agx: add tests for SSA repair

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
This commit is contained in:
Alyssa Rosenzweig 2024-02-22 08:44:04 -04:00 committed by Marge Bot
parent 0dbf1b48d1
commit 43e804b0e4
2 changed files with 109 additions and 0 deletions

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@ -109,6 +109,7 @@ if with_tests
'test/test-lower-pseudo.cpp',
'test/test-lower-parallel-copy.cpp',
'test/test-lower-spill.cpp',
'test/test-repair-ssa.cpp',
),
c_args : [c_msvc_compat_args, no_override_init_args],
gnu_symbol_visibility : 'hidden',

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@ -0,0 +1,108 @@
/*
* Copyright 2024 Alyssa Rosenzweig
* Copyright 2022 Collabora, Ltd.
* SPDX-License-Identifier: MIT
*/
#include "agx_builder.h"
#include "agx_compiler.h"
#include "agx_test.h"
#include <gtest/gtest.h>
static void
pass(agx_context *ctx)
{
agx_repair_ssa(ctx);
agx_reindex_ssa(ctx);
}
#define CASE(instr) \
INSTRUCTION_CASE( \
{ \
bool repaired = false; \
instr \
}, \
{ \
bool repaired = true; \
instr \
}, \
pass)
class RepairSSA : public testing::Test {
protected:
RepairSSA()
{
mem_ctx = ralloc_context(NULL);
}
~RepairSSA()
{
ralloc_free(mem_ctx);
}
void *mem_ctx;
};
static agx_index
agx_phi_2(agx_builder *b, agx_index x, agx_index y)
{
agx_index idx = agx_temp(b->shader, x.size);
agx_instr *phi = agx_phi_to(b, idx, 2);
phi->src[0] = x;
phi->src[1] = y;
return idx;
}
TEST_F(RepairSSA, Local)
{
CASE({
agx_index x = agx_mov_imm(b, AGX_SIZE_32, 0xcafe);
agx_index y = agx_mov_imm(b, AGX_SIZE_32, 0xefac);
if (repaired) {
agx_unit_test(b, agx_fadd(b, y, x));
} else {
agx_fadd_to(b, x, y, x);
agx_unit_test(b, x);
}
});
}
/* A
* / \
* B C
* \ /
* D
*/
TEST_F(RepairSSA, IfElse)
{
CASE({
agx_block *A = agx_start_block(b->shader);
agx_block *B = agx_test_block(b->shader);
agx_block *C = agx_test_block(b->shader);
agx_block *D = agx_test_block(b->shader);
agx_block_add_successor(A, B);
agx_block_add_successor(A, C);
agx_block_add_successor(B, D);
agx_block_add_successor(C, D);
b->cursor = agx_after_block(B);
agx_index x = agx_mov_imm(b, 32, 0xcafe);
agx_index y = agx_mov_imm(b, 32, 0xbade);
b->cursor = agx_after_block(C);
agx_index x2 = repaired ? agx_temp(b->shader, AGX_SIZE_32) : x;
agx_mov_imm_to(b, x2, 0xefac);
agx_index y2 = agx_mov_imm(b, 32, 0xbade);
b->cursor = agx_after_block(D);
if (repaired)
x = agx_phi_2(b, x, x2);
agx_index y3 = agx_phi_2(b, y, y2);
agx_unit_test(b, agx_fadd(b, x, y3));
});
}