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zink: expose depth-clip if supported
We already set up the state as needed, so it should only be a matter of exposing it. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5495>
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2 changed files with 2 additions and 4 deletions
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@ -92,7 +92,7 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
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GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno, v3d)
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GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno, zink)
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GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, v3d, zink)
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GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
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GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno, zink)
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GL_ARB_sync (Fence objects) DONE (freedreno, v3d, zink)
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GLX_ARB_create_context_profile DONE
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@ -148,10 +148,8 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return screen->props.limits.maxImageArrayLayers;
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#if 0 /* TODO: Enable me */
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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return 0;
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#endif
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return screen->feats.depthClamp;
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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