diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h index 76f339e7d44..73290976f3b 100644 --- a/src/intel/compiler/brw_compiler.h +++ b/src/intel/compiler/brw_compiler.h @@ -734,7 +734,7 @@ struct brw_shader_reloc_value { struct brw_stage_prog_data { struct brw_ubo_range ubo_ranges[4]; - GLuint nr_params; /**< number of float params/constants */ + unsigned nr_params; /**< number of float params/constants */ gl_shader_stage stage; @@ -827,8 +827,8 @@ enum brw_pixel_shader_computed_depth_mode { struct brw_wm_prog_data { struct brw_stage_prog_data base; - GLuint num_per_primitive_inputs; - GLuint num_varying_inputs; + unsigned num_per_primitive_inputs; + unsigned num_varying_inputs; uint8_t reg_blocks_8; uint8_t reg_blocks_16; @@ -1184,7 +1184,7 @@ void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map, /** * Convert a VUE slot number into a byte offset within the VUE. */ -static inline GLuint brw_vue_slot_to_offset(GLuint slot) +static inline unsigned brw_vue_slot_to_offset(unsigned slot) { return 16*slot; } @@ -1193,8 +1193,8 @@ static inline GLuint brw_vue_slot_to_offset(GLuint slot) * Convert a vertex output (brw_varying_slot) into a byte offset within the * VUE. */ -static inline -GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying) +static inline unsigned +brw_varying_to_offset(const struct brw_vue_map *vue_map, unsigned varying) { return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]); } @@ -1259,8 +1259,8 @@ struct brw_vue_prog_data { /** Should the hardware deliver input VUE handles for URB pull loads? */ bool include_vue_handles; - GLuint urb_read_length; - GLuint total_grf; + unsigned urb_read_length; + unsigned total_grf; uint32_t clip_distance_mask; uint32_t cull_distance_mask; @@ -1269,7 +1269,7 @@ struct brw_vue_prog_data { * URB entry used for both input and output to the thread. In the GS, this * is the size of the URB entry used for output. */ - GLuint urb_entry_size; + unsigned urb_entry_size; enum shader_dispatch_mode dispatch_mode; }; @@ -1355,12 +1355,12 @@ struct brw_gs_prog_data * Gfx6: Provoking vertex convention for odd-numbered triangles * in tristrips. */ - GLuint pv_first:1; + unsigned pv_first:1; /** * Gfx6: Number of varyings that are output to transform feedback. */ - GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */ + unsigned num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */ /** * Gfx6: Map from the index of a transform feedback binding table entry to the