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fixed bug in gl_validate_all_lighting_tables() found with CI mode conformance tests
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1 changed files with 5 additions and 3 deletions
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@ -1,4 +1,4 @@
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/* $Id: light.c,v 1.35 2001/01/23 23:39:36 brianp Exp $ */
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/* $Id: light.c,v 1.36 2001/02/13 23:55:30 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1100,10 +1100,12 @@ gl_validate_all_lighting_tables( GLcontext *ctx )
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GLfloat shininess;
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shininess = ctx->Light.Material[0].Shininess;
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if (!ctx->_ShineTable[0]) validate_shine_table( ctx, 0, shininess );
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if (!ctx->_ShineTable[0] || ctx->_ShineTable[0]->shininess != shininess)
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validate_shine_table( ctx, 0, shininess );
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shininess = ctx->Light.Material[1].Shininess;
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if (!ctx->_ShineTable[1]) validate_shine_table( ctx, 1, shininess );
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if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
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validate_shine_table( ctx, 1, shininess );
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for (i = 0 ; i < MAX_LIGHTS ; i++)
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if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1)
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