draw: fix intermediate buffer confusion in draw_vs_varient.c

The final output buffer can't be used to hold intermediate results
as the intermediate vertex size may be greater than the final vertex
size, and in any case the output buffer may be uncached in hw drivers.
This commit is contained in:
Keith Whitwell 2008-06-06 18:09:32 +01:00
parent 0a84d327de
commit 463a47bf59
3 changed files with 102 additions and 84 deletions

View file

@ -193,6 +193,13 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
/* Probably need to do this somewhere (or fix exec shader not to
* need it):
*/
if (1) {
struct draw_vertex_shader *vs = draw->vs.vertex_shader;
vs->prepare(vs, draw);
}
//return TRUE;

View file

@ -13,6 +13,8 @@ static void FUNC( struct draw_pt_front_end *frontend,
unsigned i;
ushort flags;
if (0) debug_printf("%s %d\n", __FUNCTION__, count);
switch (vcache->input_prim) {
case PIPE_PRIM_POINTS:

View file

@ -55,6 +55,8 @@ struct draw_vs_varient_generic {
*/
struct translate *fetch;
struct translate *emit;
unsigned temp_vertex_stride;
};
@ -84,7 +86,7 @@ static void do_rhw_viewport( struct draw_vs_varient_generic *vsvg,
char *ptr = (char *)output_buffer;
const float *scale = vsvg->base.vs->draw->viewport.scale;
const float *trans = vsvg->base.vs->draw->viewport.translate;
unsigned stride = vsvg->base.key.output_stride;
unsigned stride = vsvg->temp_vertex_stride;
unsigned j;
for (j = 0; j < count; j++, ptr += stride) {
@ -99,13 +101,13 @@ static void do_rhw_viewport( struct draw_vs_varient_generic *vsvg,
}
static void do_viewport( struct draw_vs_varient_generic *vsvg,
unsigned count,
void *output_buffer )
unsigned count,
void *output_buffer )
{
char *ptr = (char *)output_buffer;
const float *scale = vsvg->base.vs->draw->viewport.scale;
const float *trans = vsvg->base.vs->draw->viewport.translate;
unsigned stride = vsvg->base.key.output_stride;
unsigned stride = vsvg->temp_vertex_stride;
unsigned j;
for (j = 0; j < count; j++, ptr += stride) {
@ -124,7 +126,9 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient,
void *output_buffer)
{
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
unsigned temp_vertex_stride = vsvg->temp_vertex_stride;
void *temp_buffer = MALLOC( align(count,4) * temp_vertex_stride );
if (0) debug_printf("%s %d \n", __FUNCTION__, count);
/* Want to do this in small batches for cache locality?
@ -135,44 +139,45 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient,
count,
output_buffer );
//if (!vsvg->base.vs->is_passthrough)
{
vsvg->base.vs->run_linear( vsvg->base.vs,
output_buffer,
output_buffer,
(const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
count,
vsvg->base.key.output_stride,
vsvg->base.key.output_stride);
vsvg->base.vs->run_linear( vsvg->base.vs,
temp_buffer,
temp_buffer,
(const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
count,
temp_vertex_stride,
temp_vertex_stride);
if (vsvg->base.key.clip) {
/* not really handling clipping, just do the rhw so we can
* see the results...
*/
do_rhw_viewport( vsvg,
count,
output_buffer );
}
else if (vsvg->base.key.viewport) {
do_viewport( vsvg,
count,
output_buffer );
}
//if (!vsvg->already_in_emit_format)
vsvg->emit->set_buffer( vsvg->emit,
0,
output_buffer,
vsvg->base.key.output_stride );
vsvg->emit->run( vsvg->emit,
0, count,
output_buffer );
if (vsvg->base.key.clip) {
/* not really handling clipping, just do the rhw so we can
* see the results...
*/
do_rhw_viewport( vsvg,
count,
temp_buffer );
}
else if (vsvg->base.key.viewport) {
do_viewport( vsvg,
count,
temp_buffer );
}
vsvg->emit->set_buffer( vsvg->emit,
0,
temp_buffer,
temp_vertex_stride );
vsvg->emit->set_buffer( vsvg->emit,
1,
&vsvg->draw->rasterizer->point_size,
0);
vsvg->emit->run( vsvg->emit,
0, count,
output_buffer );
FREE(temp_buffer);
}
@ -182,54 +187,55 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient,
void *output_buffer )
{
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
unsigned temp_vertex_stride = vsvg->temp_vertex_stride;
void *temp_buffer = MALLOC( align(count,4) * temp_vertex_stride );
if (0) debug_printf("%s %d %d\n", __FUNCTION__, start, count);
if (0) debug_printf("%s %d %d (sz %d, %d)\n", __FUNCTION__, start, count,
vsvg->base.key.output_stride,
temp_vertex_stride);
vsvg->fetch->run( vsvg->fetch,
start,
count,
output_buffer );
temp_buffer );
//if (!vsvg->base.vs->is_passthrough)
{
vsvg->base.vs->run_linear( vsvg->base.vs,
output_buffer,
output_buffer,
(const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
count,
vsvg->base.key.output_stride,
vsvg->base.key.output_stride);
vsvg->base.vs->run_linear( vsvg->base.vs,
temp_buffer,
temp_buffer,
(const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
count,
temp_vertex_stride,
temp_vertex_stride);
if (vsvg->base.key.clip) {
/* not really handling clipping, just do the rhw so we can
* see the results...
*/
do_rhw_viewport( vsvg,
count,
output_buffer );
}
else if (vsvg->base.key.viewport) {
do_viewport( vsvg,
count,
output_buffer );
}
//if (!vsvg->already_in_emit_format)
vsvg->emit->set_buffer( vsvg->emit,
0,
output_buffer,
vsvg->base.key.output_stride );
vsvg->emit->set_buffer( vsvg->emit,
1,
&vsvg->draw->rasterizer->point_size,
0);
vsvg->emit->run( vsvg->emit,
0, count,
output_buffer );
if (vsvg->base.key.clip) {
/* not really handling clipping, just do the rhw so we can
* see the results...
*/
do_rhw_viewport( vsvg,
count,
temp_buffer );
}
else if (vsvg->base.key.viewport) {
do_viewport( vsvg,
count,
temp_buffer );
}
vsvg->emit->set_buffer( vsvg->emit,
0,
temp_buffer,
temp_vertex_stride );
vsvg->emit->set_buffer( vsvg->emit,
1,
&vsvg->draw->rasterizer->point_size,
0);
vsvg->emit->run( vsvg->emit,
0, count,
output_buffer );
FREE(temp_buffer);
}
@ -261,18 +267,20 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
vsvg->draw = vs->draw;
vsvg->temp_vertex_stride = MAX2(key->nr_inputs,
vsvg->base.vs->info.num_outputs) * 4 * sizeof(float);
/* Build free-standing fetch and emit functions:
*/
fetch.nr_elements = key->nr_inputs;
fetch.output_stride = 0;
fetch.output_stride = vsvg->temp_vertex_stride;
for (i = 0; i < key->nr_inputs; i++) {
fetch.element[i].input_format = key->element[i].in.format;
fetch.element[i].input_buffer = key->element[i].in.buffer;
fetch.element[i].input_offset = key->element[i].in.offset;
fetch.element[i].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
fetch.element[i].output_offset = fetch.output_stride;
fetch.output_stride += 4 * sizeof(float);
fetch.element[i].output_offset = i * 4 * sizeof(float);
assert(fetch.element[i].output_offset < fetch.output_stride);
}
@ -286,6 +294,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
emit.element[i].input_offset = key->element[i].out.vs_output * 4 * sizeof(float);
emit.element[i].output_format = draw_translate_vinfo_format(key->element[i].out.format);
emit.element[i].output_offset = key->element[i].out.offset;
assert(emit.element[i].input_offset < fetch.output_stride);
}
else {
emit.element[i].input_format = PIPE_FORMAT_R32_FLOAT;