ac: move tg_size to the ABI

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-02-09 13:54:19 +01:00
parent 054c92190c
commit 460d3ce726
2 changed files with 3 additions and 3 deletions

View file

@ -87,7 +87,6 @@ struct nir_to_llvm_context {
LLVMValueRef ring_offsets;
LLVMValueRef push_constants;
LLVMValueRef view_index;
LLVMValueRef tg_size;
LLVMValueRef vertex_buffers;
LLVMValueRef rel_auto_id;
@ -789,7 +788,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
}
if (ctx->shader_info->info.cs.uses_local_invocation_idx)
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tg_size);
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.tg_size);
add_arg(&args, ARG_VGPR, ctx->ac.v3i32,
&ctx->abi.local_invocation_ids);
break;
@ -3906,7 +3905,7 @@ visit_load_local_invocation_index(struct nir_to_llvm_context *ctx)
{
LLVMValueRef result;
LLVMValueRef thread_id = ac_get_thread_id(&ctx->ac);
result = LLVMBuildAnd(ctx->builder, ctx->tg_size,
result = LLVMBuildAnd(ctx->builder, ctx->abi.tg_size,
LLVMConstInt(ctx->ac.i32, 0xfc0, false), "");
return LLVMBuildAdd(ctx->builder, result, thread_id, "");

View file

@ -58,6 +58,7 @@ struct ac_shader_abi {
LLVMValueRef local_invocation_ids;
LLVMValueRef num_work_groups;
LLVMValueRef workgroup_ids[3];
LLVMValueRef tg_size;
/* For VS and PS: pre-loaded shader inputs.
*