etnaviv: increase number of supported varyings to 16

No deqp regressions.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3827>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3827>
This commit is contained in:
Christian Gmeiner 2020-02-14 11:43:11 +01:00 committed by Marge Bot
parent 53c6cb1bad
commit 4460628330
4 changed files with 10 additions and 7 deletions

View file

@ -399,7 +399,6 @@ etna_reset_gpu_state(struct etna_context *ctx)
etna_set_state(stream, VIVS_VS_SAMPLER_BASE, 0x00000020);
etna_set_state(stream, VIVS_SH_CONFIG, VIVS_SH_CONFIG_RTNE_ROUNDING);
} else { /* Only on pre-HALTI5 */
etna_set_state(stream, VIVS_GL_UNK03834, 0x00000000);
etna_set_state(stream, VIVS_GL_UNK03838, 0x00000000);
etna_set_state(stream, VIVS_GL_UNK03854, 0x00000000);
}

View file

@ -145,9 +145,11 @@ emit_halti5_only_state(struct etna_context *ctx, int vs_output_count)
}
}
if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
/*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
/*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
/*00A94*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
/*00AA8*/ EMIT_STATE(PA_VS_OUTPUT_COUNT, vs_output_count);
/*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
/*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
/*01084*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
/*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state.GL_HALTI5_SH_SPECIALS);
}
etna_coalesce_end(stream, &coalesce);
@ -199,10 +201,11 @@ emit_pre_halti5_state(struct etna_context *ctx)
/*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC);
}
if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
/*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
/*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
for (int x = 0; x < 2; ++x) {
/*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]);
}
/*03834*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS2, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
}
etna_coalesce_end(stream, &coalesce);
}

View file

@ -34,7 +34,7 @@
#include "drm/etnaviv_drmif.h"
#define ETNA_NUM_INPUTS (16)
#define ETNA_NUM_VARYINGS 8
#define ETNA_NUM_VARYINGS 16
#define ETNA_NUM_LOD (14)
#define ETNA_NUM_LAYERS (6)
#define ETNA_MAX_UNIFORMS (256)
@ -263,7 +263,7 @@ struct compiled_shader_state {
uint32_t PS_START_PC;
uint32_t PE_DEPTH_CONFIG;
uint32_t GL_VARYING_TOTAL_COMPONENTS;
uint32_t GL_VARYING_NUM_COMPONENTS;
uint32_t GL_VARYING_NUM_COMPONENTS[2];
uint32_t GL_VARYING_COMPONENT_USE[2];
uint32_t GL_HALTI5_SH_SPECIALS;
uint32_t FE_HALTI5_ID_CONFIG;

View file

@ -190,7 +190,8 @@ etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
cs->GL_VARYING_TOTAL_COMPONENTS =
VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
cs->GL_VARYING_NUM_COMPONENTS = num_components[0];
cs->GL_VARYING_NUM_COMPONENTS[0] = num_components[0];
cs->GL_VARYING_NUM_COMPONENTS[1] = num_components[1];
cs->GL_VARYING_COMPONENT_USE[0] = component_use[0];
cs->GL_VARYING_COMPONENT_USE[1] = component_use[1];