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Bring the FX driver into line with core mesa changes.
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parent
e9bf776711
commit
44d8de433e
3 changed files with 30 additions and 26 deletions
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@ -1026,6 +1026,10 @@ static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state)
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#endif
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}
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static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode )
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{
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(void) ctx; (void) mode;
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}
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void fxSetupDDPointers(GLcontext *ctx)
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@ -1061,6 +1065,7 @@ void fxSetupDDPointers(GLcontext *ctx)
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ctx->Driver.RenderStart=fxSetupFXUnits;
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ctx->Driver.RenderFinish=_swrast_flush;
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ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
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ctx->Driver.RenderPrimitive=fxDDRenderPrimitive;
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ctx->Driver.TexImage2D = fxDDTexImage2D;
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ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
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@ -457,19 +457,6 @@ fx_null_tri( GLcontext *ctx,
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#define POINT_FALLBACK (DD_POINT_SMOOTH )
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#define LINE_FALLBACK (DD_LINE_STIPPLE)
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#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE )
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#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
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#define ANY_RENDER_FLAGS (DD_FLATSHADE | \
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DD_TRI_LIGHT_TWOSIDE | \
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DD_TRI_OFFSET | \
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DD_TRI_UNFILLED)
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/**********************************************************************/
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/* Render whole begin/end objects */
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@ -518,6 +505,24 @@ fx_null_tri( GLcontext *ctx,
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#include "tnl/t_vb_rendertmp.h"
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/**********************************************************************/
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/* Choose render functions */
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/**********************************************************************/
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#define POINT_FALLBACK (DD_POINT_SMOOTH )
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#define LINE_FALLBACK (DD_LINE_STIPPLE)
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#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE )
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#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
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#define ANY_RENDER_FLAGS (DD_FLATSHADE | \
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DD_TRI_LIGHT_TWOSIDE | \
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DD_TRI_OFFSET | \
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DD_TRI_UNFILLED)
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/* Setup the Point, Line, Triangle and Quad functions based on the
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@ -288,12 +288,13 @@ void fxDDSetupInit( void )
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void fx_validate_BuildProjVerts(GLcontext *ctx, GLuint start, GLuint count,
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GLuint newinputs )
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{
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GLuint setupindex = SETUP_XYZW;
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fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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if (!fxMesa->is_in_hardware)
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ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
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ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
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else {
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GLuint setupindex = SETUP_XYZW;
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fxMesa->tmu_source[0] = 0;
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fxMesa->tmu_source[1] = 1;
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fxMesa->tex_dest[0] = SETUP_TMU0;
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@ -357,20 +358,13 @@ void fx_BuildProjVerts( GLcontext *ctx, GLuint start, GLuint count,
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ind &= fxMesa->setupindex;
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}
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if (0) {
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_tnl_print_vert_flags("newinputs", newinputs);
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fxPrintSetupFlags("setup function", ind);
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}
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if (ind) {
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if (fxMesa->new_state)
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fxSetupFXUnits( ctx );
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if (VB->importable_data)
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fxSetupFXUnits( ctx ); /* why? */
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if (VB->importable_data & newinputs)
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VB->import_data( ctx, VB->importable_data & newinputs,
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(VB->ClipOrMask
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? VEC_NOT_WRITEABLE|VEC_BAD_STRIDE
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: VEC_BAD_STRIDE));
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VEC_BAD_STRIDE );
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setupfuncs[ind]( ctx, start, count );
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}
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