From 447ea351dd565ee0238643b8a24d26bac134a3b8 Mon Sep 17 00:00:00 2001
From: Jose Fonseca
Date: Mon, 20 Jan 2003 14:30:04 +0000
Subject: [PATCH] Some spellchecking fixes.
---
docs/subset.html | 69 ++++++++++++++++++++++++------------------------
1 file changed, 34 insertions(+), 35 deletions(-)
diff --git a/docs/subset.html b/docs/subset.html
index c0737bc2bb4..e8d012d69bc 100644
--- a/docs/subset.html
+++ b/docs/subset.html
@@ -61,7 +61,7 @@ the subset:
style="font-weight: bold;">bold face.
The Tungsten Graphics, Inc. OpenGL subset library is hereafter
-refered to as the subset.
+referred to as the subset.
2. Primitive Specification
@@ -294,7 +294,7 @@ the projection matrix stack. The glPopMat
command replaces the current matrix with a copy of the top matrix off
the modelview matrix stack or projection matrix stack, the pops the
stack. Matrix stacks are useful for traversing and rendering
-heirarchal models.
+hierarchical models.
The glMultMatrixf command
post-multiplies the current matrix by the specified matrix. The
@@ -317,7 +317,7 @@ post-multiplies the current matrix by a scaling matrix defined by the z scale factors.
The glFrustum command
-post-multiplies the current matrix by a persperctive projection matrix.
+post-multiplies the current matrix by a perspective projection matrix.
The near and far values specify the position of
the hither and yon Z-axis clipping planes. The glOrtho
is normally used to modify the projection matrix.
The glViewport command
-specifies the mapping of coordiantes from normalized device coordinates
+specifies the mapping of coordinates from normalized device coordinates
to window coordinates. The x
and y parameters specify the
viewport's lower-left corner in the window and the glVertex, ... glEnd where mode is one of GL_LINES,
-GL_LINE_STRIP or GL_LINE_LOOP. Lines are rasterizerized as
+GL_LINE_STRIP or GL_LINE_LOOP. Lines are rasterized as
described in the OpenGL specification. Note that OpenGL uses the half-open convention for drawing
lines: the last fragment in a line segment is omitted so that endpoint
@@ -500,7 +500,7 @@ GL_INVALID_VALUE.
4.2.2 Line Stipple
-Lines may be stippled (i.e dashed) with the command
+Lines may be stippled (i.e. dashed) with the command
glLineStipple(GLintfactor, GLushort
-Triangles are rendererd by the command sequence glBegin(mode),glVertex,
-Quadrilaterals are rendererd
+Quadrilaterals are rendered
by the command sequence glBegin(mode),glVertex,
-Convex polygons are rendererd
+Convex polygons are rendered
by the command sequence glBegin(GL_POLYGON),glVertex,
style="font-style: italic;">mode)
-controls whether polyons are filled, outlined or drawn with a point at
+controls whether polygons are filled, outlined or drawn with a point at
each vertex. The face
parameter must be GL_FRONT_AND_BACK. The values GL_FRONT and
GL_BACK are not permitted by the subset. If glBegin(GL_POINTS). Any other
values for face or mode will raise the error GL_INVALID_ENUM.
+ style="font-style: italic;">mode will raise the error GL_INVALID_ENUM.
4.3.4 Polygon Antialiasing
Polygons may be antialiased in order to smooth their edges.
@@ -646,7 +645,7 @@ Polygons may be antialiased in order to smooth their edges.
style="font-weight: bold;">glEnable(GL_POLYGON_SMOOTH) and glDisable(GL_POLYGON_SMOOTH).
-When polygon antialasing is enabled each fragment produced by polygon,
+When polygon antialiasing is enabled each fragment produced by polygon,
triangle and quadrilateral rasterization will be given a coverage value which indicates how
much of the fragment is covered by the polygon. Fragments
@@ -871,7 +870,7 @@ A texture image is specified with the command:
target must be GL_TEXTURE_2D.
level indicates the
mipmap level for mipmap textures. internalFormat
-is a hint to indicate the prefered internal storage format for the
+is a hint to indicate the preferred internal storage format for the
texture. width and height indicate the image size in
pixels (or texels). border must
@@ -990,7 +989,7 @@ If the width or height parameters are not powers of
two, the error GL_INVALID_VALUE is raised. If the image levels in
a mipmap do not satisfy the restrictions listed above the texture is
-considered to be inconsistant
+considered to be inconsistent
and the system will behave as if the texturing is disabled.
5.1.2 Texture Image Formats and Unpacking
@@ -1004,7 +1003,7 @@ GL_RGBA. The type
parameter must be GL_UNSIGNED_BYTE. Pixel component values are
thus in the range 0 through 255.
-If format is GL_INTESITY then
+If format is GL_INTENSITY then
the image has one byte per pixel which specifies the pixel's red, green,
blue and alpha values.
@@ -1025,7 +1024,7 @@ GLint value)
controls the unpacking of texture image data from client memory. pname may be GL_UNPACK_ROW_LENGTH to
-indicate the stride, in pixels, between subsquent rows of the image in
+indicate the stride, in pixels, between subsequent rows of the image in
client memory. If GL_UNPACK_ROW_LENGTH is zero (the default) then
the width parameter to glTexImage2D determines the stride.void glColorMask(GLbooleanredMask, GLboolean greenMask, GLboolean blueMask, GLboolena blueMask, GLboolean alphaMask)
-allows selective writting to individual color channels. If redMask is GL_TRUE then writing to
the red color channel is enabled, otherwise it's disabled.
Similarly, the green, blue and alpha channels can also be masked.
@@ -2127,7 +2126,7 @@ converted to 8-bit unsigned integers in the range[0, 255] if type is GL_UNSIGNED_BYTE or
converted to floating point values in the range [0, 1] if type is GL_FLOAT. The (red,
-greeen, blue, alpha) tuples are then stored as GL_RGB triplets (by
+green, blue, alpha) tuples are then stored as GL_RGB triplets (by
dropping the alpha component) or GL_RGBA quadruples in client memory.
Image data is packed into
@@ -2141,7 +2140,7 @@ the command
pname must be
GL_PACK_ROW_LENGTH. value
-indiciates the stride (in pixels) between subsequent rows in the
+indicates the stride (in pixels) between subsequent rows in the
destination image. If GL_PACK_ROW_LENGTH is zero (the default)
then the width parameter to glReadPixels indicates the row stride.
@@ -2298,7 +2297,7 @@ transformed and clip-tested normally. Primitives which aren't
discarded by clipping cause the hit data to be updated. The hit
data consists of three pieces of information: a hit flag, a minimum Z
-value and a maxium Z value. First, the hit flag is set.
+value and a maximum Z value. First, the hit flag is set.
Then, for each of the primitive's vertices, the vertex Z value is
compared to the minimum and maximum Z values. The minimum Z value
is updated if the vertex's Z value is less than the minimum Z value.
@@ -3027,9 +3026,9 @@ Radeon".
- GL_VENDER
+ | GL_VENDOR
|
- The vender of this
+ | The vendor of this
implementation, such as "Tungsten Graphics, Inc."
|
@@ -3490,10 +3489,10 @@ conformance tests.
RESOLUTION: open
A.6 Texture Environment Modes
-Which texure environment modes should be supported? OpenGL 1.2
+Which texture environment modes should be supported? OpenGL 1.2
has GL_REPLACE, GL_MODULATE, GL_DECAL and GL_BLEND. GL_DECAL isn't
defined for all base internal texture formats. GL_ADD is another
-useful mode. Perhaps drop GL_DECAL mode and add GL_ADDmode.
+useful mode. Perhaps drop GL_DECAL mode and add GL_ADD mode.
RECOMMENDATION: implement the standard modes GL_REPLACE, GL_MODULATE,
GL_DECAL and GL_BLEND.
@@ -3504,17 +3503,17 @@ RESOLUTION: open
Should we support the GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL,
GL_TEXTURE_MIN_LOD and GL_TEXTURE_MAX_LOD texture parameters?
-RECOMENDATION: We propose omitting these features at this time,
-in the interest of simplifiying the driver.
+RECOMMENDATION: We propose omitting these features at this time,
+in the interest of simplifying the driver.
RESOLUTION: open
A.8 Texture Priorities and Residency
-Should the subset support texture prorities via glPrioritizeTextures and the glAreTexturesResident command?
-RECOMENDATION: Few applications use these features and functions.
+RECOMMENDATION: Few applications use these features and functions.
We propose omitting them to simplify the driver.
RESOLUTION: open
@@ -3529,7 +3528,7 @@ aren't strictly needed since the user can provide a 1, 2 or 4-byte
aligned address and appropriate GL_PACK_ROW_LENGTH or
GL_UNPACK_ROW_LENGTH values instead.
-RECOMENDATION: We recommend omitting them to simplify the driver.
+RECOMMENDATION: We recommend omitting them to simplify the driver.
RESOLUTION: open
@@ -3539,10 +3538,10 @@ GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS options for pixel
unpacking/packing?
These options aren't really needed since the user can adjust the start
-address and GL_PACK/UNPACK_ROW_LENGTH parameters to achive the same
+address and GL_PACK/UNPACK_ROW_LENGTH parameters to achieve the same
effect.
-RECOMENDATION: omit these parameters.
+RECOMMENDATION: omit these parameters.
RESOLUTION: open
@@ -3550,7 +3549,7 @@ RESOLUTION: open
Should we support the command glGetTexEnvi/fv,
glGetTexParameteri/fv and glGetTexLevelParameteri/fv?
-RECOMENDATION: No. They're seldom needed and their
+RECOMMENDATION: No. They're seldom needed and their
implementation is several hundred lines of code in length.
RESOLUTION: open
@@ -3560,7 +3559,7 @@ Should we support the commands glGetIntegerv,
glGetBooleanv and glGetDoublev
in addition to glGetFloatv?
-RECOMENDATION: Omit the boolean, integer and double-valued
+RECOMMENDATION: Omit the boolean, integer and double-valued
functions. All state values which can be queried by these commands can
be expressed as floating point values and queried with glGetFloatv. The