nouveau/nv50: remove nv50_screen_get_param and nv50_screen_get_paramf

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32955>
This commit is contained in:
Qiang Yu 2025-01-07 17:10:50 +08:00 committed by Marge Bot
parent 47f5458849
commit 43a008bb54

View file

@ -101,211 +101,6 @@ nv50_screen_is_format_supported(struct pipe_screen *pscreen,
nv50_vertex_format[format].usage) & bindings) == bindings;
}
static int
nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
struct nouveau_screen *screen = nouveau_screen(pscreen);
const uint16_t class_3d = screen->class_3d;
struct nouveau_device *dev = screen->device;
switch (param) {
/* non-boolean caps */
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
return 8192;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 12;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 14;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 512;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT:
return 128 * 1024 * 1024;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 330;
case PIPE_CAP_ESSL_FEATURE_LEVEL:
return class_3d >= NVA3_3D_CLASS ? 310 : 300;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
return NV50_MAX_GLOBALS - 1;
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
return 8;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return 4;
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 64;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
return 4;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 1;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 0;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT:
return 1 << 27;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
return 2047;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 16; /* 256 for binding as RT, but that's not possible in GL */
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 256; /* the access limit is aligned to 256 */
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
case PIPE_CAP_MAX_VIEWPORTS:
return NV50_MAX_VIEWPORTS;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
return NV50_MAX_WINDOW_RECTANGLES;
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
return 16 * 1024 * 1024;
case PIPE_CAP_MAX_VARYINGS:
return 15;
case PIPE_CAP_MAX_VERTEX_BUFFERS:
return 16;
case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
return 512 * 1024; /* TODO: Investigate tuning this */
case PIPE_CAP_MAX_TEXTURE_MB:
return 0; /* TODO: use 1/2 of VRAM for this? */
case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
case PIPE_CAP_SUPPORTED_PRIM_MODES:
return BITFIELD_MASK(MESA_PRIM_COUNT);
/* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
case PIPE_CAP_VS_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_FS_FINE_DERIVATIVE:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_MEMOBJ:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_TEXTURE_QUERY_SAMPLES:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_SHADER_ARRAY_COMPONENTS:
case PIPE_CAP_LEGACY_MATH_RULES:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_SHADER_CLOCK:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_TGSI_DIV:
case PIPE_CAP_CLEAR_SCISSORED:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_QUERY_MEMORY_INFO:
return 1;
case PIPE_CAP_ALPHA_TEST:
/* nvc0 has fixed function alpha test support, but nv50 doesn't. If we
* don't have it, then the frontend will lower it for us.
*/
return class_3d >= NVC0_3D_CLASS;
case PIPE_CAP_TEXTURE_TRANSFER_MODES:
return PIPE_TEXTURE_TRANSFER_BLIT;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1; /* class_3d >= NVA0_3D_CLASS; */
/* supported on nva0+ */
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return class_3d >= NVA0_3D_CLASS;
/* supported on nva3+ */
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
return class_3d >= NVA3_3D_CLASS;
case PIPE_CAP_PCI_GROUP:
return dev->info.pci.domain;
case PIPE_CAP_PCI_BUS:
return dev->info.pci.bus;
case PIPE_CAP_PCI_DEVICE:
return dev->info.pci.dev;
case PIPE_CAP_PCI_FUNCTION:
return dev->info.pci.func;
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
case PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE: /* when we fix MT stuff */
case PIPE_CAP_NIR_IMAGES_AS_DEREF:
case PIPE_CAP_HARDWARE_GL_SELECT:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x10de;
case PIPE_CAP_DEVICE_ID:
return dev->info.device_id;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY:
return dev->vram_size >> 20;
case PIPE_CAP_UMA:
return nouveau_screen(pscreen)->is_uma;
default:
return u_pipe_screen_get_param_defaults(pscreen, param);
}
}
static int
nv50_screen_get_shader_param(struct pipe_screen *pscreen,
enum pipe_shader_type shader,
@ -378,38 +173,6 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen,
}
}
static float
nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MIN_LINE_WIDTH:
case PIPE_CAPF_MIN_LINE_WIDTH_AA:
case PIPE_CAPF_MIN_POINT_SIZE:
case PIPE_CAPF_MIN_POINT_SIZE_AA:
return 1;
case PIPE_CAPF_POINT_SIZE_GRANULARITY:
case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
return 0.1;
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 10.0f;
case PIPE_CAPF_MAX_POINT_SIZE:
case PIPE_CAPF_MAX_POINT_SIZE_AA:
return 64.0f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0f;
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
}
NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
return 0.0f;
}
static int
nv50_screen_get_compute_param(struct pipe_screen *pscreen,
enum pipe_shader_ir ir_type,
@ -1046,9 +809,7 @@ nv50_screen_create(struct nouveau_device *dev)
pscreen->context_create = nv50_create;
pscreen->is_format_supported = nv50_screen_is_format_supported;
pscreen->get_param = nv50_screen_get_param;
pscreen->get_shader_param = nv50_screen_get_shader_param;
pscreen->get_paramf = nv50_screen_get_paramf;
pscreen->get_compute_param = nv50_screen_get_compute_param;
pscreen->get_driver_query_info = nv50_screen_get_driver_query_info;
pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info;