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ac/rgp: report the number of memory operations per clock
So that RGP reports the memory type and the memory throughput. Based on AMDVLK. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9303>
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1 changed files with 24 additions and 1 deletions
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@ -398,6 +398,29 @@ static enum sqtt_memory_type ac_vram_type_to_sqtt_memory_type(uint32_t vram_type
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}
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}
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static uint32_t ac_memory_ops_per_clock(uint32_t vram_type)
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{
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switch (vram_type) {
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case AMDGPU_VRAM_TYPE_UNKNOWN:
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return 0;
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case AMDGPU_VRAM_TYPE_DDR2:
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case AMDGPU_VRAM_TYPE_DDR3:
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case AMDGPU_VRAM_TYPE_DDR4:
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case AMDGPU_VRAM_TYPE_HBM:
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return 2;
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case AMDGPU_VRAM_TYPE_DDR5:
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case AMDGPU_VRAM_TYPE_GDDR5:
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return 4;
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case AMDGPU_VRAM_TYPE_GDDR6:
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return 16;
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case AMDGPU_VRAM_TYPE_GDDR1:
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case AMDGPU_VRAM_TYPE_GDDR3:
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case AMDGPU_VRAM_TYPE_GDDR4:
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default:
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unreachable("Invalid vram type");
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}
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}
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static void ac_fill_sqtt_asic_info(struct radeon_info *rad_info,
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struct sqtt_file_chunk_asic_info *chunk)
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{
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@ -469,7 +492,7 @@ static void ac_fill_sqtt_asic_info(struct radeon_info *rad_info,
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chunk->gpu_timestamp_frequency = rad_info->clock_crystal_freq * 1000;
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chunk->max_shader_core_clock = rad_info->max_shader_clock * 1000000;
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chunk->max_memory_clock = rad_info->max_memory_clock * 1000000;
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chunk->memory_ops_per_clock = 0;
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chunk->memory_ops_per_clock = ac_memory_ops_per_clock(rad_info->vram_type);
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chunk->memory_chip_type = ac_vram_type_to_sqtt_memory_type(rad_info->vram_type);
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chunk->lds_granularity = rad_info->lds_encode_granularity;
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