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radv: Work around shader_call_data variables in raygen shaders
Closes: #5326 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20930>
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1 changed files with 6 additions and 0 deletions
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@ -842,6 +842,12 @@ radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_pipeline_
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&device->physical_device->nir_options[stage->stage]);
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&device->physical_device->nir_options[stage->stage]);
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nir->info.internal |= is_internal;
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nir->info.internal |= is_internal;
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assert(nir->info.stage == stage->stage);
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assert(nir->info.stage == stage->stage);
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/* Work around applications that declare shader_call_data variables inside ray generation
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* shaders. */
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if (nir->info.stage == MESA_SHADER_RAYGEN)
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NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_shader_call_data, NULL);
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nir_validate_shader(nir, "after spirv_to_nir");
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nir_validate_shader(nir, "after spirv_to_nir");
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free(spec_entries);
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free(spec_entries);
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