added glutGetProcAddress() and GLUT_FPS env var option

This commit is contained in:
Brian Paul 2002-08-17 00:12:12 +00:00
parent 10730663a1
commit 46a035f76d
4 changed files with 50 additions and 0 deletions

View file

@ -50,4 +50,19 @@ glutExtensionSupported(const char *extension)
return 0;
}
/* XXX This isn't an official GLUT function, yet */
void * APIENTRY
glutGetProcAddress(const char *procName)
{
#if defined(_WIN32)
return (void *) wglGetProcAddress((LPCSTR) procName);
#elif defined(GLX_ARB_get_proc_address)
return (void *) glXGetProcAddressARB((const GLubyte *) procName);
#else
return NULL;
#endif
}
/* ENDCENTRY */

View file

@ -331,6 +331,16 @@ glutInit(int *argcp, char **argv)
glutInitWindowPosition(__glutInitX, __glutInitY);
}
__glutInitTime(&unused);
/* check if GLUT_FPS env var is set */
{
const char *fps = getenv("GLUT_FPS");
if (fps) {
sscanf(fps, "%d", &__glutFPS);
if (__glutFPS <= 0)
__glutFPS = 5000; /* 5000 milliseconds */
}
}
}
#ifdef _WIN32

View file

@ -5,8 +5,13 @@
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#include <stdio.h>
#include "glutint.h"
GLint __glutFPS = 0;
GLint __glutSwapCount = 0;
GLint __glutSwapTime = 0;
/* CENTRY */
void APIENTRY
glutSwapBuffers(void)
@ -43,5 +48,20 @@ glutSwapBuffers(void)
glutPostRedisplay to trigger redraws. If
glutPostRedisplay were used, __glutSetWindow would be
called and a glFinish to throttle buffering would occur. */
if (__glutFPS) {
GLint t = glutGet(GLUT_ELAPSED_TIME);
__glutSwapCount++;
if (__glutSwapTime == 0)
__glutSwapTime = t;
else if (t - __glutSwapTime > __glutFPS) {
float time = 0.001 * (t - __glutSwapTime);
float fps = (float) __glutSwapCount / time;
fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n",
__glutSwapCount, time, fps);
__glutSwapTime = t;
__glutSwapCount = 0;
}
}
}
/* ENDCENTRY */

View file

@ -798,6 +798,11 @@ extern void __glutDetermineMesaSwapHackSupport(void);
/* private routines from glut_gameglut.c */
extern void GLUTAPIENTRYV __glutCloseDownGameMode(void);
/* private variables from glut_swap.c (BrianP) */
extern GLint __glutFPS;
extern GLint __glutSwapCount;
extern GLint __glutSwapTime;
#if defined(_WIN32)
/* private routines from win32_*.c */
extern LONG WINAPI __glutWindowProc(HWND win, UINT msg, WPARAM w, LPARAM l);