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synced 2026-05-09 08:58:02 +02:00
llvmpipe: rip out old mulithread support
This commit is contained in:
parent
2a7c39a211
commit
4486012245
4 changed files with 57 additions and 305 deletions
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@ -88,19 +88,17 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
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if (llvmpipe->draw)
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draw_destroy( llvmpipe->draw );
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for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
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llvmpipe->quad[i].polygon_stipple->destroy( llvmpipe->quad[i].polygon_stipple );
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llvmpipe->quad[i].earlyz->destroy( llvmpipe->quad[i].earlyz );
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llvmpipe->quad[i].shade->destroy( llvmpipe->quad[i].shade );
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llvmpipe->quad[i].alpha_test->destroy( llvmpipe->quad[i].alpha_test );
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llvmpipe->quad[i].depth_test->destroy( llvmpipe->quad[i].depth_test );
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llvmpipe->quad[i].stencil_test->destroy( llvmpipe->quad[i].stencil_test );
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llvmpipe->quad[i].occlusion->destroy( llvmpipe->quad[i].occlusion );
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llvmpipe->quad[i].coverage->destroy( llvmpipe->quad[i].coverage );
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llvmpipe->quad[i].blend->destroy( llvmpipe->quad[i].blend );
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llvmpipe->quad[i].colormask->destroy( llvmpipe->quad[i].colormask );
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llvmpipe->quad[i].output->destroy( llvmpipe->quad[i].output );
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}
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llvmpipe->quad.polygon_stipple->destroy( llvmpipe->quad.polygon_stipple );
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llvmpipe->quad.earlyz->destroy( llvmpipe->quad.earlyz );
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llvmpipe->quad.shade->destroy( llvmpipe->quad.shade );
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llvmpipe->quad.alpha_test->destroy( llvmpipe->quad.alpha_test );
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llvmpipe->quad.depth_test->destroy( llvmpipe->quad.depth_test );
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llvmpipe->quad.stencil_test->destroy( llvmpipe->quad.stencil_test );
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llvmpipe->quad.occlusion->destroy( llvmpipe->quad.occlusion );
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llvmpipe->quad.coverage->destroy( llvmpipe->quad.coverage );
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llvmpipe->quad.blend->destroy( llvmpipe->quad.blend );
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llvmpipe->quad.colormask->destroy( llvmpipe->quad.colormask );
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llvmpipe->quad.output->destroy( llvmpipe->quad.output );
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for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
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lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
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@ -234,19 +232,17 @@ llvmpipe_create( struct pipe_screen *screen )
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/* setup quad rendering stages */
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for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
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llvmpipe->quad[i].polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe);
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llvmpipe->quad[i].earlyz = lp_quad_earlyz_stage(llvmpipe);
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llvmpipe->quad[i].shade = lp_quad_shade_stage(llvmpipe);
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llvmpipe->quad[i].alpha_test = lp_quad_alpha_test_stage(llvmpipe);
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llvmpipe->quad[i].depth_test = lp_quad_depth_test_stage(llvmpipe);
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llvmpipe->quad[i].stencil_test = lp_quad_stencil_test_stage(llvmpipe);
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llvmpipe->quad[i].occlusion = lp_quad_occlusion_stage(llvmpipe);
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llvmpipe->quad[i].coverage = lp_quad_coverage_stage(llvmpipe);
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llvmpipe->quad[i].blend = lp_quad_blend_stage(llvmpipe);
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llvmpipe->quad[i].colormask = lp_quad_colormask_stage(llvmpipe);
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llvmpipe->quad[i].output = lp_quad_output_stage(llvmpipe);
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}
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llvmpipe->quad.polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe);
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llvmpipe->quad.earlyz = lp_quad_earlyz_stage(llvmpipe);
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llvmpipe->quad.shade = lp_quad_shade_stage(llvmpipe);
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llvmpipe->quad.alpha_test = lp_quad_alpha_test_stage(llvmpipe);
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llvmpipe->quad.depth_test = lp_quad_depth_test_stage(llvmpipe);
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llvmpipe->quad.stencil_test = lp_quad_stencil_test_stage(llvmpipe);
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llvmpipe->quad.occlusion = lp_quad_occlusion_stage(llvmpipe);
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llvmpipe->quad.coverage = lp_quad_coverage_stage(llvmpipe);
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llvmpipe->quad.blend = lp_quad_blend_stage(llvmpipe);
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llvmpipe->quad.colormask = lp_quad_colormask_stage(llvmpipe);
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llvmpipe->quad.output = lp_quad_output_stage(llvmpipe);
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/* vertex shader samplers */
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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@ -39,17 +39,6 @@
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#include "lp_tex_sample.h"
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/**
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* This is a temporary variable for testing draw-stage polygon stipple.
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* If zero, do stipple in lp_quad_stipple.c
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*/
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#define USE_DRAW_STAGE_PSTIPPLE 1
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/* Number of threads working on individual quads.
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* Setting to 1 disables this feature.
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*/
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#define LP_NUM_QUAD_THREADS 1
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struct llvmpipe_vbuf_render;
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struct draw_context;
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struct draw_stage;
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@ -129,7 +118,7 @@ struct llvmpipe_context {
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struct quad_stage *output;
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struct quad_stage *first; /**< points to one of the above stages */
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} quad[LP_NUM_QUAD_THREADS];
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} quad;
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/** TGSI exec things */
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struct {
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@ -31,35 +31,29 @@
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#include "pipe/p_shader_tokens.h"
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static void
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lp_push_quad_first(
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struct llvmpipe_context *lp,
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struct quad_stage *quad,
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uint i )
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lp_push_quad_first( struct llvmpipe_context *lp,
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struct quad_stage *quad )
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{
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quad->next = lp->quad[i].first;
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lp->quad[i].first = quad;
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quad->next = lp->quad.first;
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lp->quad.first = quad;
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}
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static void
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lp_build_depth_stencil(
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struct llvmpipe_context *lp,
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uint i )
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lp_build_depth_stencil( struct llvmpipe_context *lp )
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{
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if (lp->depth_stencil->stencil[0].enabled ||
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lp->depth_stencil->stencil[1].enabled) {
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lp_push_quad_first( lp, lp->quad[i].stencil_test, i );
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lp_push_quad_first( lp, lp->quad.stencil_test );
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}
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else if (lp->depth_stencil->depth.enabled &&
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lp->framebuffer.zsbuf) {
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lp_push_quad_first( lp, lp->quad[i].depth_test, i );
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lp_push_quad_first( lp, lp->quad.depth_test );
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}
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}
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void
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lp_build_quad_pipeline(struct llvmpipe_context *lp)
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{
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uint i;
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boolean early_depth_test =
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lp->depth_stencil->depth.enabled &&
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lp->framebuffer.zsbuf &&
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@ -68,51 +62,43 @@ lp_build_quad_pipeline(struct llvmpipe_context *lp)
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!lp->fs->info.writes_z;
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/* build up the pipeline in reverse order... */
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for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
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lp->quad[i].first = lp->quad[i].output;
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lp->quad.first = lp->quad.output;
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if (lp->blend->colormask != 0xf) {
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lp_push_quad_first( lp, lp->quad[i].colormask, i );
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lp_push_quad_first( lp, lp->quad.colormask );
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}
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if (lp->blend->blend_enable ||
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lp->blend->logicop_enable) {
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lp_push_quad_first( lp, lp->quad[i].blend, i );
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lp_push_quad_first( lp, lp->quad.blend );
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}
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if (lp->active_query_count) {
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lp_push_quad_first( lp, lp->quad[i].occlusion, i );
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lp_push_quad_first( lp, lp->quad.occlusion );
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}
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if (lp->rasterizer->poly_smooth ||
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lp->rasterizer->line_smooth ||
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lp->rasterizer->point_smooth) {
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lp_push_quad_first( lp, lp->quad[i].coverage, i );
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lp_push_quad_first( lp, lp->quad.coverage );
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}
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if (!early_depth_test) {
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lp_build_depth_stencil( lp, i );
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lp_build_depth_stencil( lp );
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}
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if (lp->depth_stencil->alpha.enabled) {
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lp_push_quad_first( lp, lp->quad[i].alpha_test, i );
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lp_push_quad_first( lp, lp->quad.alpha_test );
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}
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/* XXX always enable shader? */
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if (1) {
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lp_push_quad_first( lp, lp->quad[i].shade, i );
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lp_push_quad_first( lp, lp->quad.shade );
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}
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if (early_depth_test) {
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lp_build_depth_stencil( lp, i );
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lp_push_quad_first( lp, lp->quad[i].earlyz, i );
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lp_build_depth_stencil( lp );
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lp_push_quad_first( lp, lp->quad.earlyz );
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}
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#if !USE_DRAW_STAGE_PSTIPPLE
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if (lp->rasterizer->poly_stipple_enable) {
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lp_push_quad_first( lp, lp->quad[i].polygon_stipple, i );
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}
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#endif
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}
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}
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@ -61,87 +61,7 @@ struct edge {
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int lines; /**< number of lines on this edge */
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};
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#if LP_NUM_QUAD_THREADS > 1
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/* Set to 1 if you want other threads to be instantly
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* notified of pending jobs.
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*/
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#define INSTANT_NOTEMPTY_NOTIFY 0
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struct thread_info
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{
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struct setup_context *setup;
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uint id;
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pipe_thread handle;
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};
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struct quad_job;
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typedef void (* quad_job_routine)( struct setup_context *setup, uint thread, struct quad_job *job );
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struct quad_job
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{
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struct quad_header_input input;
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struct quad_header_inout inout;
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quad_job_routine routine;
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};
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#define NUM_QUAD_JOBS 64
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struct quad_job_que
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{
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struct quad_job jobs[NUM_QUAD_JOBS];
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uint first;
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uint last;
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pipe_mutex que_mutex;
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pipe_condvar que_notfull_condvar;
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pipe_condvar que_notempty_condvar;
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uint jobs_added;
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uint jobs_done;
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pipe_condvar que_done_condvar;
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};
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static void
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add_quad_job( struct quad_job_que *que, struct quad_header *quad, quad_job_routine routine )
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{
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#if INSTANT_NOTEMPTY_NOTIFY
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boolean empty;
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#endif
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/* Wait for empty slot, see if the que is empty.
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*/
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pipe_mutex_lock( que->que_mutex );
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while ((que->last + 1) % NUM_QUAD_JOBS == que->first) {
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#if !INSTANT_NOTEMPTY_NOTIFY
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pipe_condvar_broadcast( que->que_notempty_condvar );
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#endif
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pipe_condvar_wait( que->que_notfull_condvar, que->que_mutex );
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}
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#if INSTANT_NOTEMPTY_NOTIFY
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empty = que->last == que->first;
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#endif
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que->jobs_added++;
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pipe_mutex_unlock( que->que_mutex );
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/* Submit new job.
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*/
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que->jobs[que->last].input = quad->input;
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que->jobs[que->last].inout = quad->inout;
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que->jobs[que->last].routine = routine;
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que->last = (que->last + 1) % NUM_QUAD_JOBS;
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#if INSTANT_NOTEMPTY_NOTIFY
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/* If the que was empty, notify consumers there's a job to be done.
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*/
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if (empty) {
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pipe_mutex_lock( que->que_mutex );
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pipe_condvar_broadcast( que->que_notempty_condvar );
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pipe_mutex_unlock( que->que_mutex );
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}
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#endif
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}
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#endif
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/**
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* Triangle setup info (derived from draw_stage).
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@ -169,11 +89,6 @@ struct setup_context {
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struct tgsi_interp_coef posCoef; /* For Z, W */
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struct quad_header quad;
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#if LP_NUM_QUAD_THREADS > 1
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struct quad_job_que que;
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struct thread_info threads[LP_NUM_QUAD_THREADS];
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#endif
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struct {
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int left[2]; /**< [0] = row0, [1] = row1 */
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int right[2];
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@ -188,67 +103,6 @@ struct setup_context {
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unsigned winding; /* which winding to cull */
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};
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#if LP_NUM_QUAD_THREADS > 1
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static PIPE_THREAD_ROUTINE( quad_thread, param )
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{
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struct thread_info *info = (struct thread_info *) param;
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struct quad_job_que *que = &info->setup->que;
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for (;;) {
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struct quad_job job;
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boolean full;
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/* Wait for an available job.
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*/
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pipe_mutex_lock( que->que_mutex );
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while (que->last == que->first)
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pipe_condvar_wait( que->que_notempty_condvar, que->que_mutex );
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/* See if the que is full.
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*/
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full = (que->last + 1) % NUM_QUAD_JOBS == que->first;
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/* Take a job and remove it from que.
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*/
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job = que->jobs[que->first];
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que->first = (que->first + 1) % NUM_QUAD_JOBS;
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/* Notify the producer if the que is not full.
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*/
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if (full)
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pipe_condvar_signal( que->que_notfull_condvar );
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pipe_mutex_unlock( que->que_mutex );
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job.routine( info->setup, info->id, &job );
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/* Notify the producer if that's the last finished job.
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*/
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pipe_mutex_lock( que->que_mutex );
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que->jobs_done++;
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if (que->jobs_added == que->jobs_done)
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pipe_condvar_signal( que->que_done_condvar );
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pipe_mutex_unlock( que->que_mutex );
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}
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return NULL;
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}
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#define WAIT_FOR_COMPLETION(setup) \
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do {\
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pipe_mutex_lock( setup->que.que_mutex );\
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if (!INSTANT_NOTEMPTY_NOTIFY)\
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pipe_condvar_broadcast( setup->que.que_notempty_condvar );\
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while (setup->que.jobs_added != setup->que.jobs_done)\
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pipe_condvar_wait( setup->que.que_done_condvar, setup->que.que_mutex );\
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pipe_mutex_unlock( setup->que.que_mutex );\
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} while (0)
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#else
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#define WAIT_FOR_COMPLETION(setup) ((void) 0)
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#endif
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@ -311,39 +165,17 @@ quad_clip( struct setup_context *setup, struct quad_header *quad )
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* Emit a quad (pass to next stage) with clipping.
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*/
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static INLINE void
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clip_emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread )
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clip_emit_quad( struct setup_context *setup, struct quad_header *quad )
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{
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quad_clip( setup, quad );
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if (quad->inout.mask) {
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struct llvmpipe_context *lp = setup->llvmpipe;
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lp->quad[thread].first->run( lp->quad[thread].first, quad );
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lp->quad.first->run( lp->quad.first, quad );
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}
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}
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#if LP_NUM_QUAD_THREADS > 1
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static void
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clip_emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job )
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{
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struct quad_header quad;
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quad.input = job->input;
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quad.inout = job->inout;
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quad.coef = setup->quad.coef;
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quad.posCoef = setup->quad.posCoef;
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quad.nr_attrs = setup->quad.nr_attrs;
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clip_emit_quad( setup, &quad, thread );
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}
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#define CLIP_EMIT_QUAD(setup) add_quad_job( &setup->que, &setup->quad, clip_emit_quad_job )
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#else
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#define CLIP_EMIT_QUAD(setup) clip_emit_quad( setup, &setup->quad, 0 )
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#endif
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/**
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* Emit a quad (pass to next stage). No clipping is done.
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*/
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@ -361,7 +193,7 @@ emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread )
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if (mask & 4) setup->numFragsEmitted++;
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if (mask & 8) setup->numFragsEmitted++;
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#endif
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lp->quad[thread].first->run( lp->quad[thread].first, quad );
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lp->quad.first->run( lp->quad.first, quad );
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#if DEBUG_FRAGS
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mask = quad->inout.mask;
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if (mask & 1) setup->numFragsWritten++;
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@ -371,38 +203,15 @@ emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread )
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#endif
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}
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#if LP_NUM_QUAD_THREADS > 1
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static void
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emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job )
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{
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struct quad_header quad;
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#define EMIT_QUAD(setup,x,y,qmask) \
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do { \
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setup->quad.input.x0 = x; \
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setup->quad.input.y0 = y; \
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setup->quad.inout.mask = qmask; \
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emit_quad( setup, &setup->quad, 0 ); \
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} while (0)
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quad.input = job->input;
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quad.inout = job->inout;
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quad.coef = setup->quad.coef;
|
||||
quad.posCoef = setup->quad.posCoef;
|
||||
quad.nr_attrs = setup->quad.nr_attrs;
|
||||
emit_quad( setup, &quad, thread );
|
||||
}
|
||||
|
||||
#define EMIT_QUAD(setup,x,y,qmask) do {\
|
||||
setup->quad.input.x0 = x;\
|
||||
setup->quad.input.y0 = y;\
|
||||
setup->quad.inout.mask = qmask;\
|
||||
add_quad_job( &setup->que, &setup->quad, emit_quad_job );\
|
||||
} while (0)
|
||||
|
||||
#else
|
||||
|
||||
#define EMIT_QUAD(setup,x,y,qmask) do {\
|
||||
setup->quad.input.x0 = x;\
|
||||
setup->quad.input.y0 = y;\
|
||||
setup->quad.inout.mask = qmask;\
|
||||
emit_quad( setup, &setup->quad, 0 );\
|
||||
} while (0)
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Given an X or Y coordinate, return the block/quad coordinate that it
|
||||
|
|
@ -956,8 +765,6 @@ void setup_tri( struct setup_context *setup,
|
|||
|
||||
flush_spans( setup );
|
||||
|
||||
WAIT_FOR_COMPLETION(setup);
|
||||
|
||||
#if DEBUG_FRAGS
|
||||
printf("Tri: %u frags emitted, %u written\n",
|
||||
setup->numFragsEmitted,
|
||||
|
|
@ -1101,7 +908,7 @@ plot(struct setup_context *setup, int x, int y)
|
|||
/* flush prev quad, start new quad */
|
||||
|
||||
if (setup->quad.input.x0 != -1)
|
||||
CLIP_EMIT_QUAD(setup);
|
||||
clip_emit_quad( setup, &setup->quad );
|
||||
|
||||
setup->quad.input.x0 = quadX;
|
||||
setup->quad.input.y0 = quadY;
|
||||
|
|
@ -1223,10 +1030,8 @@ setup_line(struct setup_context *setup,
|
|||
|
||||
/* draw final quad */
|
||||
if (setup->quad.inout.mask) {
|
||||
CLIP_EMIT_QUAD(setup);
|
||||
clip_emit_quad( setup, &setup->quad );
|
||||
}
|
||||
|
||||
WAIT_FOR_COMPLETION(setup);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1334,7 +1139,7 @@ setup_point( struct setup_context *setup,
|
|||
setup->quad.input.x0 = (int) x - ix;
|
||||
setup->quad.input.y0 = (int) y - iy;
|
||||
setup->quad.inout.mask = (1 << ix) << (2 * iy);
|
||||
CLIP_EMIT_QUAD(setup);
|
||||
clip_emit_quad( setup, &setup->quad );
|
||||
}
|
||||
else {
|
||||
if (round) {
|
||||
|
|
@ -1395,7 +1200,7 @@ setup_point( struct setup_context *setup,
|
|||
if (setup->quad.inout.mask) {
|
||||
setup->quad.input.x0 = ix;
|
||||
setup->quad.input.y0 = iy;
|
||||
CLIP_EMIT_QUAD(setup);
|
||||
clip_emit_quad( setup, &setup->quad );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1442,19 +1247,16 @@ setup_point( struct setup_context *setup,
|
|||
setup->quad.inout.mask = mask;
|
||||
setup->quad.input.x0 = ix;
|
||||
setup->quad.input.y0 = iy;
|
||||
CLIP_EMIT_QUAD(setup);
|
||||
clip_emit_quad( setup, &setup->quad );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WAIT_FOR_COMPLETION(setup);
|
||||
}
|
||||
|
||||
void setup_prepare( struct setup_context *setup )
|
||||
{
|
||||
struct llvmpipe_context *lp = setup->llvmpipe;
|
||||
unsigned i;
|
||||
|
||||
if (lp->dirty) {
|
||||
llvmpipe_update_derived(lp);
|
||||
|
|
@ -1463,9 +1265,7 @@ void setup_prepare( struct setup_context *setup )
|
|||
/* Note: nr_attrs is only used for debugging (vertex printing) */
|
||||
setup->quad.nr_attrs = draw_num_vs_outputs(lp->draw);
|
||||
|
||||
for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
|
||||
lp->quad[i].first->begin( lp->quad[i].first );
|
||||
}
|
||||
lp->quad.first->begin( lp->quad.first );
|
||||
|
||||
if (lp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
|
||||
lp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL &&
|
||||
|
|
@ -1493,9 +1293,6 @@ void setup_destroy_context( struct setup_context *setup )
|
|||
struct setup_context *setup_create_context( struct llvmpipe_context *llvmpipe )
|
||||
{
|
||||
struct setup_context *setup = CALLOC_STRUCT(setup_context);
|
||||
#if LP_NUM_QUAD_THREADS > 1
|
||||
uint i;
|
||||
#endif
|
||||
|
||||
setup->llvmpipe = llvmpipe;
|
||||
|
||||
|
|
@ -1505,22 +1302,6 @@ struct setup_context *setup_create_context( struct llvmpipe_context *llvmpipe )
|
|||
setup->span.left[0] = 1000000; /* greater than right[0] */
|
||||
setup->span.left[1] = 1000000; /* greater than right[1] */
|
||||
|
||||
#if LP_NUM_QUAD_THREADS > 1
|
||||
setup->que.first = 0;
|
||||
setup->que.last = 0;
|
||||
pipe_mutex_init( setup->que.que_mutex );
|
||||
pipe_condvar_init( setup->que.que_notfull_condvar );
|
||||
pipe_condvar_init( setup->que.que_notempty_condvar );
|
||||
setup->que.jobs_added = 0;
|
||||
setup->que.jobs_done = 0;
|
||||
pipe_condvar_init( setup->que.que_done_condvar );
|
||||
for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
|
||||
setup->threads[i].setup = setup;
|
||||
setup->threads[i].id = i;
|
||||
setup->threads[i].handle = pipe_thread_create( quad_thread, &setup->threads[i] );
|
||||
}
|
||||
#endif
|
||||
|
||||
return setup;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue