mesa/mtypes: reorganise gl_shader

This reduces this from 200->182 bytes.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-09-03 21:08:34 +10:00
parent a53c63e46b
commit 449ac347dd

View file

@ -2567,9 +2567,10 @@ struct gl_shader
GLchar *Label; /**< GL_KHR_debug */
unsigned char sha1[20]; /**< SHA1 hash of pre-processed source */
GLboolean DeletePending;
enum gl_compile_status CompileStatus;
bool IsES; /**< True if this shader uses GLSL ES */
enum gl_compile_status CompileStatus;
#ifdef DEBUG
unsigned SourceChecksum; /**< for debug/logging purposes */
#endif
@ -2581,14 +2582,14 @@ struct gl_shader
unsigned Version; /**< GLSL version used for linking */
struct exec_list *ir;
struct glsl_symbol_table *symbols;
/**
* A bitmask of gl_advanced_blend_mode values
*/
GLbitfield BlendSupport;
struct exec_list *ir;
struct glsl_symbol_table *symbols;
/**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.