diff --git a/src/gallium/drivers/zink/ci/zink-anv-tgl-fails.txt b/src/gallium/drivers/zink/ci/zink-anv-tgl-fails.txt index dd3b171467f..f78ed045674 100644 --- a/src/gallium/drivers/zink/ci/zink-anv-tgl-fails.txt +++ b/src/gallium/drivers/zink/ci/zink-anv-tgl-fails.txt @@ -1,32 +1,2 @@ # 6205 -KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines,Fail -KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points,Fail -KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles,Fail KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage,Fail - -KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail -KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize,Fail -KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7,Fail -KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail -KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail -KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail -KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail -KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding,Fail -KHR-GL46.tessellation_shader.vertex.vertex_ordering,Fail -KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail -KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail -KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs,Fail -KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs,Fail -KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs,Fail -KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream,Fail -KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream,Fail diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 05ec93ef46c..2f15034ebe8 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -1847,46 +1847,6 @@ anv_pipeline_compile_graphics(struct anv_graphics_pipeline *pipeline, done: - if (pipeline->shaders[MESA_SHADER_FRAGMENT] != NULL) { - struct anv_shader_bin *fs = pipeline->shaders[MESA_SHADER_FRAGMENT]; - const struct brw_wm_prog_data *wm_prog_data = - brw_wm_prog_data_const(fs->prog_data); - - if (wm_prog_data->color_outputs_written == 0 && - !wm_prog_data->has_side_effects && - !wm_prog_data->uses_omask && - !wm_prog_data->uses_kill && - wm_prog_data->computed_depth_mode == BRW_PSCDEPTH_OFF && - !wm_prog_data->computed_stencil && - fs->xfb_info == NULL) { - /* This can happen if we decided to implicitly disable the fragment - * shader. See anv_pipeline_compile_fs(). - */ - anv_shader_bin_unref(pipeline->base.device, fs); - pipeline->shaders[MESA_SHADER_FRAGMENT] = NULL; - pipeline->active_stages &= ~VK_SHADER_STAGE_FRAGMENT_BIT; - - /* The per-SIMD size fragment shaders should be last in the - * executables array. Remove all of them. - */ - ASSERTED unsigned removed = 0; - - util_dynarray_foreach_reverse(&pipeline->base.executables, - struct anv_pipeline_executable, - tail) { - /* There must be at least one fragment shader. */ - assert(removed > 0 || tail->stage == MESA_SHADER_FRAGMENT); - - if (tail->stage != MESA_SHADER_FRAGMENT) - break; - - (void) util_dynarray_pop(&pipeline->base.executables, - struct anv_pipeline_executable); - removed++; - } - } - } - pipeline_feedback.duration = os_time_get_nano() - pipeline_start; const VkPipelineCreationFeedbackCreateInfo *create_feedback =