turnip: fix leak of tu_shader object during compute pipeline creation

tu_shader should be freed after pipeline is successfully created.

Fixes tests:
 dEQP-VK.api.object_management.alloc_callback_fail.compute_pipeline
 dEQP-VK.api.object_management.alloc_callback_fail_multiple.compute_pipeline

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9364>
This commit is contained in:
Danylo Piliaiev 2021-03-02 12:00:58 +02:00 committed by Marge Bot
parent b33792b794
commit 4600dbc6cc

View file

@ -3001,6 +3001,8 @@ tu_compute_pipeline_create(VkDevice device,
tu6_emit_load_state(pipeline, true);
tu_shader_destroy(dev, shader, pAllocator);
*pPipeline = tu_pipeline_to_handle(pipeline);
return VK_SUCCESS;