intel: use _mesa_is_winsys/user_fbo() helpers

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2012-04-20 07:58:59 -06:00
parent 264b584294
commit 4433b0302d
16 changed files with 48 additions and 32 deletions

View file

@ -30,6 +30,7 @@
#include "main/context.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/dd.h"
#include "main/state.h"
@ -545,7 +546,7 @@ i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
if (ctx->DrawBuffer->Name == 0) {
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
x1 = x;
y1 = ctx->DrawBuffer->Height - (y + h);
x2 = x + w - 1;

View file

@ -30,6 +30,7 @@
#include "main/context.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/dd.h"
#include "main/state.h"
#include "tnl/tnl.h"
@ -400,7 +401,7 @@ intelCalcViewport(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
if (ctx->DrawBuffer->Name == 0) {
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
_math_matrix_viewport(&intel->ViewportMatrix,
ctx->Viewport.X,
ctx->DrawBuffer->Height - ctx->Viewport.Y,
@ -518,7 +519,7 @@ i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
if (ctx->DrawBuffer->Name == 0) {
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
x1 = x;
y1 = ctx->DrawBuffer->Height - (y + h);
x2 = x + w - 1;
@ -577,7 +578,7 @@ i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
mode = S4_CULLMODE_CW;
if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer))
mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
if (ctx->Polygon.CullFaceMode == GL_FRONT)
mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);

View file

@ -35,6 +35,7 @@ extern "C" {
#include "main/macros.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "main/fbobject.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/register_allocate.h"
@ -1828,7 +1829,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
if (fp->Base.InputsRead & FRAG_BIT_WPOS) {
key.drawable_height = ctx->DrawBuffer->Height;
key.render_to_fbo = ctx->DrawBuffer->Name != 0;
key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
}
key.nr_color_regions = 1;

View file

@ -40,6 +40,8 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "main/fbobject.h"
/* Constant single cliprect for framebuffer object or DRI2 drawing */
static void upload_drawing_rect(struct brw_context *brw)
{
@ -507,7 +509,7 @@ static void upload_polygon_stipple(struct brw_context *brw)
* to a FBO (i.e. any named frame buffer object), we *don't*
* need to invert - we already match the layout.
*/
if (ctx->DrawBuffer->Name == 0) {
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
for (i = 0; i < 32; i++)
OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
}
@ -550,15 +552,13 @@ static void upload_polygon_stipple_offset(struct brw_context *brw)
/* _NEW_BUFFERS
*
* If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
* we have to invert the Y axis in order to match the OpenGL
* pixel coordinate system, and our offset must be matched
* to the window position. If we're drawing to a FBO
* (ctx->DrawBuffer->Name != 0), then our native pixel coordinate
* system works just fine, and there's no window system to
* worry about.
* If we're drawing to a system window we have to invert the Y axis
* in order to match the OpenGL pixel coordinate system, and our
* offset must be matched to the window position. If we're drawing
* to a user-created FBO then our native pixel coordinate system
* works just fine, and there's no window system to worry about.
*/
if (brw->intel.ctx.DrawBuffer->Name == 0)
if (_mesa_is_winsys_fbo(brw->intel.ctx.DrawBuffer))
OUT_BATCH((32 - (ctx->DrawBuffer->Height & 31)) & 31);
else
OUT_BATCH(0);

View file

@ -32,7 +32,9 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "intel_batchbuffer.h"
@ -136,7 +138,7 @@ brw_upload_sf_prog(struct brw_context *brw)
struct gl_context *ctx = &brw->intel.ctx;
struct brw_sf_prog_key key;
/* _NEW_BUFFERS */
bool render_to_fbo = ctx->DrawBuffer->Name != 0;
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
memset(&key, 0, sizeof(key));

View file

@ -31,10 +31,12 @@
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/fbobject.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "main/macros.h"
#include "brw_sf.h"
static void upload_sf_vp(struct brw_context *brw)
@ -44,7 +46,7 @@ static void upload_sf_vp(struct brw_context *brw)
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport *sfv;
GLfloat y_scale, y_bias;
const bool render_to_fbo = (ctx->DrawBuffer->Name != 0);
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
const GLfloat *v = ctx->Viewport._WindowMap.m;
sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
@ -142,7 +144,7 @@ static void upload_sf_unit( struct brw_context *brw )
struct brw_sf_unit_state *sf;
drm_intel_bo *bo = intel->batch.bo;
int chipset_max_threads;
bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
sf = brw_state_batch(brw, AUB_TRACE_SF_STATE,
sizeof(*sf), 64, &brw->sf.state_offset);

View file

@ -33,6 +33,7 @@
#include "brw_wm.h"
#include "brw_state.h"
#include "main/formats.h"
#include "main/fbobject.h"
#include "main/samplerobj.h"
#include "program/prog_parameter.h"
@ -516,7 +517,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
*/
if (fp->program.Base.InputsRead & FRAG_BIT_WPOS) {
key->drawable_height = ctx->DrawBuffer->Height;
key->render_to_fbo = ctx->DrawBuffer->Name != 0;
key->render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
}
/* _NEW_BUFFERS */

View file

@ -29,13 +29,14 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
static void
gen6_upload_scissor_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
const bool render_to_fbo = (ctx->DrawBuffer->Name != 0);
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
struct gen6_scissor_rect *scissor;
uint32_t scissor_state_offset;

View file

@ -30,6 +30,7 @@
#include "brw_defines.h"
#include "brw_util.h"
#include "main/macros.h"
#include "main/fbobject.h"
#include "intel_batchbuffer.h"
/**
@ -120,7 +121,7 @@ upload_sf_state(struct brw_context *brw)
uint32_t dw1, dw2, dw3, dw4, dw16, dw17;
int i;
/* _NEW_BUFFER */
bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
int attr = 0, input_index = 0;
int urb_entry_read_offset = 1;
float point_size;

View file

@ -29,6 +29,7 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
/* The clip VP defines the guardband region where expensive clipping is skipped
* and fragments are allowed to be generated and clipped out cheaply by the SF.
@ -70,7 +71,7 @@ gen6_upload_sf_vp(struct brw_context *brw)
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport *sfv;
GLfloat y_scale, y_bias;
const bool render_to_fbo = (ctx->DrawBuffer->Name != 0);
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
const GLfloat *v = ctx->Viewport._WindowMap.m;
sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,

View file

@ -26,6 +26,7 @@
#include "brw_defines.h"
#include "brw_util.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
static void
upload_clip_state(struct brw_context *brw)
@ -38,7 +39,7 @@ upload_clip_state(struct brw_context *brw)
uint32_t nonperspective_barycentric_enable_flag = 0;
/* _NEW_BUFFERS */
bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
/* CACHE_NEW_WM_PROG */
if (brw->wm.prog_data->barycentric_interp_modes &

View file

@ -26,6 +26,7 @@
#include "brw_defines.h"
#include "brw_util.h"
#include "main/macros.h"
#include "main/fbobject.h"
#include "intel_batchbuffer.h"
static void
@ -44,7 +45,7 @@ upload_sbe_state(struct brw_context *brw)
int urb_entry_read_offset = 1;
uint16_t attr_overrides[FRAG_ATTRIB_MAX];
/* _NEW_BUFFERS */
bool render_to_fbo = ctx->DrawBuffer->Name != 0;
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
uint32_t point_sprite_origin;
/* CACHE_NEW_VS_PROG */
@ -159,7 +160,7 @@ upload_sf_state(struct brw_context *brw)
uint32_t dw1, dw2, dw3;
float point_size;
/* _NEW_BUFFERS */
bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
dw1 = GEN6_SF_STATISTICS_ENABLE |
GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;

View file

@ -25,6 +25,7 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
static void
gen7_upload_sf_clip_viewport(struct brw_context *brw)
@ -33,7 +34,7 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
struct gl_context *ctx = &intel->ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat y_scale, y_bias;
const bool render_to_fbo = (ctx->DrawBuffer->Name != 0);
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
const GLfloat *v = ctx->Viewport._WindowMap.m;
struct gen7_sf_clip_viewport *vp;

View file

@ -30,6 +30,7 @@
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
@ -82,7 +83,7 @@ intel_check_front_buffer_rendering(struct intel_context *intel)
static void
intelDrawBuffer(struct gl_context * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
struct intel_context *const intel = intel_context(ctx);
const bool was_front_buffer_rendering =
intel->is_front_buffer_rendering;
@ -105,7 +106,7 @@ intelDrawBuffer(struct gl_context * ctx, GLenum mode)
static void
intelReadBuffer(struct gl_context * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
struct intel_context *const intel = intel_context(ctx);
const bool was_front_buffer_reading =
intel->is_front_buffer_reading;

View file

@ -215,7 +215,7 @@ intel_flush_front(struct gl_context *ctx)
__DRIcontext *driContext = intel->driContext;
__DRIscreen *const screen = intel->intelScreen->driScrnPriv;
if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) {
if (screen->dri2.loader &&
(screen->dri2.loader->base.version >= 2)
&& (screen->dri2.loader->flushFrontBuffer != NULL) &&
@ -454,7 +454,7 @@ intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
if (intel->saved_viewport)
intel->saved_viewport(ctx, x, y, w, h);
if (ctx->DrawBuffer->Name == 0) {
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
dri2InvalidateDrawable(driContext->driDrawablePriv);
dri2InvalidateDrawable(driContext->driReadablePriv);
}

View file

@ -29,6 +29,7 @@
#include "main/enums.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/fbobject.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/readpix.h"
@ -116,7 +117,7 @@ do_blit_readpixels(struct gl_context * ctx,
return false;
}
else {
if (ctx->ReadBuffer->Name == 0)
if (_mesa_is_winsys_fbo(ctx->ReadBuffer))
rowLength = -rowLength;
}
@ -145,7 +146,7 @@ do_blit_readpixels(struct gl_context * ctx,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
if (ctx->ReadBuffer->Name == 0)
if (_mesa_is_winsys_fbo(ctx->ReadBuffer))
y = ctx->ReadBuffer->Height - (y + height);
if (!intelEmitCopyBlit(intel,