added tracing facility from Loki

This commit is contained in:
Brian Paul 2000-09-05 20:28:06 +00:00
parent 3a71d05e53
commit 45f3634ce3

View file

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.81 2000/08/29 18:57:58 brianp Exp $ */
/* $Id: context.c,v 1.82 2000/09/05 20:28:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -74,6 +74,11 @@
#endif
#if defined(TRACE)
#include "Trace/tr_context.h"
#include "Trace/tr_wrapper.h"
#endif
/**********************************************************************/
/***** Context and Thread management *****/
@ -1486,6 +1491,38 @@ _mesa_initialize_context( GLcontext *ctx,
_mesa_init_dlist_table(ctx->Save, dispatchSize);
ctx->CurrentDispatch = ctx->Exec;
#if defined(TRACE)
ctx->TraceCtx = CALLOC( sizeof(trace_context_t) );
#if 0
/* Brian: do you want to have CreateContext fail here,
or should we just trap in NewTrace (currently done)? */
if (!(ctx->TraceCtx)) {
free_shared_state(ctx, ctx->Shared);
ALIGN_FREE( ctx->VB );
FREE( ctx->PB );
FREE( ctx->Exec );
FREE( ctx->Save );
return GL_FALSE;
}
#endif
trInitContext(ctx->TraceCtx);
ctx->TraceDispatch = (struct _glapi_table *)
CALLOC(dispatchSize * sizeof(void*));
#if 0
if (!(ctx->TraceCtx)) {
free_shared_state(ctx, ctx->Shared);
ALIGN_FREE( ctx->VB );
FREE( ctx->PB );
FREE( ctx->Exec );
FREE( ctx->Save );
FREE( ctx->TraceCtx );
return GL_FALSE;
}
#endif
trInitDispatch(ctx->TraceDispatch);
#endif
return GL_TRUE;
}