st/mesa: improve assertion/check for stencil format

This commit is contained in:
Brian Paul 2012-02-12 16:17:53 -07:00
parent f1334f232f
commit 447071cfb0

View file

@ -388,10 +388,7 @@ check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuff
GLboolean maskStencil
= (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
assert(rb->Format == MESA_FORMAT_S8 ||
rb->Format == MESA_FORMAT_Z24_S8 ||
rb->Format == MESA_FORMAT_S8_Z24 ||
rb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
if (ctx->Scissor.Enabled &&
(ctx->Scissor.X != 0 ||
@ -444,10 +441,7 @@ check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb
const GLboolean maskStencil
= (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
assert(rb->Format == MESA_FORMAT_S8 ||
rb->Format == MESA_FORMAT_Z24_S8 ||
rb->Format == MESA_FORMAT_S8_Z24 ||
rb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
if (maskStencil)
return GL_TRUE;