From 447ea351dd565ee0238643b8a24d26bac134a3b8 Mon Sep 17 00:00:00 2001 From: Jose Fonseca Date: Mon, 20 Jan 2003 14:30:04 +0000 Subject: [PATCH] Some spellchecking fixes. --- docs/subset.html | 69 ++++++++++++++++++++++++------------------------ 1 file changed, 34 insertions(+), 35 deletions(-) diff --git a/docs/subset.html b/docs/subset.html index c0737bc2bb4..e8d012d69bc 100644 --- a/docs/subset.html +++ b/docs/subset.html @@ -61,7 +61,7 @@ the subset:
style="font-weight: bold;">bold face.

The Tungsten Graphics, Inc. OpenGL subset library is hereafter -refered to as the subset.
+referred to as the subset.

2. Primitive Specification

@@ -294,7 +294,7 @@ the projection matrix stack.  The glPopMat command replaces the current matrix with a copy of the top matrix off the modelview matrix stack or projection matrix stack, the pops the stack.  Matrix stacks are useful for traversing and rendering -heirarchal models.
+hierarchical models.

The glMultMatrixf command post-multiplies the current matrix by the specified matrix.  The @@ -317,7 +317,7 @@ post-multiplies the current matrix by a scaling matrix defined by the z scale factors.

The glFrustum command -post-multiplies the current matrix by a persperctive projection matrix. +post-multiplies the current matrix by a perspective projection matrix.  The near and far values specify the position of the hither and yon Z-axis clipping planes.  The glOrtho is normally used to modify the projection matrix.

The glViewport command -specifies the mapping of coordiantes from normalized device coordinates +specifies the mapping of coordinates from normalized device coordinates to window coordinates.  The x and y parameters specify the viewport's lower-left corner in the window and the glVertex, ... glEnd where mode is one of GL_LINES, -GL_LINE_STRIP or GL_LINE_LOOP.  Lines are rasterizerized as +GL_LINE_STRIP or GL_LINE_LOOP.  Lines are rasterized as described in the OpenGL specification.  Note that OpenGL uses the half-open convention for drawing lines: the last fragment in a line segment is omitted so that endpoint @@ -500,7 +500,7 @@ GL_INVALID_VALUE.

4.2.2 Line Stipple

-Lines may be stippled (i.e dashed) with the command
+Lines may be stippled (i.e. dashed) with the command

glLineStipple(GLintfactor, GLushort
-Triangles are rendererd by the command sequence glBegin(mode),glVertex,
-Quadrilaterals are rendererd +Quadrilaterals are rendered by the command sequence glBegin(mode),glVertex,
-Convex polygons are rendererd +Convex polygons are rendered by the command sequence glBegin(GL_POLYGON),glVertex, style="font-style: italic;">mode)

-controls whether polyons are filled, outlined or drawn with a point at +controls whether polygons are filled, outlined or drawn with a point at each vertex.  The face parameter must be GL_FRONT_AND_BACK.  The values GL_FRONT and GL_BACK are not permitted by the subset.  If glBegin(GL_POINTS).  Any other values for face or mode will raise the error GL_INVALID_ENUM.
+ style="font-style: italic;">mode
will raise the error GL_INVALID_ENUM.

4.3.4 Polygon Antialiasing

Polygons may be antialiased in order to smooth their edges. @@ -646,7 +645,7 @@ Polygons may be antialiased in order to smooth their edges. style="font-weight: bold;">glEnable(GL_POLYGON_SMOOTH) and glDisable(GL_POLYGON_SMOOTH).

-When polygon antialasing is enabled each fragment produced by polygon, +When polygon antialiasing is enabled each fragment produced by polygon, triangle and quadrilateral rasterization will be given a coverage value which indicates how much of the fragment is covered by the polygon.  Fragments @@ -871,7 +870,7 @@ A texture image is specified with the command:
target must be GL_TEXTURE_2D.  level indicates the mipmap level for mipmap textures.  internalFormat -is a hint to indicate the prefered internal storage format for the +is a hint to indicate the preferred internal storage format for the texture.  width and height indicate the image size in pixels (or texels).  border must @@ -990,7 +989,7 @@ If the width or height parameters are not powers of two, the error GL_INVALID_VALUE is raised.  If the image levels in a mipmap do not satisfy the restrictions listed above the texture is -considered to be inconsistant +considered to be inconsistent and the system will behave as if the texturing is disabled.

5.1.2 Texture Image Formats and Unpacking

@@ -1004,7 +1003,7 @@ GL_RGBA.  The type parameter must be GL_UNSIGNED_BYTE.  Pixel component values are thus in the range 0 through 255.

-If format is GL_INTESITY then +If format is GL_INTENSITY then the image has one byte per pixel which specifies the pixel's red, green, blue and alpha values.

@@ -1025,7 +1024,7 @@ GLint value)

controls the unpacking of texture image data from client memory.  pname may be GL_UNPACK_ROW_LENGTH to -indicate the stride, in pixels, between subsquent rows of the image in +indicate the stride, in pixels, between subsequent rows of the image in client memory.  If GL_UNPACK_ROW_LENGTH is zero (the default) then the width parameter to glTexImage2D determines the stride.void glColorMask(GLbooleanredMask, GLboolean greenMask, GLboolean blueMask, GLboolena blueMask, GLboolean alphaMask)

-allows selective writting to individual color channels.  If redMask is GL_TRUE then writing to the red color channel is enabled, otherwise it's disabled.  Similarly, the green, blue and alpha channels can also be masked.
@@ -2127,7 +2126,7 @@ converted to 8-bit unsigned integers in the range[0, 255] if type is GL_UNSIGNED_BYTE or converted to floating point values in the range [0, 1] if type is GL_FLOAT.  The (red, -greeen, blue, alpha) tuples are then stored as GL_RGB triplets (by +green, blue, alpha) tuples are then stored as GL_RGB triplets (by dropping the alpha component) or GL_RGBA quadruples in client memory.

Image data is packed into @@ -2141,7 +2140,7 @@ the command

pname must be GL_PACK_ROW_LENGTH.  value -indiciates the stride (in pixels) between subsequent rows in the +indicates the stride (in pixels) between subsequent rows in the destination image.  If GL_PACK_ROW_LENGTH is zero (the default) then the width parameter to glReadPixels indicates the row stride.
@@ -2298,7 +2297,7 @@ transformed and clip-tested normally.  Primitives which aren't discarded by clipping cause the hit data to be updated.  The hit data consists of three pieces of information: a hit flag, a minimum Z -value and a maxium Z value.  First, the hit flag is set. +value and a maximum Z value.  First, the hit flag is set.  Then, for each of the primitive's vertices, the vertex Z value is compared to the minimum and maximum Z values.  The minimum Z value is updated if the vertex's Z value is less than the minimum Z value. @@ -3027,9 +3026,9 @@ Radeon".
- GL_VENDER
+ GL_VENDOR
- The vender of this + The vendor of this implementation, such as "Tungsten Graphics, Inc."
@@ -3490,10 +3489,10 @@ conformance tests.
RESOLUTION: open

A.6 Texture Environment Modes

-Which texure environment modes should be supported?  OpenGL 1.2 +Which texture environment modes should be supported?  OpenGL 1.2 has GL_REPLACE, GL_MODULATE, GL_DECAL and GL_BLEND.  GL_DECAL isn't defined for all base internal texture formats.  GL_ADD is another -useful mode.  Perhaps drop GL_DECAL mode and add GL_ADDmode.
+useful mode.  Perhaps drop GL_DECAL mode and add GL_ADD mode.

RECOMMENDATION: implement the standard modes GL_REPLACE, GL_MODULATE, GL_DECAL and GL_BLEND.
@@ -3504,17 +3503,17 @@ RESOLUTION: open
Should we support the GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MIN_LOD and GL_TEXTURE_MAX_LOD texture parameters?

-RECOMENDATION:  We propose omitting these features at this time, -in the interest of simplifiying the driver.
+RECOMMENDATION:  We propose omitting these features at this time, +in the interest of simplifying the driver.

RESOLUTION: open

A.8 Texture Priorities and Residency

-Should the subset support texture prorities via glPrioritizeTextures and the glAreTexturesResident command?

-RECOMENDATION:  Few applications use these features and functions. +RECOMMENDATION:  Few applications use these features and functions.  We propose omitting them to simplify the driver.

RESOLUTION: open
@@ -3529,7 +3528,7 @@ aren't strictly needed since the user can provide a 1, 2 or 4-byte aligned address and appropriate GL_PACK_ROW_LENGTH or GL_UNPACK_ROW_LENGTH values instead.

-RECOMENDATION:  We recommend omitting them to simplify the driver.
+RECOMMENDATION:  We recommend omitting them to simplify the driver.

RESOLUTION: open

@@ -3539,10 +3538,10 @@ GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS options for pixel unpacking/packing?

These options aren't really needed since the user can adjust the start -address and GL_PACK/UNPACK_ROW_LENGTH parameters to achive the same +address and GL_PACK/UNPACK_ROW_LENGTH parameters to achieve the same effect.

-RECOMENDATION:  omit these parameters.
+RECOMMENDATION:  omit these parameters.

RESOLUTION: open

@@ -3550,7 +3549,7 @@ RESOLUTION: open
Should we support the command glGetTexEnvi/fv, glGetTexParameteri/fv and glGetTexLevelParameteri/fv?

-RECOMENDATION:  No. They're seldom needed and their +RECOMMENDATION:  No. They're seldom needed and their implementation is several hundred lines of code in length.

RESOLUTION:  open
@@ -3560,7 +3559,7 @@ Should we support the commands glGetIntegerv, glGetBooleanv and glGetDoublev in addition to glGetFloatv?

-RECOMENDATION:  Omit the boolean, integer and double-valued +RECOMMENDATION:  Omit the boolean, integer and double-valued functions. All state values which can be queried by these commands can be expressed as floating point values and queried with glGetFloatv.  The