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v3dv: fix Z coordinate for 3D blits
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7247>
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1 changed files with 1 additions and 1 deletions
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@ -4270,7 +4270,7 @@ blit_shader(struct v3dv_cmd_buffer *cmd_buffer,
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tex_coords[4] =
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!mirror_z ?
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(min_src_layer + (i + 0.5f) * src_z_step) / (float)src_level_d :
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(max_dst_layer - (i + 0.5f) * src_z_step) / (float)src_level_d ;
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(max_src_layer - (i + 0.5f) * src_z_step) / (float)src_level_d;
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}
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v3dv_CmdPushConstants(_cmd_buffer,
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