fixed bug in gl_validate_all_lighting_tables() found with CI mode conformance tests

This commit is contained in:
Brian Paul 2001-02-13 23:55:30 +00:00
parent 10686f42c9
commit 45323646bd

View file

@ -1,4 +1,4 @@
/* $Id: light.c,v 1.35 2001/01/23 23:39:36 brianp Exp $ */
/* $Id: light.c,v 1.36 2001/02/13 23:55:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1100,10 +1100,12 @@ gl_validate_all_lighting_tables( GLcontext *ctx )
GLfloat shininess;
shininess = ctx->Light.Material[0].Shininess;
if (!ctx->_ShineTable[0]) validate_shine_table( ctx, 0, shininess );
if (!ctx->_ShineTable[0] || ctx->_ShineTable[0]->shininess != shininess)
validate_shine_table( ctx, 0, shininess );
shininess = ctx->Light.Material[1].Shininess;
if (!ctx->_ShineTable[1]) validate_shine_table( ctx, 1, shininess );
if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
validate_shine_table( ctx, 1, shininess );
for (i = 0 ; i < MAX_LIGHTS ; i++)
if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1)