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asahi: Simplify IOGPU attachment packing
Give bigger ranges, it's simpler and less broken for layered framebuffers. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18623>
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2fbe1ae09c
commit
43ed48d169
1 changed files with 2 additions and 9 deletions
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@ -109,15 +109,11 @@ agx_map_surface(struct pipe_surface *surf)
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static void
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asahi_pack_iogpu_attachment(void *out, struct agx_resource *rsrc,
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struct pipe_surface *surf,
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unsigned total_size)
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{
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/* We don't support layered rendering yet */
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assert(surf->u.tex.first_layer == surf->u.tex.last_layer);
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agx_pack(out, IOGPU_ATTACHMENT, cfg) {
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cfg.type = asahi_classify_attachment(rsrc->layout.format);
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cfg.address = agx_map_surface_resource(surf, rsrc);
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cfg.address = rsrc->bo->ptr.gpu;
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cfg.size = rsrc->layout.size_B;
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cfg.percent = (100 * cfg.size) / total_size;
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}
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@ -133,7 +129,6 @@ asahi_pack_iogpu_attachments(void *out, struct pipe_framebuffer_state *framebuff
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for (unsigned i = 0; i < framebuffer->nr_cbufs; ++i) {
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asahi_pack_iogpu_attachment(attachments + (nr++),
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agx_resource(framebuffer->cbufs[i]->texture),
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framebuffer->cbufs[i],
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total_attachment_size);
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}
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@ -141,13 +136,11 @@ asahi_pack_iogpu_attachments(void *out, struct pipe_framebuffer_state *framebuff
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struct agx_resource *rsrc = agx_resource(framebuffer->zsbuf->texture);
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asahi_pack_iogpu_attachment(attachments + (nr++),
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rsrc, framebuffer->zsbuf,
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total_attachment_size);
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rsrc, total_attachment_size);
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if (rsrc->separate_stencil) {
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asahi_pack_iogpu_attachment(attachments + (nr++),
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rsrc->separate_stencil,
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framebuffer->zsbuf,
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total_attachment_size);
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}
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}
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