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zink: remove u_blitter usage from zink_clear_render_target
this is more operations than needed Acked-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17366>
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d53395ad06
commit
442281447a
1 changed files with 12 additions and 3 deletions
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@ -505,10 +505,19 @@ zink_clear_render_target(struct pipe_context *pctx, struct pipe_surface *dst,
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bool render_condition_enabled)
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{
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struct zink_context *ctx = zink_context(pctx);
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zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | (render_condition_enabled ? 0 : ZINK_BLIT_NO_COND_RENDER));
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util_blitter_clear_render_target(ctx->blitter, dst, color, dstx, dsty, width, height);
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if (!render_condition_enabled && ctx->render_condition_active)
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bool render_condition_active = ctx->render_condition_active;
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if (!render_condition_enabled && render_condition_active) {
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zink_stop_conditional_render(ctx);
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ctx->render_condition_active = false;
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}
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util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
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set_clear_fb(pctx, dst, NULL);
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struct pipe_scissor_state scissor = {dstx, dsty, dstx + width, dsty + height};
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pctx->clear(pctx, PIPE_CLEAR_COLOR0, &scissor, color, 0, 0);
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util_blitter_restore_fb_state(ctx->blitter);
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if (!render_condition_enabled && render_condition_active)
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zink_start_conditional_render(ctx);
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ctx->render_condition_active = render_condition_active;
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}
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void
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