zink: properly size descriptorset layout binding stack array

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9273>
This commit is contained in:
Mike Blumenkrantz 2020-11-27 10:37:03 -05:00 committed by Marge Bot
parent f840057700
commit 4412d2b69d

View file

@ -114,7 +114,7 @@ create_desc_set_layout(VkDevice dev,
struct zink_shader *stages[ZINK_SHADER_COUNT],
unsigned *num_descriptors)
{
VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
VkDescriptorSetLayoutBinding bindings[(PIPE_SHADER_TYPES * (PIPE_MAX_CONSTANT_BUFFERS + PIPE_MAX_SAMPLERS + PIPE_MAX_SHADER_BUFFERS + PIPE_MAX_SHADER_IMAGES))];
int num_bindings = 0;
for (int i = 0; i < ZINK_SHADER_COUNT; i++) {