mesa/main/ff_frag: Remove enabled_units.

Its only usage is easily replaced by nr_enabled_units. As for cache key
part, unit[i].enabled should be enough.

Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Gustaw Smolarczyk 2017-03-30 20:09:21 +02:00 committed by Marek Olšák
parent 3cc91537fa
commit 439eca951f

View file

@ -101,7 +101,6 @@ struct mode_opt {
struct state_key {
GLuint nr_enabled_units:8;
GLuint enabled_units:8;
GLuint separate_specular:1;
GLuint fog_mode:2; /**< FOG_x */
GLuint inputs_available:12;
@ -421,7 +420,6 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
format = _mesa_texture_base_format(texObj);
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
key->nr_enabled_units = i + 1;
inputs_referenced |= VARYING_BIT_TEX(i);
@ -1136,7 +1134,7 @@ emit_instructions(texenv_fragment_program *p)
struct state_key *key = p->state;
GLuint unit;
if (key->enabled_units) {
if (key->nr_enabled_units) {
/* First pass - to support texture_env_crossbar, first identify
* all referenced texture sources and emit texld instructions
* for each: