nvk: Support extended dynamic state for rasterization stream

This is needed for EXT_shader_object. Move to dynamic state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24872>
This commit is contained in:
George Ouzounoudis 2023-08-24 20:05:30 +03:00 committed by Faith Ekstrand
parent d8945dd51e
commit 453c50bef9
3 changed files with 5 additions and 10 deletions

View file

@ -1177,7 +1177,7 @@ vk_to_nv9097_provoking_vertex(VkProvokingVertexModeEXT vk_mode)
static void
nvk_flush_rs_state(struct nvk_cmd_buffer *cmd)
{
struct nv_push *p = nvk_cmd_buffer_push(cmd, 38);
struct nv_push *p = nvk_cmd_buffer_push(cmd, 40);
const struct vk_dynamic_graphics_state *dyn =
&cmd->vk.dynamic_graphics_state;
@ -1316,6 +1316,9 @@ nvk_flush_rs_state(struct nvk_cmd_buffer *cmd)
.pattern = dyn->rs.line.stipple.pattern,
});
}
if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_RASTERIZATION_STREAM))
P_IMMD(p, NV9097, SET_RASTER_INPUT, dyn->rs.rasterization_stream);
}
static VkSampleLocationEXT

View file

@ -36,13 +36,6 @@ emit_pipeline_vp_state(struct nv_push *p,
{
}
static void
emit_pipeline_rs_state(struct nv_push *p,
const struct vk_rasterization_state *rs)
{
P_IMMD(p, NV9097, SET_RASTER_INPUT, rs->rasterization_stream);
}
static void
nvk_populate_fs_key(struct nak_fs_key *key,
const struct vk_multisample_state *ms,
@ -397,7 +390,6 @@ nvk_graphics_pipeline_create(struct nvk_device *dev,
if (state.ts) emit_pipeline_ts_state(&push, state.ts);
if (state.vp) emit_pipeline_vp_state(&push, state.vp);
if (state.rs) emit_pipeline_rs_state(&push, state.rs);
if (state.ms) emit_pipeline_ms_state(&push, state.ms, force_max_samples);
emit_pipeline_ct_write_state(&push, state.cb, state.rp);

View file

@ -400,7 +400,7 @@ nvk_get_device_features(const struct nv_device_info *info,
.extendedDynamicState3ColorBlendEnable = true,
.extendedDynamicState3ColorBlendEquation = true,
.extendedDynamicState3ColorWriteMask = true,
.extendedDynamicState3RasterizationStream = false,
.extendedDynamicState3RasterizationStream = true,
.extendedDynamicState3ConservativeRasterizationMode = false,
.extendedDynamicState3ExtraPrimitiveOverestimationSize = false,
.extendedDynamicState3DepthClipEnable = true,