||
GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name);
|
||||
GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
|
||||
const GLvoid *data, GLenum type);
|
||||
GLboolean (* ReadUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
|
||||
GLvoid *data, GLenum type);
|
||||
GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
|
||||
GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
||||
GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **);
|
||||
GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
|
||||
GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
|
||||
GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
|
||||
GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *);
|
||||
GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
|
||||
struct gl_linked_program *Linked;
|
||||
};
|
||||
|
||||
struct gl2_fragment_shader_intf
|
||||
{
|
||||
struct gl2_shader_intf _shader;
|
||||
};
|
||||
|
||||
struct gl2_vertex_shader_intf
|
||||
{
|
||||
struct gl2_shader_intf _shader;
|
||||
};
|
||||
|
||||
struct gl2_3dlabs_shhandle_intf
|
||||
{
|
||||
struct gl2_unknown_intf _unknown;
|
||||
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
|
||||
};
|
||||
|
||||
struct gl2_debug_intf
|
||||
{
|
||||
struct gl2_generic_intf _generic;
|
||||
GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
|
||||
GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType,
|
||||
GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
||||
GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
|
||||
};
|
||||
#include "glheader.h"
|
||||
#include "mtypes.h"
|
||||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
|
|
@ -346,19 +233,9 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
const GLfloat *value);
|
||||
|
||||
|
||||
extern struct gl_linked_program *
|
||||
_mesa_new_linked_program(GLcontext *ctx, GLuint name);
|
||||
|
||||
extern struct gl_linked_program *
|
||||
_mesa_lookup_linked_program(GLcontext *ctx, GLuint name);
|
||||
|
||||
extern struct gl_program *
|
||||
_mesa_lookup_shader(GLcontext *ctx, GLuint name);
|
||||
|
||||
|
||||
#endif /* FEATURE_ARB_shader_objects */
|
||||
|
||||
/*** XXXX temporary here ! */
|
||||
extern void
|
||||
_mesa_init_shaderobjects (GLcontext *ctx);
|
||||
_mesa_init_shader_state(GLcontext *ctx);
|
||||
|
||||
#endif /* SHADEROBJECTS_H */
|
||||
|
||||
#endif /* SHADERS_H */
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,51 +0,0 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef SHADEROBJECTS_3DLABS_H
|
||||
#define SHADEROBJECTS_3DLABS_H
|
||||
|
||||
#if FEATURE_ARB_shader_objects
|
||||
|
||||
extern int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val);
|
||||
|
||||
extern GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro);
|
||||
|
||||
extern GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro);
|
||||
|
||||
extern GLhandleARB
|
||||
_mesa_3dlabs_create_shader_object (GLenum);
|
||||
|
||||
extern GLhandleARB
|
||||
_mesa_3dlabs_create_program_object (GLvoid);
|
||||
|
||||
extern GLhandleARB
|
||||
_mesa_3dlabs_create_debug_object (GLvoid);
|
||||
|
||||
#endif /* FEATURE_ARB_shader_objects */
|
||||
|
||||
extern void
|
||||
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx);
|
||||
|
||||
#endif
|
||||
|
||||
Loading…
Add table
Reference in a new issue