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mesa/mtypes: reorganise gl_shader
This reduces this from 200->182 bytes. Reviewed-by: Thomas Helland <thomashelland90@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 5 additions and 4 deletions
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@ -2567,9 +2567,10 @@ struct gl_shader
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GLchar *Label; /**< GL_KHR_debug */
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unsigned char sha1[20]; /**< SHA1 hash of pre-processed source */
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GLboolean DeletePending;
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enum gl_compile_status CompileStatus;
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bool IsES; /**< True if this shader uses GLSL ES */
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enum gl_compile_status CompileStatus;
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#ifdef DEBUG
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unsigned SourceChecksum; /**< for debug/logging purposes */
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#endif
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@ -2581,14 +2582,14 @@ struct gl_shader
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unsigned Version; /**< GLSL version used for linking */
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struct exec_list *ir;
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struct glsl_symbol_table *symbols;
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/**
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* A bitmask of gl_advanced_blend_mode values
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*/
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GLbitfield BlendSupport;
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struct exec_list *ir;
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struct glsl_symbol_table *symbols;
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/**
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* Whether early fragment tests are enabled as defined by
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* ARB_shader_image_load_store.
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