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mesa: fix off-by-one for newblock allocation in dlist_alloc
Cc: mesa-stable Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27556>
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1 changed files with 1 additions and 1 deletions
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@ -1220,7 +1220,7 @@ dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes, bool align8)
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ctx->ListState.CurrentPos++;
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}
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if (ctx->ListState.CurrentPos + numNodes + contNodes > BLOCK_SIZE) {
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if (ctx->ListState.CurrentPos + numNodes + contNodes >= BLOCK_SIZE) {
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/* This block is full. Allocate a new block and chain to it */
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Node *newblock;
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Node *n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
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