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cell: use new keymap to save/re-use fragment ops code
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3 changed files with 103 additions and 0 deletions
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@ -62,6 +62,8 @@ cell_destroy_context( struct pipe_context *pipe )
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{
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struct cell_context *cell = cell_context(pipe);
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util_delete_keymap(cell->fragment_ops_cache, NULL);
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cell_spu_exit(cell);
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align_free(cell);
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@ -131,6 +133,10 @@ cell_create_context(struct pipe_screen *screen,
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cell->draw = cell_draw_create(cell);
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/* Create cache of fragment ops generated code */
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cell->fragment_ops_cache =
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util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL);
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cell_init_vbuf(cell);
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draw_set_rasterize_stage(cell->draw, cell->vbuf);
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@ -38,6 +38,7 @@
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#include "cell/common.h"
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#include "rtasm/rtasm_ppc_spe.h"
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#include "tgsi/tgsi_scan.h"
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#include "util/u_keymap.h"
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struct cell_vbuf_render;
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@ -66,6 +67,19 @@ struct cell_fragment_shader_state
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};
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/**
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* Key for mapping per-fragment state to cached SPU machine code.
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* keymap(cell_fragment_ops_key) => cell_command_fragment_ops
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*/
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struct cell_fragment_ops_key
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{
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struct pipe_blend_state blend;
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struct pipe_depth_stencil_alpha_state dsa;
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enum pipe_format color_format;
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enum pipe_format zs_format;
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};
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/**
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* Per-context state, subclass of pipe_context.
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*/
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@ -107,6 +121,9 @@ struct cell_context
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uint dirty;
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/** Cache of code generated for per-fragment ops */
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struct keymap *fragment_ops_cache;
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/** The primitive drawing context */
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struct draw_context *draw;
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struct draw_stage *render_stage;
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@ -36,6 +36,78 @@
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#include "draw/draw_private.h"
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/**
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* Find/create a cell_command_fragment_ops object corresponding to the
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* current blend/stencil/z/colormask/etc. state.
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*/
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static struct cell_command_fragment_ops *
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lookup_fragment_ops(struct cell_context *cell)
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{
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struct cell_fragment_ops_key key;
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struct cell_command_fragment_ops *ops;
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/*
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* Build key
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*/
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key.blend = *cell->blend;
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key.dsa = *cell->depth_stencil;
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if (cell->framebuffer.cbufs[0])
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key.color_format = cell->framebuffer.cbufs[0]->format;
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else
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key.color_format = PIPE_FORMAT_NONE;
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if (cell->framebuffer.zsbuf)
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key.zs_format = cell->framebuffer.zsbuf->format;
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else
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key.zs_format = PIPE_FORMAT_NONE;
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/*
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* Look up key in cache.
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*/
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ops = (struct cell_command_fragment_ops *)
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util_keymap_lookup(cell->fragment_ops_cache, &key);
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/*
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* If not found, create/save new fragment ops command.
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*/
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if (!ops) {
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struct spe_function spe_code;
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if (0)
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debug_printf("**** Create New Fragment Ops\n");
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/* Prepare the buffer that will hold the generated code. */
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spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
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/* generate new code */
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cell_gen_fragment_function(cell, &spe_code);
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/* alloc new fragment ops command */
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ops = CALLOC_STRUCT(cell_command_fragment_ops);
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/* populate the new cell_command_fragment_ops object */
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ops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
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memcpy(ops->code, spe_code.store, spe_code_size(&spe_code));
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ops->dsa = *cell->depth_stencil;
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ops->blend = *cell->blend;
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/* insert cell_command_fragment_ops object into keymap/cache */
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util_keymap_insert(cell->fragment_ops_cache, &key, ops, NULL);
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/* release rtasm buffer */
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spe_release_func(&spe_code);
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}
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else {
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if (0)
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debug_printf("**** Re-use Fragment Ops\n");
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}
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return ops;
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}
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static void
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emit_state_cmd(struct cell_context *cell, uint cmd,
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const void *state, uint state_size)
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@ -92,6 +164,7 @@ cell_emit_state(struct cell_context *cell)
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if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
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CELL_NEW_DEPTH_STENCIL |
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CELL_NEW_BLEND)) {
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#if 0
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/* XXX we don't want to always do codegen here. We should have
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* a hash/lookup table to cache previous results...
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*/
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@ -114,6 +187,13 @@ cell_emit_state(struct cell_context *cell)
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/* free codegen buffer */
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spe_release_func(&spe_code);
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#else
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struct cell_command_fragment_ops *fops, *fops_cmd;
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fops_cmd = cell_batch_alloc(cell, sizeof(*fops_cmd));
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fops = lookup_fragment_ops(cell);
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memcpy(fops_cmd, fops, sizeof(*fops));
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#endif
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}
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if (cell->dirty & CELL_NEW_SAMPLER) {
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