From 44076a3d6c2e53c45e45e447827ceb7a6684616a Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Thu, 1 Apr 2021 22:39:47 -0400 Subject: [PATCH] zink: fix layercount for array texture blits 3d is base, base+count, array is base, count Fixes: 83bee837e5d ("zink: be more explicit about blit layer/depth usage") Reviewed-by: Dave Airlie Part-of: --- src/gallium/drivers/zink/zink_blit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/zink/zink_blit.c b/src/gallium/drivers/zink/zink_blit.c index 1b94980bf8a..43cc89cd054 100644 --- a/src/gallium/drivers/zink/zink_blit.c +++ b/src/gallium/drivers/zink/zink_blit.c @@ -145,7 +145,7 @@ blit_native(struct zink_context *ctx, const struct pipe_blit_info *info) case PIPE_TEXTURE_1D_ARRAY: /* these use layer */ region.srcSubresource.baseArrayLayer = info->src.box.z; - region.srcSubresource.layerCount = info->src.box.z + info->src.box.depth; + region.srcSubresource.layerCount = info->src.box.depth; region.srcOffsets[0].z = 0; region.srcOffsets[1].z = 1; break; @@ -178,7 +178,7 @@ blit_native(struct zink_context *ctx, const struct pipe_blit_info *info) case PIPE_TEXTURE_1D_ARRAY: /* these use layer */ region.dstSubresource.baseArrayLayer = info->dst.box.z; - region.dstSubresource.layerCount = info->dst.box.z + info->dst.box.depth; + region.dstSubresource.layerCount = info->dst.box.depth; region.dstOffsets[0].z = 0; region.dstOffsets[1].z = 1; break;