mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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gallium: new draw stage for polygon stipple.
For hardware without native polygon stipple. Create a 32x32 alpha texture that encodes the stipple pattern. Modify the user's fragment program to sample the texture (with gl_FragCoord) and kill the fragment according to the texel value. Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
This commit is contained in:
parent
eb4dc2dd5e
commit
446bfc32a8
8 changed files with 742 additions and 0 deletions
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@ -16,6 +16,7 @@ C_SOURCES = \
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draw_flatshade.c \
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draw_offset.c \
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draw_prim.c \
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draw_pstipple.c \
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draw_stipple.c \
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draw_twoside.c \
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draw_unfilled.c \
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@ -102,6 +102,9 @@ draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
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void
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draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
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void
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draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
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int
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draw_find_vs_output(struct draw_context *draw,
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@ -182,6 +182,7 @@ struct draw_context
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struct draw_stage *stipple;
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struct draw_stage *aapoint;
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struct draw_stage *aaline;
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struct draw_stage *pstipple;
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struct draw_stage *wide;
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struct draw_stage *rasterize;
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} pipeline;
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717
src/gallium/auxiliary/draw/draw_pstipple.c
Normal file
717
src/gallium/auxiliary/draw/draw_pstipple.c
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@ -0,0 +1,717 @@
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Polygon stipple stage: implement polygon stipple with texture map and
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* fragment program. The fragment program samples the texture and does
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* a fragment kill for the stipple-failing fragments.
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*
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* Authors: Brian Paul
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*/
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#include "pipe/p_util.h"
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#include "pipe/p_inlines.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "tgsi/util/tgsi_transform.h"
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#include "tgsi/util/tgsi_dump.h"
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#include "draw_context.h"
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#include "draw_private.h"
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/**
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* Subclass of pipe_shader_state to carry extra fragment shader info.
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*/
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struct pstip_fragment_shader
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{
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struct pipe_shader_state state;
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void *driver_fs;
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void *pstip_fs;
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};
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/**
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* Subclass of draw_stage
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*/
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struct pstip_stage
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{
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struct draw_stage stage;
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void *sampler_cso;
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struct pipe_texture *texture;
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uint sampler_unit;
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/*
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* Currently bound state
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*/
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struct pstip_fragment_shader *fs;
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struct {
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void *sampler[PIPE_MAX_SAMPLERS];
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struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
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const struct pipe_poly_stipple *stipple;
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} state;
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/*
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* Driver interface/override functions
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*/
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void * (*driver_create_fs_state)(struct pipe_context *,
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const struct pipe_shader_state *);
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void (*driver_bind_fs_state)(struct pipe_context *, void *);
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void (*driver_delete_fs_state)(struct pipe_context *, void *);
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void (*driver_bind_sampler_state)(struct pipe_context *, unsigned, void *);
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void (*driver_set_sampler_texture)(struct pipe_context *,
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unsigned sampler,
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struct pipe_texture *);
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void (*driver_set_polygon_stipple)(struct pipe_context *,
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const struct pipe_poly_stipple *);
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struct pipe_context *pipe;
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};
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/**
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* Subclass of tgsi_transform_context, used for transforming the
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* user's fragment shader to add the special AA instructions.
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*/
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struct pstip_transform_context {
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struct tgsi_transform_context base;
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uint tempsUsed; /**< bitmask */
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int wincoordInput;
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int maxInput;
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int maxSampler; /**< max sampler index found */
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int texTemp; /**< temp registers */
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int numImmed;
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boolean firstInstruction;
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};
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/**
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* TGSI declaration transform callback.
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* Look for a free sampler, a free input attrib, and two free temp regs.
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*/
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static void
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pstip_transform_decl(struct tgsi_transform_context *ctx,
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struct tgsi_full_declaration *decl)
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{
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struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
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if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
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if ((int) decl->u.DeclarationRange.Last > pctx->maxSampler)
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pctx->maxSampler = (int) decl->u.DeclarationRange.Last;
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}
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else if (decl->Declaration.File == TGSI_FILE_INPUT) {
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pctx->maxInput = MAX2(pctx->maxInput, decl->u.DeclarationRange.Last);
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if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
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pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
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}
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else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
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uint i;
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for (i = decl->u.DeclarationRange.First;
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i <= decl->u.DeclarationRange.Last; i++) {
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pctx->tempsUsed |= (1 << i);
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}
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}
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ctx->emit_declaration(ctx, decl);
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}
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static void
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pstip_transform_immed(struct tgsi_transform_context *ctx,
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struct tgsi_full_immediate *immed)
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{
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struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
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pctx->numImmed++;
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}
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/**
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* TGSI instruction transform callback.
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* Replace writes to result.color w/ a temp reg.
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* Upon END instruction, insert texture sampling code for antialiasing.
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*/
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static void
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pstip_transform_inst(struct tgsi_transform_context *ctx,
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struct tgsi_full_instruction *inst)
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{
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struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
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if (pctx->firstInstruction) {
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/* emit our new declarations before the first instruction */
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struct tgsi_full_declaration decl;
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struct tgsi_full_instruction newInst;
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uint i;
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int wincoordInput;
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const int sampler = pctx->maxSampler + 1;
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if (pctx->wincoordInput < 0)
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wincoordInput = pctx->maxInput + 1;
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else
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wincoordInput = pctx->wincoordInput;
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/* find one free temp reg */
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for (i = 0; i < 32; i++) {
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if ((pctx->tempsUsed & (1 << i)) == 0) {
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/* found a free temp */
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if (pctx->texTemp < 0)
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pctx->texTemp = i;
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else
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break;
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}
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}
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assert(pctx->texTemp >= 0);
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if (pctx->wincoordInput < 0) {
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/* declare new position input reg */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_INPUT;
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decl.Declaration.Semantic = 1;
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decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
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decl.Semantic.SemanticIndex = 0;
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decl.Declaration.Interpolate = 1;
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decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
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decl.u.DeclarationRange.First =
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decl.u.DeclarationRange.Last = wincoordInput;
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ctx->emit_declaration(ctx, &decl);
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}
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/* declare new sampler */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_SAMPLER;
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decl.u.DeclarationRange.First =
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decl.u.DeclarationRange.Last = sampler;
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ctx->emit_declaration(ctx, &decl);
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/* declare new temp regs */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_TEMPORARY;
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decl.u.DeclarationRange.First =
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decl.u.DeclarationRange.Last = pctx->texTemp;
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ctx->emit_declaration(ctx, &decl);
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/* emit immediate = {1/32, 1/32, 1, 1}
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* The index/position of this immediate will be pctx->numImmed
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*/
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{
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static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
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struct tgsi_full_immediate immed;
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uint size = 4;
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immed = tgsi_default_full_immediate();
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immed.Immediate.Size = 1 + size; /* one for the token itself */
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immed.u.ImmediateFloat32 = (struct tgsi_immediate_float32 *) value;
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ctx->emit_immediate(ctx, &immed);
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}
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pctx->firstInstruction = FALSE;
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/*
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* Insert new MUL/TEX/KILP instructions at start of program
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* Take gl_FragCoord, divide by 32 (stipple size), sample the
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* texture and kill fragment if needed.
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*
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* We'd like to use non-normalized texcoords to index into a RECT
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* texture, but we can only use GL_REPEAT wrap mode with normalized
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* texcoords. Darn.
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*/
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/* MUL texTemp, INPUT[wincoord], 1/32; */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
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newInst.Instruction.NumDstRegs = 1;
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newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
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newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
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newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
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newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
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newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
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ctx->emit_instruction(ctx, &newInst);
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/* TEX texTemp, texTemp, sampler; */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
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newInst.Instruction.NumDstRegs = 1;
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newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
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newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
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newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
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newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
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newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
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newInst.FullSrcRegisters[1].SrcRegister.Index = sampler;
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ctx->emit_instruction(ctx, &newInst);
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/* KILP texTemp; # if texTemp < 0, KILL fragment */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
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newInst.Instruction.NumDstRegs = 0;
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newInst.Instruction.NumSrcRegs = 1;
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newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
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newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
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newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
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ctx->emit_instruction(ctx, &newInst);
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}
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/* emit this instruction */
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ctx->emit_instruction(ctx, inst);
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}
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/**
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* Generate the frag shader we'll use for doing polygon stipple.
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* This will be the user's shader prefixed with a TEX and KIL instruction.
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*/
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static void
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generate_pstip_fs(struct pstip_stage *pstip)
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{
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const struct pipe_shader_state *orig_fs = &pstip->fs->state;
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/*struct draw_context *draw = pstip->stage.draw;*/
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struct pipe_shader_state pstip_fs;
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struct pstip_transform_context transform;
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#define MAX 1000
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pstip_fs = *orig_fs; /* copy to init */
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pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
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memset(&transform, 0, sizeof(transform));
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transform.wincoordInput = -1;
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transform.maxInput = -1;
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transform.maxSampler = -1;
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transform.texTemp = -1;
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transform.firstInstruction = TRUE;
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transform.base.transform_instruction = pstip_transform_inst;
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transform.base.transform_declaration = pstip_transform_decl;
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transform.base.transform_immediate = pstip_transform_immed;
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tgsi_transform_shader(orig_fs->tokens,
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(struct tgsi_token *) pstip_fs.tokens,
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MAX, &transform.base);
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#if 1 /* DEBUG */
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tgsi_dump(orig_fs->tokens, 0);
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tgsi_dump(pstip_fs.tokens, 0);
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#endif
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pstip->sampler_unit = transform.maxSampler + 1;
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if (transform.wincoordInput < 0) {
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pstip_fs.input_semantic_name[pstip_fs.num_inputs] = TGSI_SEMANTIC_POSITION;
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pstip_fs.input_semantic_index[pstip_fs.num_inputs] = transform.maxInput;
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pstip_fs.num_inputs++;
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}
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pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
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}
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/**
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* Load texture image with current stipple pattern.
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*/
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static void
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pstip_update_texture(struct pstip_stage *pstip)
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{
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static const uint bit31 = 1 << 31;
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struct pipe_context *pipe = pstip->pipe;
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struct pipe_surface *surface;
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const uint *stipple = pstip->state.stipple->stipple;
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uint i, j;
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ubyte *data;
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surface = pipe->get_tex_surface(pipe, pstip->texture, 0, 0, 0);
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data = pipe_surface_map(surface);
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/*
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* Load alpha texture.
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* Note: 0 means keep the fragment, 255 means kill it.
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* We'll negate the texel value and use KILP which kills if value
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* is negative.
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*/
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for (i = 0; i < 32; i++) {
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for (j = 0; j < 32; j++) {
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if (stipple[i] & (bit31 >> j)) {
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/* fragment "on" */
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data[i * surface->pitch + j] = 0;
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}
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else {
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/* fragment "off" */
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data[i * surface->pitch + j] = 255;
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}
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}
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}
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/* unmap */
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pipe_surface_unmap(surface);
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pipe_surface_reference(&surface, NULL);
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pipe->texture_update(pipe, pstip->texture);
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}
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/**
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* Create the texture map we'll use for stippling.
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*/
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static void
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pstip_create_texture(struct pstip_stage *pstip)
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{
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struct pipe_context *pipe = pstip->pipe;
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struct pipe_texture texTemp;
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memset(&texTemp, 0, sizeof(texTemp));
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texTemp.target = PIPE_TEXTURE_2D;
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texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
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texTemp.last_level = 0;
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texTemp.width[0] = 32;
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texTemp.height[0] = 32;
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texTemp.depth[0] = 1;
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texTemp.cpp = 1;
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pstip->texture = pipe->texture_create(pipe, &texTemp);
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//pstip_update_texture(pstip);
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}
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/**
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* Create the sampler CSO that'll be used for antialiasing.
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* By using a mipmapped texture, we don't have to generate a different
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* texture image for each line size.
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*/
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static void
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pstip_create_sampler(struct pstip_stage *pstip)
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{
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struct pipe_sampler_state sampler;
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struct pipe_context *pipe = pstip->pipe;
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memset(&sampler, 0, sizeof(sampler));
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sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
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sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
|
||||
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
|
||||
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
|
||||
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
|
||||
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
|
||||
sampler.normalized_coords = 1;
|
||||
sampler.min_lod = 0.0f;
|
||||
sampler.max_lod = 0.0f;
|
||||
|
||||
pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* When we're about to draw our first AA line in a batch, this function is
|
||||
* called to tell the driver to bind our modified fragment shader.
|
||||
*/
|
||||
static void
|
||||
bind_pstip_fragment_shader(struct pstip_stage *pstip)
|
||||
{
|
||||
if (!pstip->fs->pstip_fs) {
|
||||
generate_pstip_fs(pstip);
|
||||
}
|
||||
pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static INLINE struct pstip_stage *
|
||||
pstip_stage( struct draw_stage *stage )
|
||||
{
|
||||
return (struct pstip_stage *) stage;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
passthrough_point(struct draw_stage *stage, struct prim_header *header)
|
||||
{
|
||||
stage->next->point(stage->next, header);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
passthrough_line(struct draw_stage *stage, struct prim_header *header)
|
||||
{
|
||||
stage->next->line(stage->next, header);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
passthrough_tri(struct draw_stage *stage, struct prim_header *header)
|
||||
{
|
||||
stage->next->tri(stage->next, header);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
|
||||
{
|
||||
struct pstip_stage *pstip = pstip_stage(stage);
|
||||
struct draw_context *draw = stage->draw;
|
||||
struct pipe_context *pipe = pstip->pipe;
|
||||
|
||||
assert(draw->rasterizer->poly_stipple_enable);
|
||||
|
||||
/*
|
||||
* Bind our fragprog, sampler and texture
|
||||
*/
|
||||
bind_pstip_fragment_shader(pstip);
|
||||
|
||||
pstip->driver_bind_sampler_state(pipe, pstip->sampler_unit, pstip->sampler_cso);
|
||||
pstip->driver_set_sampler_texture(pipe, pstip->sampler_unit, pstip->texture);
|
||||
|
||||
/* now really draw first line */
|
||||
stage->tri = passthrough_tri;
|
||||
stage->tri(stage, header);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
pstip_flush(struct draw_stage *stage, unsigned flags)
|
||||
{
|
||||
/*struct draw_context *draw = stage->draw;*/
|
||||
struct pstip_stage *pstip = pstip_stage(stage);
|
||||
struct pipe_context *pipe = pstip->pipe;
|
||||
|
||||
stage->tri = pstip_first_tri;
|
||||
stage->next->flush( stage->next, flags );
|
||||
|
||||
/* restore original frag shader */
|
||||
pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
|
||||
|
||||
/* XXX restore original texture, sampler state */
|
||||
pstip->driver_bind_sampler_state(pipe, pstip->sampler_unit,
|
||||
pstip->state.sampler[pstip->sampler_unit]);
|
||||
pstip->driver_set_sampler_texture(pipe, pstip->sampler_unit,
|
||||
pstip->state.texture[pstip->sampler_unit]);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
pstip_reset_stipple_counter(struct draw_stage *stage)
|
||||
{
|
||||
stage->next->reset_stipple_counter( stage->next );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
pstip_destroy(struct draw_stage *stage)
|
||||
{
|
||||
draw_free_temp_verts( stage );
|
||||
FREE( stage );
|
||||
}
|
||||
|
||||
|
||||
static struct pstip_stage *
|
||||
draw_pstip_stage(struct draw_context *draw)
|
||||
{
|
||||
struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
|
||||
|
||||
draw_alloc_temp_verts( &pstip->stage, 8 );
|
||||
|
||||
pstip->stage.draw = draw;
|
||||
pstip->stage.next = NULL;
|
||||
pstip->stage.point = passthrough_point;
|
||||
pstip->stage.line = passthrough_line;
|
||||
pstip->stage.tri = pstip_first_tri;
|
||||
pstip->stage.flush = pstip_flush;
|
||||
pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
|
||||
pstip->stage.destroy = pstip_destroy;
|
||||
|
||||
return pstip;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* XXX temporary? solution to mapping a pipe_context to a pstip_stage.
|
||||
*/
|
||||
|
||||
#define MAX_CONTEXTS 10
|
||||
|
||||
static struct pipe_context *Pipe[MAX_CONTEXTS];
|
||||
static struct pstip_stage *Stage[MAX_CONTEXTS];
|
||||
static uint NumContexts;
|
||||
|
||||
static void
|
||||
add_pstip_pipe_context(struct pipe_context *pipe, struct pstip_stage *pstip)
|
||||
{
|
||||
assert(NumContexts < MAX_CONTEXTS);
|
||||
Pipe[NumContexts] = pipe;
|
||||
Stage[NumContexts] = pstip;
|
||||
NumContexts++;
|
||||
}
|
||||
|
||||
static struct pstip_stage *
|
||||
pstip_stage_from_pipe(struct pipe_context *pipe)
|
||||
{
|
||||
uint i;
|
||||
for (i = 0; i < NumContexts; i++) {
|
||||
if (Pipe[i] == pipe)
|
||||
return Stage[i];
|
||||
}
|
||||
assert(0);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This function overrides the driver's create_fs_state() function and
|
||||
* will typically be called by the state tracker.
|
||||
*/
|
||||
static void *
|
||||
pstip_create_fs_state(struct pipe_context *pipe,
|
||||
const struct pipe_shader_state *fs)
|
||||
{
|
||||
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
|
||||
struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
|
||||
|
||||
if (aafs) {
|
||||
aafs->state = *fs;
|
||||
|
||||
/* pass-through */
|
||||
aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
|
||||
}
|
||||
|
||||
return aafs;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
|
||||
{
|
||||
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
|
||||
struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
|
||||
/* save current */
|
||||
pstip->fs = aafs;
|
||||
/* pass-through */
|
||||
pstip->driver_bind_fs_state(pstip->pipe, aafs->driver_fs);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
|
||||
{
|
||||
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
|
||||
struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
|
||||
/* pass-through */
|
||||
pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
|
||||
FREE(aafs);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
pstip_bind_sampler_state(struct pipe_context *pipe,
|
||||
unsigned unit, void *sampler)
|
||||
{
|
||||
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
|
||||
/* save current */
|
||||
pstip->state.sampler[unit] = sampler;
|
||||
/* pass-through */
|
||||
pstip->driver_bind_sampler_state(pstip->pipe, unit, sampler);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
pstip_set_sampler_texture(struct pipe_context *pipe,
|
||||
unsigned sampler, struct pipe_texture *texture)
|
||||
{
|
||||
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
|
||||
/* save current */
|
||||
pstip->state.texture[sampler] = texture;
|
||||
/* pass-through */
|
||||
pstip->driver_set_sampler_texture(pstip->pipe, sampler, texture);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
pstip_set_polygon_stipple(struct pipe_context *pipe,
|
||||
const struct pipe_poly_stipple *stipple)
|
||||
{
|
||||
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
|
||||
/* save current */
|
||||
pstip->state.stipple = stipple;
|
||||
/* pass-through */
|
||||
pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
|
||||
|
||||
pstip_update_texture(pstip);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Called by drivers that want to install this AA line prim stage
|
||||
* into the draw module's pipeline. This will not be used if the
|
||||
* hardware has native support for AA lines.
|
||||
*/
|
||||
void
|
||||
draw_install_pstipple_stage(struct draw_context *draw,
|
||||
struct pipe_context *pipe)
|
||||
{
|
||||
struct pstip_stage *pstip;
|
||||
|
||||
/*
|
||||
* Create / install AA line drawing / prim stage
|
||||
*/
|
||||
pstip = draw_pstip_stage( draw );
|
||||
assert(pstip);
|
||||
draw->pipeline.pstipple = &pstip->stage;
|
||||
|
||||
pstip->pipe = pipe;
|
||||
|
||||
/* create special texture, sampler state */
|
||||
pstip_create_texture(pstip);
|
||||
pstip_create_sampler(pstip);
|
||||
|
||||
/* save original driver functions */
|
||||
pstip->driver_create_fs_state = pipe->create_fs_state;
|
||||
pstip->driver_bind_fs_state = pipe->bind_fs_state;
|
||||
pstip->driver_delete_fs_state = pipe->delete_fs_state;
|
||||
|
||||
pstip->driver_bind_sampler_state = pipe->bind_sampler_state;
|
||||
pstip->driver_set_sampler_texture = pipe->set_sampler_texture;
|
||||
pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
|
||||
|
||||
/* override the driver's functions */
|
||||
pipe->create_fs_state = pstip_create_fs_state;
|
||||
pipe->bind_fs_state = pstip_bind_fs_state;
|
||||
pipe->delete_fs_state = pstip_delete_fs_state;
|
||||
|
||||
pipe->bind_sampler_state = pstip_bind_sampler_state;
|
||||
pipe->set_sampler_texture = pstip_set_sampler_texture;
|
||||
pipe->set_polygon_stipple = pstip_set_polygon_stipple;
|
||||
|
||||
add_pstip_pipe_context(pipe, pstip);
|
||||
}
|
||||
|
|
@ -82,6 +82,12 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
|
|||
precalc_flat = 1; /* only needed for lines really */
|
||||
}
|
||||
|
||||
if (draw->rasterizer->poly_stipple_enable
|
||||
&& draw->pipeline.pstipple) {
|
||||
draw->pipeline.pstipple->next = next;
|
||||
next = draw->pipeline.pstipple;
|
||||
}
|
||||
|
||||
if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
|
||||
draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
|
||||
draw->pipeline.unfilled->next = next;
|
||||
|
|
|
|||
|
|
@ -332,6 +332,11 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
|
|||
draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
|
||||
draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
|
||||
|
||||
#if USE_DRAW_STAGE_PSTIPPLE
|
||||
/* Do polygon stipple w/ texture map + frag prog? */
|
||||
draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
|
||||
#endif
|
||||
|
||||
/* sp_prim_setup can do wide points (don't convert to quads) */
|
||||
draw_convert_wide_points(softpipe->draw, FALSE);
|
||||
|
||||
|
|
|
|||
|
|
@ -39,6 +39,13 @@
|
|||
#include "sp_quad.h"
|
||||
|
||||
|
||||
/**
|
||||
* This is a temporary variable for testing draw-stage polygon stipple.
|
||||
* If zero, do stipple in sp_quad_stipple.c
|
||||
*/
|
||||
#define USE_DRAW_STAGE_PSTIPPLE 1
|
||||
|
||||
|
||||
struct softpipe_winsys;
|
||||
struct softpipe_vbuf_render;
|
||||
struct draw_context;
|
||||
|
|
|
|||
|
|
@ -112,7 +112,9 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
|
|||
sp_push_quad_first( sp, sp->quad.earlyz );
|
||||
}
|
||||
|
||||
#if !USE_DRAW_STAGE_PSTIPPLE
|
||||
if (sp->rasterizer->poly_stipple_enable) {
|
||||
sp_push_quad_first( sp, sp->quad.polygon_stipple );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue