mesa: check for no state change in Enable/DisableVertexAttribArray()

Avoid setting dirty state flags when enabling or disabling a vertex
attribute arrays when there's no change.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-02-19 19:50:31 -07:00
parent e14b357367
commit 45453d8f69

View file

@ -483,6 +483,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
void GLAPIENTRY
_mesa_EnableVertexAttribArrayARB(GLuint index)
{
struct gl_array_object *arrayObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -492,18 +493,24 @@ _mesa_EnableVertexAttribArrayARB(GLuint index)
return;
}
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
arrayObj = ctx->Array.ArrayObj;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
ctx->Array.ArrayObj->_Enabled |= VERT_BIT_GENERIC(index);
ctx->Array.NewState |= VERT_BIT_GENERIC(index);
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
if (!arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was disabled, now being enabled */
FLUSH_VERTICES(ctx, _NEW_ARRAY);
arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
ctx->Array.NewState |= VERT_BIT_GENERIC(index);
}
}
void GLAPIENTRY
_mesa_DisableVertexAttribArrayARB(GLuint index)
{
struct gl_array_object *arrayObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -513,12 +520,17 @@ _mesa_DisableVertexAttribArrayARB(GLuint index)
return;
}
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
arrayObj = ctx->Array.ArrayObj;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
ctx->Array.ArrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
ctx->Array.NewState |= VERT_BIT_GENERIC(index);
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was enabled, now being disabled */
FLUSH_VERTICES(ctx, _NEW_ARRAY);
arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
ctx->Array.NewState |= VERT_BIT_GENERIC(index);
}
}