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freedreno/a6xx: Expand various varying-count bitfields
The extra bit needs to be used when using the maximum of 128 varying components. I confirmed that PC_PRIMITIVE_CNTL_1 and SP_PRIMITIVE_CNTL are expanded using a trace of the Vulkan blob with the maximum number of varyings, and changed the others by analogy. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4641>
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1 changed files with 6 additions and 6 deletions
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@ -2617,7 +2617,7 @@ to upconvert to 32b float internally?
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plus # of transform-feedback (streamout) varyings if using the
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hw streamout (rather than stg instructions in shader)
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</doc>
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<bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
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<bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
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<bitfield name="PSIZE" pos="8" type="boolean"/>
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</reg32>
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@ -2625,7 +2625,7 @@ to upconvert to 32b float internally?
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<doc>
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geometry shader
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</doc>
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<bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
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<bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
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<bitfield name="PSIZE" pos="8" type="boolean"/>
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<bitfield name="LAYER" pos="9" type="boolean"/>
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<bitfield name="PRIMITIVE_ID" pos="11" type="boolean"/>
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@ -2639,7 +2639,7 @@ to upconvert to 32b float internally?
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plus # of transform-feedback (streamout) varyings if using the
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hw streamout (rather than stg instructions in shader)
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</doc>
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<bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
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<bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
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<bitfield name="PSIZE" pos="8" type="boolean"/>
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</reg32>
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<reg32 offset="0x9b04" name="PC_PRIMITIVE_CNTL_4">
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@ -2649,7 +2649,7 @@ to upconvert to 32b float internally?
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plus # of transform-feedback (streamout) varyings if using the
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hw streamout (rather than stg instructions in shader)
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</doc>
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<bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
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<bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
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<bitfield name="PSIZE" pos="8" type="boolean"/>
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</reg32>
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@ -2808,7 +2808,7 @@ to upconvert to 32b float internally?
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<reg32 offset="0xa800" name="SP_VS_CTRL_REG0" type="a6xx_sp_xs_ctrl_reg0"/>
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<reg32 offset="0xa802" name="SP_PRIMITIVE_CNTL">
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<!-- # of VS outputs including pos/psize -->
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<bitfield name="VSOUT" low="0" high="4" type="uint"/>
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<bitfield name="VSOUT" low="0" high="5" type="uint"/>
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</reg32>
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<array offset="0xa803" name="SP_VS_OUT" stride="1" length="16">
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<reg32 offset="0x0" name="REG">
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@ -2884,7 +2884,7 @@ to upconvert to 32b float internally?
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<reg32 offset="0xa873" name="SP_PRIMITIVE_CNTL_GS">
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<!-- # of VS outputs including pos/psize -->
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<bitfield name="GSOUT" low="0" high="4" type="uint"/>
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<bitfield name="GSOUT" low="0" high="5" type="uint"/>
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<bitfield name="FLAGS_REGID" low="6" high="13" type="a3xx_regid"/>
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</reg32>
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