asahi: Hoist constant PPP state to start of batch

This reduces how much we emit per draw.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18421>
This commit is contained in:
Alyssa Rosenzweig 2022-09-04 21:32:50 -04:00 committed by Marge Bot
parent 942bda7f2d
commit 44853b4d01
3 changed files with 32 additions and 14 deletions

View file

@ -572,6 +572,8 @@ agx_flush(struct pipe_context *pctx,
ctx->batch->encoder_current = ctx->batch->encoder->ptr.cpu;
ctx->batch->scissor.count = 0;
ctx->dirty = ~0;
agx_batch_init_state(ctx->batch);
}
static void

View file

@ -1448,6 +1448,33 @@ agx_build_store_pipeline(struct agx_context *ctx, uint32_t code,
return ptr.gpu;
}
void
agx_batch_init_state(struct agx_batch *batch)
{
/* Emit state on the batch that we don't change and so don't dirty track */
uint8_t *out = batch->encoder_current;
struct agx_ppp_update ppp = agx_new_ppp_update(&batch->pool, (struct AGX_PPP_HEADER) {
.w_clamp = true,
.varying_word_1 = true,
.cull_2 = true,
.occlusion_query = true,
.occlusion_query_2 = true,
.output_unknown = true,
.varying_word_2 = true,
});
agx_ppp_push(&ppp, W_CLAMP, cfg) cfg.w_clamp = 1e-10;
agx_ppp_push(&ppp, VARYING_1, cfg);
agx_ppp_push(&ppp, CULL_2, cfg);
agx_ppp_push(&ppp, FRAGMENT_OCCLUSION_QUERY, cfg);
agx_ppp_push(&ppp, FRAGMENT_OCCLUSION_QUERY_2, cfg);
agx_ppp_push(&ppp, OUTPUT_UNKNOWN, cfg);
agx_ppp_push(&ppp, VARYING_2, cfg);
agx_ppp_fini(&out, &ppp);
batch->encoder_current = out;
}
static enum agx_object_type
agx_point_object_type(struct agx_rasterizer *rast)
{
@ -1510,18 +1537,11 @@ agx_encode_state(struct agx_context *ctx, uint8_t *out,
.fragment_back_face = true,
.fragment_back_face_2 = true,
.fragment_back_stencil = true,
.w_clamp = true,
.output_select = true,
.varying_word_0 = true,
.varying_word_1 = true,
.cull = true,
.cull_2 = true,
.fragment_shader = true,
.occlusion_query = true,
.occlusion_query_2 = true,
.output_unknown = true,
.output_size = true,
.varying_word_2 = true,
});
agx_ppp_push(&ppp, FRAGMENT_CONTROL, cfg) {
@ -1568,7 +1588,6 @@ agx_encode_state(struct agx_context *ctx, uint8_t *out,
agx_ppp_push(&ppp, FRAGMENT_FACE_2, cfg) cfg.object_type = object_type;
agx_ppp_push_packed(&ppp, ctx->zs->back_stencil.opaque, FRAGMENT_STENCIL);
agx_ppp_push(&ppp, W_CLAMP, cfg) cfg.w_clamp = 1e-10;
agx_ppp_push(&ppp, OUTPUT_SELECT, cfg) {
cfg.varyings = !!fs->info.varyings.fs.nr_bindings;
@ -1580,9 +1599,7 @@ agx_encode_state(struct agx_context *ctx, uint8_t *out,
cfg.count = agx_num_general_outputs(&ctx->vs->info.varyings.vs);
}
agx_ppp_push(&ppp, VARYING_1, cfg);
agx_ppp_push_packed(&ppp, ctx->rast->cull, CULL);
agx_ppp_push(&ppp, CULL_2, cfg);
unsigned frag_tex_count = ctx->stage[PIPE_SHADER_FRAGMENT].texture_count;
agx_ppp_push(&ppp, FRAGMENT_SHADER, cfg) {
@ -1594,11 +1611,7 @@ agx_encode_state(struct agx_context *ctx, uint8_t *out,
cfg.cf_bindings = varyings;
}
agx_ppp_push(&ppp, FRAGMENT_OCCLUSION_QUERY, cfg);
agx_ppp_push(&ppp, FRAGMENT_OCCLUSION_QUERY_2, cfg);
agx_ppp_push(&ppp, OUTPUT_UNKNOWN, cfg);
agx_ppp_push(&ppp, OUTPUT_SIZE, cfg) cfg.count = vs->info.varyings.vs.nr_index;
agx_ppp_push(&ppp, VARYING_2, cfg);
agx_ppp_fini(&out, &ppp);

View file

@ -342,4 +342,7 @@ agx_flush_all(struct agx_context *ctx, const char *reason)
ctx->base.flush(&ctx->base, NULL, 0);
}
void
agx_batch_init_state(struct agx_batch *batch);
#endif